]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_crosshairs.c
changed to use C runtime library DLL instead of static linking it
[xonotic/darkplaces.git] / r_crosshairs.c
index 51294f182d87f3da704971dc24f7b0436e9fac48..49b68a3b7b8ea0736e76e81c121884be7a2ac1ca 100644 (file)
@@ -7,6 +7,7 @@ cvar_t crosshair_alpha = {CVAR_SAVE, "crosshair_alpha", "1"};
 cvar_t crosshair_flashspeed = {CVAR_SAVE, "crosshair_flashspeed", "2"};
 cvar_t crosshair_flashrange = {CVAR_SAVE, "crosshair_flashrange", "0.1"};
 cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1"};
+cvar_t crosshair_static = {CVAR_SAVE, "crosshair_static", "0"};
 
 // must match NUMCROSSHAIRS in gl_draw.c
 #define NUMCROSSHAIRS 5
@@ -149,42 +150,10 @@ void R_Crosshairs_Init(void)
        Cvar_RegisterVariable(&crosshair_flashspeed);
        Cvar_RegisterVariable(&crosshair_flashrange);
        Cvar_RegisterVariable(&crosshair_size);
+       Cvar_RegisterVariable(&crosshair_static);
        R_RegisterModule("R_Crosshair", r_crosshairs_start, r_crosshairs_shutdown, r_crosshairs_newmap);
 }
 
-/*
-void DrawCrosshair(int num)
-{
-       int i;
-       qbyte *color;
-       float scale, base;
-       char *picname;
-       cachepic_t *pic;
-       if (num < 0 || num >= NUMCROSSHAIRS)
-               num = 0;
-       if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
-       {
-               i = (cl.scores[cl.viewentity-1].colors & 0xF) << 4;
-               if (i >= 208 && i < 224) // blue
-                       i += 8;
-               else if (i < 128 || i >= 224) // 128-224 are backwards ranges (bright to dark, rather than dark to bright)
-                       i += 15;
-       }
-       else
-               i = 15;
-       color = (qbyte *) &d_8to24table[i];
-       if (crosshair_flashspeed.value >= 0.01f)
-               base = (sin(realtime * crosshair_flashspeed.value * (M_PI*2.0f)) * crosshair_flashrange.value);
-       else
-               base = 0.0f;
-       scale = crosshair_brightness.value * (1.0f / 255.0f);
-       picname = va("gfx/crosshair%i.tga", num + 1);
-       pic = Draw_CachePic(picname);
-       if (pic)
-               DrawQ_Pic((vid.conwidth - pic->width * crosshair_size.value) * 0.5f, (vid.conheight - pic->height * crosshair_size.value) * 0.5f, picname, pic->width * crosshair_size.value, pic->height * crosshair_size.value, color[0] * scale + base, color[1] * scale + base, color[2] * scale + base, crosshair_alpha.value, 0);
-}
-*/
-
 void R_DrawCrosshairSprite(rtexture_t *texture, vec3_t origin, vec_t scale, float cr, float cg, float cb, float ca)
 {
        rmeshbufferinfo_t m;
@@ -197,14 +166,14 @@ void R_DrawCrosshairSprite(rtexture_t *texture, vec3_t origin, vec_t scale, floa
        }
 
        memset(&m, 0, sizeof(m));
-       m.transparent = false;
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
        m.depthdisable = true;
        m.numtriangles = 2;
        m.numverts = 4;
        m.tex[0] = R_GetTexture(texture);
-       if (R_Mesh_Draw_GetBuffer(&m))
+       Matrix4x4_CreateIdentity(&m.matrix);
+       if (R_Mesh_Draw_GetBuffer(&m, false))
        {
                m.index[0] = 0;
                m.index[1] = 1;
@@ -215,7 +184,7 @@ void R_DrawCrosshairSprite(rtexture_t *texture, vec3_t origin, vec_t scale, floa
                m.color[0] = m.color[4] = m.color[8] = m.color[12] = cr * m.colorscale;
                m.color[1] = m.color[5] = m.color[9] = m.color[13] = cg * m.colorscale;
                m.color[2] = m.color[6] = m.color[10] = m.color[14] = cb * m.colorscale;
-               m.color[3] = m.color[7] = m.color[11] = m.color[15] = ca * m.colorscale;
+               m.color[3] = m.color[7] = m.color[11] = m.color[15] = ca;
                m.texcoords[0][0] = 0;
                m.texcoords[0][1] = 0;
                m.texcoords[0][2] = 0;
@@ -236,6 +205,7 @@ void R_DrawCrosshairSprite(rtexture_t *texture, vec3_t origin, vec_t scale, floa
                m.vertex[12] = origin[0] + vright[0] * scale - vup[0] * scale;
                m.vertex[13] = origin[1] + vright[1] * scale - vup[1] * scale;
                m.vertex[14] = origin[2] + vright[2] * scale - vup[2] * scale;
+               R_Mesh_Render();
        }
 }
 
@@ -248,7 +218,7 @@ void R_DrawCrosshair(void)
        vec_t spritescale;
        float cr, cg, cb, ca;
        num = crosshair.integer - 1;
-       if (num < 0)
+       if (num < 0 || cl.intermission)
                return;
        if (num >= NUMCROSSHAIRS)
                num = 0;
@@ -268,10 +238,18 @@ void R_DrawCrosshair(void)
        else
                base = 0.0f;
        scale = crosshair_brightness.value * (1.0f / 255.0f);
-       //picname = va("gfx/crosshair%i.tga", num + 1);
-       //pic = Draw_CachePic(picname);
-       //if (pic)
-       //      DrawQ_Pic((vid.conwidth - pic->width * crosshair_size.value) * 0.5f, (vid.conheight - pic->height * crosshair_size.value) * 0.5f, picname, pic->width * crosshair_size.value, pic->height * crosshair_size.value, color[0] * scale + base, color[1] * scale + base, color[2] * scale + base, crosshair_alpha.value, 0);
+
+       if (crosshair_static.integer)
+       {
+               char *picname;
+               cachepic_t *pic;
+
+               picname = va("gfx/crosshair%i.tga", num + 1);
+               pic = Draw_CachePic(picname);
+               if (pic)
+                       DrawQ_Pic((vid.conwidth - pic->width * crosshair_size.value) * 0.5f, (vid.conheight - pic->height * crosshair_size.value) * 0.5f, picname, pic->width * crosshair_size.value, pic->height * crosshair_size.value, color[0] * scale + base, color[1] * scale + base, color[2] * scale + base, crosshair_alpha.value, 0);
+       }
+       else
        {
                // trace the shot path up to a certain distance
                VectorCopy(cl_entities[cl.viewentity].render.origin, v1);