void R_DrawCrosshairSprite(rtexture_t *texture, vec3_t origin, vec_t scale, float cr, float cg, float cb, float ca)
{
- rmeshbufferinfo_t m;
+ rmeshstate_t m;
float diff[3];
if (fogenabled)
}
memset(&m, 0, sizeof(m));
- m.transparent = false;
m.blendfunc1 = GL_SRC_ALPHA;
m.blendfunc2 = GL_ONE;
+ m.wantoverbright = false;
m.depthdisable = true;
- m.numtriangles = 2;
- m.numverts = 4;
m.tex[0] = R_GetTexture(texture);
- if (R_Mesh_Draw_GetBuffer(&m, false))
- {
- m.index[0] = 0;
- m.index[1] = 1;
- m.index[2] = 2;
- m.index[3] = 0;
- m.index[4] = 2;
- m.index[5] = 3;
- m.color[0] = m.color[4] = m.color[8] = m.color[12] = cr * m.colorscale;
- m.color[1] = m.color[5] = m.color[9] = m.color[13] = cg * m.colorscale;
- m.color[2] = m.color[6] = m.color[10] = m.color[14] = cb * m.colorscale;
- m.color[3] = m.color[7] = m.color[11] = m.color[15] = ca;
- m.texcoords[0][0] = 0;
- m.texcoords[0][1] = 0;
- m.texcoords[0][2] = 0;
- m.texcoords[0][3] = 1;
- m.texcoords[0][4] = 1;
- m.texcoords[0][5] = 1;
- m.texcoords[0][6] = 1;
- m.texcoords[0][7] = 0;
- m.vertex[0] = origin[0] - vright[0] * scale - vup[0] * scale;
- m.vertex[1] = origin[1] - vright[1] * scale - vup[1] * scale;
- m.vertex[2] = origin[2] - vright[2] * scale - vup[2] * scale;
- m.vertex[4] = origin[0] - vright[0] * scale + vup[0] * scale;
- m.vertex[5] = origin[1] - vright[1] * scale + vup[1] * scale;
- m.vertex[6] = origin[2] - vright[2] * scale + vup[2] * scale;
- m.vertex[8] = origin[0] + vright[0] * scale + vup[0] * scale;
- m.vertex[9] = origin[1] + vright[1] * scale + vup[1] * scale;
- m.vertex[10] = origin[2] + vright[2] * scale + vup[2] * scale;
- m.vertex[12] = origin[0] + vright[0] * scale - vup[0] * scale;
- m.vertex[13] = origin[1] + vright[1] * scale - vup[1] * scale;
- m.vertex[14] = origin[2] + vright[2] * scale - vup[2] * scale;
- R_Mesh_Render();
- }
+ R_Mesh_Matrix(&r_identitymatrix);
+ R_Mesh_State(&m);
+
+ varray_element[0] = 0;
+ varray_element[1] = 1;
+ varray_element[2] = 2;
+ varray_element[3] = 0;
+ varray_element[4] = 2;
+ varray_element[5] = 3;
+ varray_color[0] = varray_color[4] = varray_color[8] = varray_color[12] = cr * mesh_colorscale;
+ varray_color[1] = varray_color[5] = varray_color[9] = varray_color[13] = cg * mesh_colorscale;
+ varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb * mesh_colorscale;
+ varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca;
+ varray_texcoord[0][0] = 0;
+ varray_texcoord[0][1] = 0;
+ varray_texcoord[0][2] = 0;
+ varray_texcoord[0][3] = 1;
+ varray_texcoord[0][4] = 1;
+ varray_texcoord[0][5] = 1;
+ varray_texcoord[0][6] = 1;
+ varray_texcoord[0][7] = 0;
+ varray_vertex[0] = origin[0] - vright[0] * scale - vup[0] * scale;
+ varray_vertex[1] = origin[1] - vright[1] * scale - vup[1] * scale;
+ varray_vertex[2] = origin[2] - vright[2] * scale - vup[2] * scale;
+ varray_vertex[4] = origin[0] - vright[0] * scale + vup[0] * scale;
+ varray_vertex[5] = origin[1] - vright[1] * scale + vup[1] * scale;
+ varray_vertex[6] = origin[2] - vright[2] * scale + vup[2] * scale;
+ varray_vertex[8] = origin[0] + vright[0] * scale + vup[0] * scale;
+ varray_vertex[9] = origin[1] + vright[1] * scale + vup[1] * scale;
+ varray_vertex[10] = origin[2] + vright[2] * scale + vup[2] * scale;
+ varray_vertex[12] = origin[0] + vright[0] * scale - vup[0] * scale;
+ varray_vertex[13] = origin[1] + vright[1] * scale - vup[1] * scale;
+ varray_vertex[14] = origin[2] + vright[2] * scale - vup[2] * scale;
+ R_Mesh_Draw(4, 2);
}
void R_DrawCrosshair(void)