]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_crosshairs.c
create directories when opening any file for writing, because it's a real pain having...
[xonotic/darkplaces.git] / r_crosshairs.c
index 438d8549856ac3dbaa0570cbd40c96c900d972a4..ba08ed9cbebb4aa51f00b64a39b2d275543dc01b 100644 (file)
@@ -41,31 +41,8 @@ void R_DrawCrosshairSprite(rtexture_t *texture, vec3_t origin, vec_t scale, floa
        R_Mesh_Matrix(&r_identitymatrix);
        R_Mesh_State(&m);
 
-       varray_color[0] = varray_color[4] = varray_color[8] = varray_color[12] = cr * r_colorscale;
-       varray_color[1] = varray_color[5] = varray_color[9] = varray_color[13] = cg * r_colorscale;
-       varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb * r_colorscale;
-       varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca;
-       varray_texcoord[0][0] = 0;
-       varray_texcoord[0][1] = 0;
-       varray_texcoord[0][2] = 0;
-       varray_texcoord[0][3] = 1;
-       varray_texcoord[0][4] = 1;
-       varray_texcoord[0][5] = 1;
-       varray_texcoord[0][6] = 1;
-       varray_texcoord[0][7] = 0;
-       varray_vertex[0] = origin[0] - vright[0] * scale - vup[0] * scale;
-       varray_vertex[1] = origin[1] - vright[1] * scale - vup[1] * scale;
-       varray_vertex[2] = origin[2] - vright[2] * scale - vup[2] * scale;
-       varray_vertex[4] = origin[0] - vright[0] * scale + vup[0] * scale;
-       varray_vertex[5] = origin[1] - vright[1] * scale + vup[1] * scale;
-       varray_vertex[6] = origin[2] - vright[2] * scale + vup[2] * scale;
-       varray_vertex[8] = origin[0] + vright[0] * scale + vup[0] * scale;
-       varray_vertex[9] = origin[1] + vright[1] * scale + vup[1] * scale;
-       varray_vertex[10] = origin[2] + vright[2] * scale + vup[2] * scale;
-       varray_vertex[12] = origin[0] + vright[0] * scale - vup[0] * scale;
-       varray_vertex[13] = origin[1] + vright[1] * scale - vup[1] * scale;
-       varray_vertex[14] = origin[2] + vright[2] * scale - vup[2] * scale;
-       R_Mesh_Draw(4, 2, polygonelements);
+       GL_Color(cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca);
+       R_DrawSpriteMesh(origin, vright, vup, scale, -scale, -scale, scale);
 }
 
 void R_GetCrosshairColor(float *out)
@@ -83,7 +60,7 @@ void R_GetCrosshairColor(float *out)
        }
        else
                i = 15;
-       color = (qbyte *) &d_8to24table[i];
+       color = (qbyte *) &palette_complete[i];
        if (crosshair_flashspeed.value >= 0.01f)
                base = (sin(realtime * crosshair_flashspeed.value * (M_PI*2.0f)) * crosshair_flashrange.value);
        else
@@ -115,20 +92,20 @@ void R_DrawWorldCrosshair(void)
                return;
        if (!cl.viewentity || !cl_entities[cl.viewentity].state_current.active)
                return;
-       pic = Draw_CachePic(va("gfx/crosshair%i.tga", num + 1));
+       pic = Draw_CachePic(va("gfx/crosshair%i.tga", num));
        if (!pic)
                return;
        R_GetCrosshairColor(color);
-       
+
        // trace the shot path up to a certain distance
        VectorCopy(cl_entities[cl.viewentity].render.origin, v1);
        v1[2] += 16; // HACK: this depends on the QC
-       
+
        // get the forward vector for the gun (not the view)
        AngleVectors(cl.viewangles, v2, NULL, NULL);
        //VectorCopy(r_origin, v1);
        VectorMA(v1, 8192, v2, v2);
-       spritescale = CL_TraceLine(v1, v2, spriteorigin, NULL, 0, true) * (8192.0f / 40.0f) * crosshair_size.value;
+       spritescale = CL_TraceLine(v1, v2, spriteorigin, NULL, 0, true, NULL) * (8192.0f / 40.0f) * crosshair_size.value;
 
        // draw the sprite
        R_DrawCrosshairSprite(pic->tex, spriteorigin, spritescale, color[0], color[1], color[2], color[3]);
@@ -144,10 +121,14 @@ void R_Draw2DCrosshair(void)
        num = crosshair.integer;
        if (num < 1 || num > NUMCROSSHAIRS || cl.intermission)
                return;
-       R_GetCrosshairColor(color);
-       pic = Draw_CachePic(va("gfx/crosshair%i.tga", num + 1));
+       if (!cl.viewentity || !cl_entities[cl.viewentity].state_current.active)
+               return;
+       pic = Draw_CachePic(va("gfx/crosshair%i.tga", num));
        if (pic)
+       {
+               R_GetCrosshairColor(color);
                DrawQ_Pic((vid.conwidth - pic->width * crosshair_size.value) * 0.5f, (vid.conheight - pic->height * crosshair_size.value) * 0.5f, pic->name, pic->width * crosshair_size.value, pic->height * crosshair_size.value, color[0], color[1], color[2], color[3], 0);
+       }
 }