]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_crosshairs.c
reorganized a lot of renderer variables into r_refdef, and split some things out...
[xonotic/darkplaces.git] / r_crosshairs.c
index 38e1b4c5321494b447118605c4d816b282cfe134..c47f34b25d5617a5a57c4ca9be9331d089179ae0 100644 (file)
@@ -80,14 +80,14 @@ void R_DrawWorldCrosshair(void)
 
        // get the forward vector for the gun (not the view)
        AngleVectors(cl.viewangles, v2, NULL, NULL);
-       //VectorCopy(r_vieworigin, v1);
+       //VectorCopy(r_view.origin, v1);
        VectorMA(v1, 8192, v2, v2);
-       trace = CL_TraceBox(v1, vec3_origin, vec3_origin, v2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, false);
+       trace = CL_TraceBox(v1, vec3_origin, vec3_origin, v2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_SKY, false);
        spritescale = trace.fraction * (8192.0f / 40.0f) * crosshair_size.value;
        VectorCopy(trace.endpos, spriteorigin);
 
        // draw the sprite
-       R_DrawSprite(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, pic->tex, NULL, true, spriteorigin, r_viewright, r_viewup, spritescale, -spritescale, -spritescale, spritescale, color[0], color[1], color[2], color[3]);
+       R_DrawSprite(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, pic->tex, NULL, true, spriteorigin, r_view.right, r_view.up, spritescale, -spritescale, -spritescale, spritescale, color[0], color[1], color[2], color[3]);
 }
 
 void R_Draw2DCrosshair(void)