void GL_DrawDecals(void);
-void R_Decal(vec3_t org, rtexture_t *tex, float scale, int cred, int cgreen, int cblue, int alpha);
+void R_Decal(vec3_t org, rtexture_t *tex, float s1, float t1, float s2, float t2, float scale, int cred, int cgreen, int cblue, int alpha);