]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_explosion.c
added RF_FULLBRIGHT and RF_NOSHADOW renderflags for CSQC
[xonotic/darkplaces.git] / r_explosion.c
index 4a965964741d316c1e80d11ef23f7c9ac62cd3ab..031d664944d3dfe469cc16afb69a2b7f13b166e8 100644 (file)
@@ -50,7 +50,7 @@ explosion_t;
 static explosion_t explosion[MAX_EXPLOSIONS];
 
 static rtexture_t      *explosiontexture;
-static rtexture_t      *explosiontexturefog;
+//static rtexture_t    *explosiontexturefog;
 
 static rtexturepool_t  *explosiontexturepool;
 #endif
@@ -59,14 +59,14 @@ cvar_t r_explosionclip = {CVAR_SAVE, "r_explosionclip", "1", "enables collision
 #ifdef MAX_EXPLOSIONS
 static cvar_t r_drawexplosions = {0, "r_drawexplosions", "1", "enables rendering of explosion shells (see also cl_particles_explosions_shell)"};
 
-extern qboolean r_loadfog;
+//extern qboolean r_loadfog;
 static void r_explosion_start(void)
 {
        int x, y;
-       unsigned char noise1[128][128], noise2[128][128], noise3[128][128], data[128][128][4];
+       static unsigned char noise1[128][128], noise2[128][128], noise3[128][128], data[128][128][4];
        explosiontexturepool = R_AllocTexturePool();
        explosiontexture = NULL;
-       explosiontexturefog = NULL;
+       //explosiontexturefog = NULL;
        fractalnoise(&noise1[0][0], 128, 32);
        fractalnoise(&noise2[0][0], 128, 4);
        fractalnoise(&noise3[0][0], 128, 4);
@@ -86,14 +86,14 @@ static void r_explosion_start(void)
                        data[y][x][3] = bound(0, a, 255);
                }
        }
-       explosiontexture = R_LoadTexture2D(explosiontexturepool, "explosiontexture", 128, 128, &data[0][0][0], TEXTYPE_BGRA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, NULL);
-       if (r_loadfog)
-       {
-               for (y = 0;y < 128;y++)
-                       for (x = 0;x < 128;x++)
-                               data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
-               explosiontexturefog = R_LoadTexture2D(explosiontexturepool, "explosiontexture_fog", 128, 128, &data[0][0][0], TEXTYPE_BGRA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, NULL);
-       }
+       explosiontexture = R_LoadTexture2D(explosiontexturepool, "explosiontexture", 128, 128, &data[0][0][0], TEXTYPE_BGRA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_FORCELINEAR, NULL);
+//     if (r_loadfog)
+//     {
+//             for (y = 0;y < 128;y++)
+//                     for (x = 0;x < 128;x++)
+//                             data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
+//             explosiontexturefog = R_LoadTexture2D(explosiontexturepool, "explosiontexture_fog", 128, 128, &data[0][0][0], TEXTYPE_BGRA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_FORCELINEAR, NULL);
+//     }
        // note that explosions survive the restart
 }
 
@@ -210,12 +210,11 @@ static void R_DrawExplosion_TransparentCallback(const entity_render_t *ent, cons
        GL_PolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset);
        GL_DepthTest(true);
        GL_CullFace(r_refdef.view.cullface_back);
-       R_Mesh_Matrix(&identitymatrix);
+       R_EntityMatrix(&identitymatrix);
 
-       R_SetupGenericShader(true);
        R_Mesh_ColorPointer(NULL, 0, 0);
        R_Mesh_ResetTextureState();
-       R_Mesh_TexBind(0, R_GetTexture(explosiontexture));
+       R_SetupShader_Generic(explosiontexture, NULL, GL_MODULATE, 1);
        R_Mesh_TexCoordPointer(0, 2, explosiontexcoord2f[0], 0, 0);
        for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
        {
@@ -223,9 +222,7 @@ static void R_DrawExplosion_TransparentCallback(const entity_render_t *ent, cons
                R_Mesh_VertexPointer(e->vert[0], 0, 0);
                // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1
                GL_Color(e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, 1);
-               GL_LockArrays(0, numverts);
                R_Mesh_Draw(0, numverts, 0, numtriangles, NULL, explosiontris[0], 0, 0);
-               GL_LockArrays(0, 0);
        }
 }