]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_explosion.c
this patch may break things and needs testing
[xonotic/darkplaces.git] / r_explosion.c
index bff9f5cff00be67a2bd96f84aed097129ba9f9e0..0c343154e66a809be0b484f5d4e2865235bc6177 100644 (file)
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -19,96 +19,110 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 
 #include "quakedef.h"
-
-float TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal);
+#include "cl_collision.h"
 
 #define MAX_EXPLOSIONS 64
-#define EXPLOSIONBANDS 16
-#define EXPLOSIONSEGMENTS 16
-#define EXPLOSIONVERTS ((EXPLOSIONBANDS+1)*(EXPLOSIONSEGMENTS+1))
-#define EXPLOSIONTRIS (EXPLOSIONVERTS*2)
-#define EXPLOSIONSTARTRADIUS (0.0f)
-#define EXPLOSIONSTARTVELOCITY (400.0f)
-#define EXPLOSIONFADESTART (1.5f)
-#define EXPLOSIONFADERATE (6.0f)
+#define EXPLOSIONGRID 8
+#define EXPLOSIONVERTS ((EXPLOSIONGRID+1)*(EXPLOSIONGRID+1))
+#define EXPLOSIONTRIS (EXPLOSIONGRID*EXPLOSIONGRID*2)
 
-vec3_t explosionspherevert[EXPLOSIONVERTS];
-vec3_t explosionspherevertvel[EXPLOSIONVERTS];
-float explosiontexcoords[EXPLOSIONVERTS][2];
-int explosiontris[EXPLOSIONTRIS][3];
-vec3_t explosionpoint[EXPLOSIONVERTS];
+static float explosiontexcoord2f[EXPLOSIONVERTS][2];
+static int explosiontris[EXPLOSIONTRIS][3];
+static int explosionnoiseindex[EXPLOSIONVERTS];
+static vec3_t explosionpoint[EXPLOSIONVERTS];
 
 typedef struct explosion_s
 {
+       float starttime;
+       float endtime;
+       float time;
        float alpha;
+       float fade;
+       vec3_t origin;
        vec3_t vert[EXPLOSIONVERTS];
        vec3_t vertvel[EXPLOSIONVERTS];
+       qboolean clipping;
 }
 explosion_t;
 
-explosion_t explosion[128];
+static explosion_t explosion[MAX_EXPLOSIONS];
 
-int            explosiontexture;
-int            explosiontexturefog;
+static rtexture_t      *explosiontexture;
+static rtexture_t      *explosiontexturefog;
 
-cvar_t r_explosionclip = {"r_explosionclip", "0"};
+static rtexturepool_t  *explosiontexturepool;
 
-int R_ExplosionVert(int column, int row)
-{
-       int i;
-       float a, b, c;
-       i = row * (EXPLOSIONSEGMENTS + 1) + column;
-       a = row * M_PI * 2 / EXPLOSIONBANDS;
-       b = column * M_PI * 2 / EXPLOSIONSEGMENTS;
-       c = cos(b);
-       explosionpoint[i][0] = cos(a) * c;
-       explosionpoint[i][1] = sin(a) * c;
-       explosionpoint[i][2] = -sin(b);
-       explosiontexcoords[i][0] = (float) column / (float) EXPLOSIONSEGMENTS;
-       explosiontexcoords[i][1] = (float) row / (float) EXPLOSIONBANDS;
-       return i;
-}
+cvar_t r_explosionclip = {CVAR_SAVE, "r_explosionclip", "1", "enables collision detection for explosion shell (so that it flattens against walls and floors)"};
+static cvar_t r_drawexplosions = {0, "r_drawexplosions", "1", "enables rendering of explosion shells (see also cl_particles_explosions_shell)"};
 
-void r_explosion_start()
+static void r_explosion_start(void)
 {
        int x, y;
-       byte noise1[128][128], noise2[128][128], data[128][128][4];
-       fractalnoise(&noise1[0][0], 128, 8);
-       fractalnoise(&noise2[0][0], 128, 8);
+       unsigned char noise1[128][128], noise2[128][128], noise3[128][128], data[128][128][4];
+       explosiontexturepool = R_AllocTexturePool();
+       fractalnoise(&noise1[0][0], 128, 32);
+       fractalnoise(&noise2[0][0], 128, 4);
+       fractalnoise(&noise3[0][0], 128, 4);
        for (y = 0;y < 128;y++)
        {
                for (x = 0;x < 128;x++)
                {
                        int j, r, g, b, a;
-                       j = noise1[y][x] * 3 - 128;
+                       j = (noise1[y][x] * noise2[y][x]) * 3 / 256 - 128;
                        r = (j * 512) / 256;
                        g = (j * 256) / 256;
                        b = (j * 128) / 256;
-                       a = noise2[y][x];
+                       a = noise3[y][x] * 3 - 128;
                        data[y][x][0] = bound(0, r, 255);
                        data[y][x][1] = bound(0, g, 255);
                        data[y][x][2] = bound(0, b, 255);
                        data[y][x][3] = bound(0, a, 255);
                }
        }
-       explosiontexture = GL_LoadTexture ("explosiontexture", 128, 128, &data[0][0][0], true, true, 4);
+       explosiontexture = R_LoadTexture2D(explosiontexturepool, "explosiontexture", 128, 128, &data[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
        for (y = 0;y < 128;y++)
                for (x = 0;x < 128;x++)
                        data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
-       explosiontexturefog = GL_LoadTexture ("explosiontexturefog", 128, 128, &data[0][0][0], true, true, 4);
+       explosiontexturefog = R_LoadTexture2D(explosiontexturepool, "explosiontexturefog", 128, 128, &data[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       // note that explosions survive the restart
 }
 
-void r_explosion_shutdown()
+static void r_explosion_shutdown(void)
 {
+       R_FreeTexturePool(&explosiontexturepool);
 }
 
-void R_Explosion_Init()
+static void r_explosion_newmap(void)
+{
+       memset(explosion, 0, sizeof(explosion));
+}
+
+static int R_ExplosionVert(int column, int row)
+{
+       int i;
+       float yaw, pitch;
+       // top and bottom rows are all one position...
+       if (row == 0 || row == EXPLOSIONGRID)
+               column = 0;
+       i = row * (EXPLOSIONGRID + 1) + column;
+       yaw = ((double) column / EXPLOSIONGRID) * M_PI * 2;
+       pitch = (((double) row / EXPLOSIONGRID) - 0.5) * M_PI;
+       explosionpoint[i][0] = cos(yaw) *  cos(pitch);
+       explosionpoint[i][1] = sin(yaw) *  cos(pitch);
+       explosionpoint[i][2] =        1 * -sin(pitch);
+       explosiontexcoord2f[i][0] = (float) column / (float) EXPLOSIONGRID;
+       explosiontexcoord2f[i][1] = (float) row / (float) EXPLOSIONGRID;
+       explosionnoiseindex[i] = (row % EXPLOSIONGRID) * EXPLOSIONGRID + (column % EXPLOSIONGRID);
+       return i;
+}
+
+void R_Explosion_Init(void)
 {
        int i, x, y;
        i = 0;
-       for (y = 0;y < EXPLOSIONBANDS;y++)
+       for (y = 0;y < EXPLOSIONGRID;y++)
        {
-               for (x = 0;x < EXPLOSIONSEGMENTS;x++)
+               for (x = 0;x < EXPLOSIONGRID;x++)
                {
                        explosiontris[i][0] = R_ExplosionVert(x    , y    );
                        explosiontris[i][1] = R_ExplosionVert(x + 1, y    );
@@ -120,143 +134,133 @@ void R_Explosion_Init()
                        i++;
                }
        }
-       for (i = 0;i < EXPLOSIONVERTS;i++)
-       {
-               explosionspherevert[i][0] = explosionpoint[i][0] * EXPLOSIONSTARTRADIUS;
-               explosionspherevert[i][1] = explosionpoint[i][1] * EXPLOSIONSTARTRADIUS;
-               explosionspherevert[i][2] = explosionpoint[i][2] * EXPLOSIONSTARTRADIUS;
-               explosionspherevertvel[i][0] = explosionpoint[i][0] * EXPLOSIONSTARTVELOCITY;
-               explosionspherevertvel[i][1] = explosionpoint[i][1] * EXPLOSIONSTARTVELOCITY;
-               explosionspherevertvel[i][2] = explosionpoint[i][2] * EXPLOSIONSTARTVELOCITY;
-       }
 
        Cvar_RegisterVariable(&r_explosionclip);
+       Cvar_RegisterVariable(&r_drawexplosions);
 
-       R_RegisterModule("R_Explosions", r_explosion_start, r_explosion_shutdown);
+       R_RegisterModule("R_Explosions", r_explosion_start, r_explosion_shutdown, r_explosion_newmap);
 }
 
-void R_NewExplosion(vec3_t org)
+void R_NewExplosion(const vec3_t org)
 {
        int i, j;
-       for (i = 0;i < MAX_EXPLOSIONS;i++)
+       float dist, n;
+       explosion_t *e;
+       trace_t trace;
+       unsigned char noise[EXPLOSIONGRID*EXPLOSIONGRID];
+       fractalnoisequick(noise, EXPLOSIONGRID, 4); // adjust noise grid size according to explosion
+       for (i = 0, e = explosion;i < MAX_EXPLOSIONS;i++, e++)
        {
-               if (explosion[i].alpha <= 0.0f)
+               if (!e->alpha)
                {
-                       explosion[i].alpha = EXPLOSIONFADESTART;
+                       e->starttime = cl.time;
+                       e->endtime = cl.time + cl_explosions_lifetime.value;
+                       e->time = e->starttime;
+                       e->alpha = cl_explosions_alpha_start.value;
+                       e->fade = (cl_explosions_alpha_start.value - cl_explosions_alpha_end.value) / cl_explosions_lifetime.value;
+                       e->clipping = r_explosionclip.integer != 0;
+                       VectorCopy(org, e->origin);
                        for (j = 0;j < EXPLOSIONVERTS;j++)
                        {
-                               explosion[i].vert[j][0] = explosionspherevert[j][0] + org[0];
-                               explosion[i].vert[j][1] = explosionspherevert[j][1] + org[1];
-                               explosion[i].vert[j][2] = explosionspherevert[j][2] + org[2];
-                               explosion[i].vertvel[j][0] = explosionspherevertvel[j][0];
-                               explosion[i].vertvel[j][1] = explosionspherevertvel[j][1];
-                               explosion[i].vertvel[j][2] = explosionspherevertvel[j][2];
+                               // calculate start origin and velocity
+                               n = noise[explosionnoiseindex[j]] * (1.0f / 255.0f) + 0.5;
+                               dist = n * cl_explosions_size_start.value;
+                               VectorMA(e->origin, dist, explosionpoint[j], e->vert[j]);
+                               dist = n * (cl_explosions_size_end.value - cl_explosions_size_start.value) / cl_explosions_lifetime.value;
+                               VectorScale(explosionpoint[j], dist, e->vertvel[j]);
+                               // clip start origin
+                               if (e->clipping)
+                               {
+                                       trace = CL_Move(e->origin, vec3_origin, vec3_origin, e->vert[j], MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false);
+                                       VectorCopy(trace.endpos, e->vert[i]);
+                               }
                        }
                        break;
                }
        }
 }
 
-void R_DrawExplosion(explosion_t *e)
+static void R_DrawExplosion_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
 {
-       int i, index, *indexlist = &explosiontris[0][0], alpha = bound(0, e->alpha * 255.0f, 255);
-       float s = cl.time * 1, t = cl.time * 0.75;
-       s -= (int) s;
-       t -= (int) t;
-       /*
-       glColor4f(1,1,1,e->alpha);
-       glDisable(GL_TEXTURE_2D);
-//     glBindTexture(GL_TEXTURE_2D, explosiontexture);
-       if (gl_vertexarrays.value)
-       {
-               qglVertexPointer(3, GL_FLOAT, 0, (float *) &e->vert[0][0]);
-//             qglTexCoordPointer(2, GL_FLOAT, 0, (float *) &explosiontexcoords[0][0]);
-               glEnableClientState(GL_VERTEX_ARRAY);
-//             glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-               qglDrawElements(GL_TRIANGLES, EXPLOSIONTRIS, GL_UNSIGNED_INT, indexlist);
-//             glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-               glDisableClientState(GL_VERTEX_ARRAY);
-       }
-       else
-       {
-               glBegin(GL_TRIANGLES);
-               for (i = 0;i < EXPLOSIONTRIS * 3;i++)
-               {
-                       index = *indexlist++;
-//                     glTexCoord2fv(explosiontexcoords[index]);
-                       glVertex3fv(e->vert[index]);
-               }
-               glEnd();
-       }
-       glEnable(GL_TEXTURE_2D);
-       */
-       for (i = 0;i < EXPLOSIONTRIS;i++)
+       int surfacelistindex = 0;
+       const int numtriangles = EXPLOSIONTRIS, numverts = EXPLOSIONVERTS;
+       rmeshstate_t m;
+       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+       GL_DepthMask(false);
+       GL_DepthTest(true);
+       GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
+       R_Mesh_Matrix(&identitymatrix);
+
+       R_Mesh_ColorPointer(NULL);
+       memset(&m, 0, sizeof(m));
+       m.tex[0] = R_GetTexture(explosiontexture);
+       m.pointer_texcoord[0] = explosiontexcoord2f[0];
+       R_Mesh_TextureState(&m);
+       for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
        {
-               transpolybegin(explosiontexture, 0, explosiontexturefog, TPOLYTYPE_ALPHA);
-               index = *indexlist++;transpolyvert(e->vert[index][0], e->vert[index][1], e->vert[index][2], explosiontexcoords[index][0] + s, explosiontexcoords[index][1] + t, 255, 255, 255, alpha);
-               index = *indexlist++;transpolyvert(e->vert[index][0], e->vert[index][1], e->vert[index][2], explosiontexcoords[index][0] + s, explosiontexcoords[index][1] + t, 255, 255, 255, alpha);
-               index = *indexlist++;transpolyvert(e->vert[index][0], e->vert[index][1], e->vert[index][2], explosiontexcoords[index][0] + s, explosiontexcoords[index][1] + t, 255, 255, 255, alpha);
-               transpolyend();
+               const explosion_t *e = explosion + surfacelist[surfacelistindex];
+               R_Mesh_VertexPointer(e->vert[0]);
+               // FIXME: fixed function path can't properly handle r_view.colorscale > 1
+               GL_Color(e->alpha * r_view.colorscale, e->alpha * r_view.colorscale, e->alpha * r_view.colorscale, 1);
+               GL_LockArrays(0, numverts);
+               R_Mesh_Draw(0, numverts, numtriangles, explosiontris[0]);
+               GL_LockArrays(0, 0);
        }
 }
 
-void R_MoveExplosion(explosion_t *e, float frametime)
+static void R_MoveExplosion(explosion_t *e)
 {
        int i;
-       vec3_t end;
-       e->alpha -= frametime * EXPLOSIONFADERATE;
+       float dot, end[3], frametime;
+       trace_t trace;
+
+       frametime = cl.time - e->time;
+       e->time = cl.time;
+       e->alpha = e->alpha - (e->fade * frametime);
+       if (e->alpha < 0 || cl.time > e->endtime)
+       {
+               e->alpha = 0;
+               return;
+       }
        for (i = 0;i < EXPLOSIONVERTS;i++)
        {
                if (e->vertvel[i][0] || e->vertvel[i][1] || e->vertvel[i][2])
                {
-                       end[0] = e->vert[i][0] + frametime * e->vertvel[i][0];
-                       end[1] = e->vert[i][1] + frametime * e->vertvel[i][1];
-                       end[2] = e->vert[i][2] + frametime * e->vertvel[i][2];
-                       if (r_explosionclip.value)
+                       VectorMA(e->vert[i], frametime, e->vertvel[i], end);
+                       if (e->clipping)
                        {
-                               float f, dot;
-                               vec3_t impact, normal;
-                               f = TraceLine(e->vert[i], end, impact, normal);
-                               VectorCopy(impact, e->vert[i]);
-                               if (f < 1)
+                               trace = CL_Move(e->vert[i], vec3_origin, vec3_origin, end, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false);
+                               if (trace.fraction < 1)
                                {
                                        // clip velocity against the wall
-                                       dot = -DotProduct(e->vertvel[i], normal);
-                                       e->vertvel[i][0] += normal[0] * dot;
-                                       e->vertvel[i][1] += normal[1] * dot;
-                                       e->vertvel[i][2] += normal[2] * dot;
+                                       dot = -DotProduct(e->vertvel[i], trace.plane.normal);
+                                       VectorMA(e->vertvel[i], dot, trace.plane.normal, e->vertvel[i]);
                                }
+                               VectorCopy(trace.endpos, e->vert[i]);
                        }
                        else
-                       {
                                VectorCopy(end, e->vert[i]);
-                       }
                }
        }
 }
 
-void R_MoveExplosions()
+
+void R_MoveExplosions(void)
 {
        int i;
-       float frametime;
-       frametime = cl.time - cl.oldtime;
        for (i = 0;i < MAX_EXPLOSIONS;i++)
-       {
-               if (explosion[i].alpha > 0.0f)
-               {
-                       R_MoveExplosion(&explosion[i], frametime);
-               }
-       }
+               if (explosion[i].alpha)
+                       R_MoveExplosion(&explosion[i]);
 }
 
-void R_DrawExplosions()
+void R_DrawExplosions(void)
 {
        int i;
+
+       if (!r_drawexplosions.integer)
+               return;
        for (i = 0;i < MAX_EXPLOSIONS;i++)
-       {
-               if (explosion[i].alpha > 0.0f)
-               {
-                       R_DrawExplosion(&explosion[i]);
-               }
-       }
+               if (explosion[i].alpha)
+                       R_MeshQueue_AddTransparent(explosion[i].origin, R_DrawExplosion_TransparentCallback, NULL, i, NULL);
 }
+