Add GL_ExtensionSupported in vid_null.c because vid_shared.c relies on
[xonotic/darkplaces.git] / r_explosion.c
index 7bf4e18..1145549 100644 (file)
@@ -21,13 +21,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "quakedef.h"
 #include "cl_collision.h"
 
-#define MAX_EXPLOSIONS 64
+#ifdef MAX_EXPLOSIONS
 #define EXPLOSIONGRID 8
 #define EXPLOSIONVERTS ((EXPLOSIONGRID+1)*(EXPLOSIONGRID+1))
 #define EXPLOSIONTRIS (EXPLOSIONGRID*EXPLOSIONGRID*2)
 
+static int numexplosions = 0;
+
 static float explosiontexcoord2f[EXPLOSIONVERTS][2];
-static int explosiontris[EXPLOSIONTRIS][3];
+static unsigned short explosiontris[EXPLOSIONTRIS][3];
 static int explosionnoiseindex[EXPLOSIONVERTS];
 static vec3_t explosionpoint[EXPLOSIONVERTS];
 
@@ -48,18 +50,23 @@ explosion_t;
 static explosion_t explosion[MAX_EXPLOSIONS];
 
 static rtexture_t      *explosiontexture;
-static rtexture_t      *explosiontexturefog;
+//static rtexture_t    *explosiontexturefog;
 
 static rtexturepool_t  *explosiontexturepool;
+#endif
 
-cvar_t r_explosionclip = {CVAR_SAVE, "r_explosionclip", "1"};
-static cvar_t r_drawexplosions = {0, "r_drawexplosions", "1"};
+cvar_t r_explosionclip = {CVAR_SAVE, "r_explosionclip", "1", "enables collision detection for explosion shell (so that it flattens against walls and floors)"};
+#ifdef MAX_EXPLOSIONS
+static cvar_t r_drawexplosions = {0, "r_drawexplosions", "1", "enables rendering of explosion shells (see also cl_particles_explosions_shell)"};
 
+//extern qboolean r_loadfog;
 static void r_explosion_start(void)
 {
        int x, y;
-       unsigned char noise1[128][128], noise2[128][128], noise3[128][128], data[128][128][4];
+       static unsigned char noise1[128][128], noise2[128][128], noise3[128][128], data[128][128][4];
        explosiontexturepool = R_AllocTexturePool();
+       explosiontexture = NULL;
+       //explosiontexturefog = NULL;
        fractalnoise(&noise1[0][0], 128, 32);
        fractalnoise(&noise2[0][0], 128, 4);
        fractalnoise(&noise3[0][0], 128, 4);
@@ -73,17 +80,20 @@ static void r_explosion_start(void)
                        g = (j * 256) / 256;
                        b = (j * 128) / 256;
                        a = noise3[y][x] * 3 - 128;
-                       data[y][x][0] = bound(0, r, 255);
+                       data[y][x][2] = bound(0, r, 255);
                        data[y][x][1] = bound(0, g, 255);
-                       data[y][x][2] = bound(0, b, 255);
+                       data[y][x][0] = bound(0, b, 255);
                        data[y][x][3] = bound(0, a, 255);
                }
        }
-       explosiontexture = R_LoadTexture2D(explosiontexturepool, "explosiontexture", 128, 128, &data[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
-       for (y = 0;y < 128;y++)
-               for (x = 0;x < 128;x++)
-                       data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
-       explosiontexturefog = R_LoadTexture2D(explosiontexturepool, "explosiontexturefog", 128, 128, &data[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       explosiontexture = R_LoadTexture2D(explosiontexturepool, "explosiontexture", 128, 128, &data[0][0][0], TEXTYPE_BGRA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_FORCELINEAR, -1, NULL);
+//     if (r_loadfog)
+//     {
+//             for (y = 0;y < 128;y++)
+//                     for (x = 0;x < 128;x++)
+//                             data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
+//             explosiontexturefog = R_LoadTexture2D(explosiontexturepool, "explosiontexture_fog", 128, 128, &data[0][0][0], TEXTYPE_BGRA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_FORCELINEAR, NULL);
+//     }
        // note that explosions survive the restart
 }
 
@@ -94,6 +104,7 @@ static void r_explosion_shutdown(void)
 
 static void r_explosion_newmap(void)
 {
+       numexplosions = 0;
        memset(explosion, 0, sizeof(explosion));
 }
 
@@ -115,9 +126,11 @@ static int R_ExplosionVert(int column, int row)
        explosionnoiseindex[i] = (row % EXPLOSIONGRID) * EXPLOSIONGRID + (column % EXPLOSIONGRID);
        return i;
 }
+#endif
 
 void R_Explosion_Init(void)
 {
+#ifdef MAX_EXPLOSIONS
        int i, x, y;
        i = 0;
        for (y = 0;y < EXPLOSIONGRID;y++)
@@ -135,14 +148,18 @@ void R_Explosion_Init(void)
                }
        }
 
+#endif
        Cvar_RegisterVariable(&r_explosionclip);
+#ifdef MAX_EXPLOSIONS
        Cvar_RegisterVariable(&r_drawexplosions);
 
-       R_RegisterModule("R_Explosions", r_explosion_start, r_explosion_shutdown, r_explosion_newmap);
+       R_RegisterModule("R_Explosions", r_explosion_start, r_explosion_shutdown, r_explosion_newmap, NULL, NULL);
+#endif
 }
 
-void R_NewExplosion(vec3_t org)
+void R_NewExplosion(const vec3_t org)
 {
+#ifdef MAX_EXPLOSIONS
        int i, j;
        float dist, n;
        explosion_t *e;
@@ -151,8 +168,9 @@ void R_NewExplosion(vec3_t org)
        fractalnoisequick(noise, EXPLOSIONGRID, 4); // adjust noise grid size according to explosion
        for (i = 0, e = explosion;i < MAX_EXPLOSIONS;i++, e++)
        {
-               if (cl.time >= e->endtime)
+               if (!e->alpha)
                {
+                       numexplosions = max(numexplosions, i + 1);
                        e->starttime = cl.time;
                        e->endtime = cl.time + cl_explosions_lifetime.value;
                        e->time = e->starttime;
@@ -171,43 +189,39 @@ void R_NewExplosion(vec3_t org)
                                // clip start origin
                                if (e->clipping)
                                {
-                                       trace = CL_TraceBox(e->origin, vec3_origin, vec3_origin, e->vert[j], true, NULL, SUPERCONTENTS_SOLID, false);
+                                       trace = CL_TraceLine(e->origin, e->vert[j], MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, 0, 0, collision_extendmovelength.value, true, false, NULL, false, false);
                                        VectorCopy(trace.endpos, e->vert[i]);
                                }
                        }
                        break;
                }
        }
+#endif
 }
 
-static void R_DrawExplosionCallback(const void *calldata1, int calldata2)
+#ifdef MAX_EXPLOSIONS
+static void R_DrawExplosion_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
 {
-       int numtriangles, numverts;
-       float alpha;
-       rmeshstate_t m;
-       const explosion_t *e;
-       e = (explosion_t *)calldata1;
-
+       int surfacelistindex = 0;
+       const int numtriangles = EXPLOSIONTRIS, numverts = EXPLOSIONVERTS;
        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
        GL_DepthMask(false);
+       GL_DepthRange(0, 1);
+       GL_PolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset);
        GL_DepthTest(true);
-       R_Mesh_Matrix(&r_identitymatrix);
-
-       numtriangles = EXPLOSIONTRIS;
-       numverts = EXPLOSIONVERTS;
-       alpha = e->alpha;
-
-       memset(&m, 0, sizeof(m));
-       m.tex[0] = R_GetTexture(explosiontexture);
-       m.pointer_texcoord[0] = explosiontexcoord2f[0];
-       m.pointer_vertex = e->vert[0];
-       R_Mesh_State(&m);
+       GL_CullFace(r_refdef.view.cullface_back);
+       R_EntityMatrix(&identitymatrix);
 
-       GL_Color(alpha, alpha, alpha, 1);
-
-       GL_LockArrays(0, numverts);
-       R_Mesh_Draw(0, numverts, numtriangles, explosiontris[0]);
-       GL_LockArrays(0, 0);
+//     R_Mesh_ResetTextureState();
+       R_SetupShader_Generic(explosiontexture, false, false, false);
+       for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
+       {
+               const explosion_t *e = explosion + surfacelist[surfacelistindex];
+               // FIXME: this can't properly handle r_refdef.view.colorscale > 1
+               GL_Color(e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, 1);
+               R_Mesh_PrepareVertices_Generic_Arrays(numverts, e->vert[0], NULL, explosiontexcoord2f[0]);
+               R_Mesh_Draw(0, numverts, 0, numtriangles, NULL, NULL, 0, explosiontris[0], NULL, 0);
+       }
 }
 
 static void R_MoveExplosion(explosion_t *e)
@@ -219,6 +233,11 @@ static void R_MoveExplosion(explosion_t *e)
        frametime = cl.time - e->time;
        e->time = cl.time;
        e->alpha = e->alpha - (e->fade * frametime);
+       if (e->alpha < 0 || cl.time > e->endtime)
+       {
+               e->alpha = 0;
+               return;
+       }
        for (i = 0;i < EXPLOSIONVERTS;i++)
        {
                if (e->vertvel[i][0] || e->vertvel[i][1] || e->vertvel[i][2])
@@ -226,7 +245,7 @@ static void R_MoveExplosion(explosion_t *e)
                        VectorMA(e->vert[i], frametime, e->vertvel[i], end);
                        if (e->clipping)
                        {
-                               trace = CL_TraceBox(e->vert[i], vec3_origin, vec3_origin, end, true, NULL, SUPERCONTENTS_SOLID, false);
+                               trace = CL_TraceLine(e->vert[i], end, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, 0, 0, collision_extendmovelength.value, true, false, NULL, false, false);
                                if (trace.fraction < 1)
                                {
                                        // clip velocity against the wall
@@ -240,24 +259,27 @@ static void R_MoveExplosion(explosion_t *e)
                }
        }
 }
-
-
-void R_MoveExplosions(void)
-{
-       int i;
-       for (i = 0;i < MAX_EXPLOSIONS;i++)
-               if (cl.time < explosion[i].endtime)
-                       R_MoveExplosion(&explosion[i]);
-}
+#endif
 
 void R_DrawExplosions(void)
 {
+#ifdef MAX_EXPLOSIONS
        int i;
 
        if (!r_drawexplosions.integer)
                return;
-       for (i = 0;i < MAX_EXPLOSIONS;i++)
-               if (r_refdef.time < explosion[i].endtime)
-                       R_MeshQueue_AddTransparent(explosion[i].origin, R_DrawExplosionCallback, &explosion[i], 0);
+
+       for (i = 0;i < numexplosions;i++)
+       {
+               if (explosion[i].alpha)
+               {
+                       R_MoveExplosion(&explosion[i]);
+                       if (explosion[i].alpha)
+                               R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, explosion[i].origin, R_DrawExplosion_TransparentCallback, NULL, i, NULL);
+               }
+       }
+       while (numexplosions > 0 && explosion[i-1].alpha <= 0)
+               numexplosions--;
+#endif
 }