transform matrix is now separate from R_Mesh_State, a new function called R_Mesh_Matr...
[xonotic/darkplaces.git] / r_explosion.c
index d815118..15212cc 100644 (file)
@@ -186,7 +186,7 @@ void R_DrawExplosionCallback(const void *calldata1, int calldata2)
        m.blendfunc2 = GL_ONE;
        m.wantoverbright = false;
        m.tex[0] = R_GetTexture(explosiontexture);
-       Matrix4x4_CreateIdentity(&m.matrix);
+       R_Mesh_Matrix(&r_identitymatrix);
        R_Mesh_State(&m);
 
        numtriangles = EXPLOSIONTRIS;