]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_explosion.c
rewrote memory system entirely (hunk, cache, and zone are gone, memory pools replaced...
[xonotic/darkplaces.git] / r_explosion.c
index a69d4fe2c3334798e0e6c18b057ffe5de9b18458..1a2470f6ebcfe1487f758cec1b8ef8899e17b600 100644 (file)
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -20,16 +20,33 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-float TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal);
-
 #define MAX_EXPLOSIONS 64
-#define EXPLOSIONGRID 16
+#define EXPLOSIONGRID 8
 #define EXPLOSIONVERTS ((EXPLOSIONGRID+1)*(EXPLOSIONGRID+1))
-#define EXPLOSIONTRIS (EXPLOSIONVERTS*2)
-#define EXPLOSIONSTARTRADIUS (0.0f)
-#define EXPLOSIONSTARTVELOCITY (500.0f)
+#define EXPLOSIONTRIS (EXPLOSIONGRID*EXPLOSIONGRID*2)
+#define EXPLOSIONSTARTRADIUS (20.0f)
+#define EXPLOSIONSTARTVELOCITY (256.0f)
+#define EXPLOSIONRANDOMVELOCITY (64.0f)
 #define EXPLOSIONFADESTART (1.5f)
-#define EXPLOSIONFADERATE (6.0f)
+#define EXPLOSIONFADERATE (4.5f)
+/*
+#define MAX_EXPLOSIONGAS (MAX_EXPLOSIONS * EXPLOSIONGAS)
+#define EXPLOSIONGAS 8
+#define EXPLOSIONGASSTARTRADIUS (15.0f)
+#define EXPLOSIONGASSTARTVELOCITY (50.0f)
+#define GASDENSITY_SCALER (32768.0f / EXPLOSIONGAS)
+#define GASFADERATE (GASDENSITY_SCALER * EXPLOSIONGAS * 2)
+
+typedef struct explosiongas_s
+{
+       float pressure;
+       vec3_t origin;
+       vec3_t velocity;
+}
+explosiongas_t;
+
+explosiongas_t explosiongas[MAX_EXPLOSIONGAS];
+*/
 
 vec3_t explosionspherevert[EXPLOSIONVERTS];
 vec3_t explosionspherevertvel[EXPLOSIONVERTS];
@@ -47,64 +64,77 @@ typedef struct explosion_s
 }
 explosion_t;
 
-explosion_t explosion[128];
+explosion_t explosion[MAX_EXPLOSIONS];
 
 rtexture_t     *explosiontexture;
 rtexture_t     *explosiontexturefog;
 
-cvar_t r_explosionclip = {"r_explosionclip", "0"};
+rtexturepool_t *explosiontexturepool;
 
-int R_ExplosionVert(int column, int row)
-{
-       int i;
-       float a, b, c;
-       i = row * (EXPLOSIONGRID + 1) + column;
-       a = row * M_PI * 2 / EXPLOSIONGRID;
-       b = column * M_PI * 2 / EXPLOSIONGRID;
-       c = cos(b);
-       explosionpoint[i][0] = cos(a) * c;
-       explosionpoint[i][1] = sin(a) * c;
-       explosionpoint[i][2] = -sin(b);
-       explosionnoiseindex[i] = (row & (EXPLOSIONGRID - 1)) * EXPLOSIONGRID + (column & (EXPLOSIONGRID - 1));
-       explosiontexcoords[i][0] = (float) column / (float) EXPLOSIONGRID;
-       explosiontexcoords[i][1] = (float) row / (float) EXPLOSIONGRID;
-       return i;
-}
+cvar_t r_explosionclip = {CVAR_SAVE, "r_explosionclip", "1"};
+cvar_t r_drawexplosions = {0, "r_drawexplosions", "1"};
 
-void r_explosion_start()
+void r_explosion_start(void)
 {
        int x, y;
-       byte noise1[128][128], noise2[128][128], data[128][128][4];
-       fractalnoise(&noise1[0][0], 128, 2);
-       fractalnoise(&noise2[0][0], 128, 2);
+       byte noise1[128][128], noise2[128][128], noise3[128][128], data[128][128][4];
+       explosiontexturepool = R_AllocTexturePool();
+       fractalnoise(&noise1[0][0], 128, 32);
+       fractalnoise(&noise2[0][0], 128, 4);
+       fractalnoise(&noise3[0][0], 128, 4);
        for (y = 0;y < 128;y++)
        {
                for (x = 0;x < 128;x++)
                {
                        int j, r, g, b, a;
-                       j = noise1[y][x] * 3 - 128;
+                       j = (noise1[y][x] * noise2[y][x]) * 3 / 256 - 128;
                        r = (j * 512) / 256;
                        g = (j * 256) / 256;
                        b = (j * 128) / 256;
-                       a = noise2[y][x];
+                       a = noise3[y][x] * 3 - 128;
                        data[y][x][0] = bound(0, r, 255);
                        data[y][x][1] = bound(0, g, 255);
                        data[y][x][2] = bound(0, b, 255);
                        data[y][x][3] = bound(0, a, 255);
                }
        }
-       explosiontexture = R_LoadTexture ("explosiontexture", 128, 128, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
+       explosiontexture = R_LoadTexture (explosiontexturepool, "explosiontexture", 128, 128, &data[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
        for (y = 0;y < 128;y++)
                for (x = 0;x < 128;x++)
                        data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
-       explosiontexturefog = R_LoadTexture ("explosiontexturefog", 128, 128, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
+       explosiontexturefog = R_LoadTexture (explosiontexturepool, "explosiontexturefog", 128, 128, &data[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
+       // note that explosions survive the restart
 }
 
-void r_explosion_shutdown()
+void r_explosion_shutdown(void)
 {
+       R_FreeTexturePool(&explosiontexturepool);
 }
 
-void R_Explosion_Init()
+void r_explosion_newmap(void)
+{
+       memset(explosion, 0, sizeof(explosion));
+//     memset(explosiongas, 0, sizeof(explosiongas));
+}
+
+int R_ExplosionVert(int column, int row)
+{
+       int i;
+       float a, b, c;
+       i = row * (EXPLOSIONGRID + 1) + column;
+       a = row * M_PI * 2 / EXPLOSIONGRID;
+       b = column * M_PI * 2 / EXPLOSIONGRID;
+       c = cos(b);
+       explosionpoint[i][0] = cos(a) * c;
+       explosionpoint[i][1] = sin(a) * c;
+       explosionpoint[i][2] = -sin(b);
+       explosionnoiseindex[i] = (row % EXPLOSIONGRID) * EXPLOSIONGRID + (column % EXPLOSIONGRID);
+       explosiontexcoords[i][0] = (float) column / (float) EXPLOSIONGRID;
+       explosiontexcoords[i][1] = (float) row / (float) EXPLOSIONGRID;
+       return i;
+}
+
+void R_Explosion_Init(void)
 {
        int i, x, y;
        i = 0;
@@ -133,16 +163,20 @@ void R_Explosion_Init()
        }
 
        Cvar_RegisterVariable(&r_explosionclip);
+       Cvar_RegisterVariable(&r_drawexplosions);
 
-       R_RegisterModule("R_Explosions", r_explosion_start, r_explosion_shutdown);
+       R_RegisterModule("R_Explosions", r_explosion_start, r_explosion_shutdown, r_explosion_newmap);
 }
 
 void R_NewExplosion(vec3_t org)
 {
        int i, j;
-       float dist;
-       byte noise[EXPLOSIONGRID*EXPLOSIONGRID];
-       fractalnoise(noise, EXPLOSIONGRID, 2);
+       float dist, v[3], normal[3];
+       byte noise[4][EXPLOSIONGRID*EXPLOSIONGRID];
+       fractalnoise(noise[0], EXPLOSIONGRID, 4);
+       fractalnoise(noise[1], EXPLOSIONGRID, 2);
+       fractalnoise(noise[2], EXPLOSIONGRID, 2);
+       fractalnoise(noise[3], EXPLOSIONGRID, 2);
        for (i = 0;i < MAX_EXPLOSIONS;i++)
        {
                if (explosion[i].alpha <= 0.0f)
@@ -150,59 +184,116 @@ void R_NewExplosion(vec3_t org)
                        explosion[i].alpha = EXPLOSIONFADESTART;
                        for (j = 0;j < EXPLOSIONVERTS;j++)
                        {
-                               dist = noise[explosionnoiseindex[j]] * (1.0f / 512.0f) + 0.5;
-                               explosion[i].vert[j][0] = explosionspherevert[j][0] * dist + org[0];
-                               explosion[i].vert[j][1] = explosionspherevert[j][1] * dist + org[1];
-                               explosion[i].vert[j][2] = explosionspherevert[j][2] * dist + org[2];
-                               explosion[i].vertvel[j][0] = explosionspherevertvel[j][0] * dist;
-                               explosion[i].vertvel[j][1] = explosionspherevertvel[j][1] * dist;
-                               explosion[i].vertvel[j][2] = explosionspherevertvel[j][2] * dist;
+                               dist = noise[3][explosionnoiseindex[j]] * (1.0f / 256.0f) + 0.5;
+                               VectorMA(org, dist, explosionspherevert[j], v);
+                               TraceLine(org, v, explosion[i].vert[j], normal, 0);
+                               VectorAdd(explosion[i].vert[j], normal, explosion[i].vert[j]);
+                               explosion[i].vertvel[j][0] = explosionspherevertvel[j][0] * dist + (((float) noise[0][explosionnoiseindex[j]] - 128.0f) * (EXPLOSIONRANDOMVELOCITY / 128.0f));
+                               explosion[i].vertvel[j][1] = explosionspherevertvel[j][1] * dist + (((float) noise[1][explosionnoiseindex[j]] - 128.0f) * (EXPLOSIONRANDOMVELOCITY / 128.0f));
+                               explosion[i].vertvel[j][2] = explosionspherevertvel[j][2] * dist + (((float) noise[2][explosionnoiseindex[j]] - 128.0f) * (EXPLOSIONRANDOMVELOCITY / 128.0f));
                        }
                        break;
                }
        }
+
+       /*
+       i = 0;
+       j = EXPLOSIONGAS;
+       while (i < MAX_EXPLOSIONGAS && j > 0)
+       {
+               while (explosiongas[i].pressure > 0)
+               {
+                       i++;
+                       if (i >= MAX_EXPLOSIONGAS)
+                               return;
+               }
+               VectorRandom(v);
+               VectorMA(org, EXPLOSIONGASSTARTRADIUS, v, v);
+               TraceLine(org, v, explosiongas[i].origin, NULL, 0);
+               VectorRandom(v);
+               VectorScale(v, EXPLOSIONGASSTARTVELOCITY, explosiongas[i].velocity);
+               explosiongas[i].pressure = j * GASDENSITY_SCALER;
+               j--;
+       }
+       */
 }
 
 void R_DrawExplosion(explosion_t *e)
 {
-       int i, index, *indexlist = &explosiontris[0][0], alpha = bound(0, e->alpha * 128.0f, 128), texnum, fogtexnum;
-       float s, t;
-//     s = cl.time * 1;
-//     t = cl.time * 0.75;
-//     s -= (int) s;
-//     t -= (int) t;
-       s = 0;
-       t = 0;
-       /*
-       glColor4f(1,1,1,e->alpha);
-       glDisable(GL_TEXTURE_2D);
-//     glBindTexture(GL_TEXTURE_2D, explosiontexture);
-       glVertexPointer(3, GL_FLOAT, 0, (float *) &e->vert[0][0]);
-//     glTexCoordPointer(2, GL_FLOAT, 0, (float *) &explosiontexcoords[0][0]);
-       glEnableClientState(GL_VERTEX_ARRAY);
-//     glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-       glDrawElements(GL_TRIANGLES, EXPLOSIONTRIS, GL_UNSIGNED_INT, indexlist);
-//     glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-       glDisableClientState(GL_VERTEX_ARRAY);
-       glEnable(GL_TEXTURE_2D);
-       */
-       texnum = R_GetTexture(explosiontexture);
-       fogtexnum = R_GetTexture(explosiontexturefog);
-       for (i = 0;i < EXPLOSIONTRIS;i++)
+       int i;
+       float c[EXPLOSIONVERTS][4], diff[3], fog, ifog, alpha;
+       rmeshinfo_t m;
+       memset(&m, 0, sizeof(m));
+       m.transparent = true;
+       m.blendfunc1 = GL_SRC_ALPHA;
+       m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+       m.numtriangles = EXPLOSIONTRIS;
+       m.index = &explosiontris[0][0];
+       m.numverts = EXPLOSIONVERTS;
+       m.vertex = &e->vert[0][0];
+       m.vertexstep = sizeof(float[3]);
+       alpha = e->alpha;
+       if (alpha > 1)
+               alpha = 1;
+       m.cr = 1;
+       m.cg = 1;
+       m.cb = 1;
+       m.ca = alpha;
+       if (fogenabled)
        {
-               transpolybegin(texnum, 0, fogtexnum, TPOLYTYPE_ALPHA);
-               index = *indexlist++;transpolyvert(e->vert[index][0], e->vert[index][1], e->vert[index][2], explosiontexcoords[index][0] + s, explosiontexcoords[index][1] + t, 255, 255, 255, alpha);
-               index = *indexlist++;transpolyvert(e->vert[index][0], e->vert[index][1], e->vert[index][2], explosiontexcoords[index][0] + s, explosiontexcoords[index][1] + t, 255, 255, 255, alpha);
-               index = *indexlist++;transpolyvert(e->vert[index][0], e->vert[index][1], e->vert[index][2], explosiontexcoords[index][0] + s, explosiontexcoords[index][1] + t, 255, 255, 255, alpha);
-               transpolyend();
+               m.color = &c[0][0];
+               m.colorstep = sizeof(float[4]);
+               for (i = 0;i < EXPLOSIONVERTS;i++)
+               {
+                       // use inverse fog alpha as color
+                       VectorSubtract(e->vert[i], r_origin, diff);
+                       ifog = 1 - exp(fogdensity/DotProduct(diff,diff));
+                       if (ifog < 0)
+                               ifog = 0;
+                       c[i][0] = ifog;
+                       c[i][1] = ifog;
+                       c[i][2] = ifog;
+                       c[i][3] = alpha;
+               }
+       }
+       m.tex[0] = R_GetTexture(explosiontexture);
+       m.texcoords[0] = &explosiontexcoords[0][0];
+       m.texcoordstep[0] = sizeof(float[2]);
+
+       R_Mesh_Draw(&m);
+
+       if (fogenabled)
+       {
+               m.blendfunc1 = GL_SRC_ALPHA;
+               m.blendfunc2 = GL_ONE;
+               for (i = 0;i < EXPLOSIONVERTS;i++)
+               {
+                       VectorSubtract(e->vert[i], r_origin, diff);
+                       fog = exp(fogdensity/DotProduct(diff,diff));
+                       c[i][0] = fogcolor[0];
+                       c[i][1] = fogcolor[1];
+                       c[i][2] = fogcolor[2];
+                       c[i][3] = alpha * fog;
+               }
+               //m.color = &c[0][0];
+               //m.colorstep = sizeof(float[4]);
+               m.tex[0] = R_GetTexture(explosiontexturefog);
+               R_Mesh_Draw(&m);
        }
 }
 
-void R_MoveExplosion(explosion_t *e, float frametime)
+void R_MoveExplosion(explosion_t *e, /*explosiongas_t **list, explosiongas_t **listend, */float frametime)
 {
        int i;
-       vec3_t end;
+       float f, dot, frictionscale, end[3], impact[3], normal[3];
+       /*
+       vec3_t diff;
+       vec_t dist;
+       explosiongas_t **l;
+       */
        e->alpha -= frametime * EXPLOSIONFADERATE;
+       frictionscale = 1 - frametime;
+       frictionscale = bound(0, frictionscale, 1);
        for (i = 0;i < EXPLOSIONVERTS;i++)
        {
                if (e->vertvel[i][0] || e->vertvel[i][1] || e->vertvel[i][2])
@@ -210,34 +301,114 @@ void R_MoveExplosion(explosion_t *e, float frametime)
                        end[0] = e->vert[i][0] + frametime * e->vertvel[i][0];
                        end[1] = e->vert[i][1] + frametime * e->vertvel[i][1];
                        end[2] = e->vert[i][2] + frametime * e->vertvel[i][2];
-                       if (r_explosionclip.value)
+                       if (r_explosionclip.integer)
                        {
-                               float f, dot;
-                               vec3_t impact, normal;
-                               f = TraceLine(e->vert[i], end, impact, normal);
+                               f = TraceLine(e->vert[i], end, impact, normal, 0);
                                VectorCopy(impact, e->vert[i]);
                                if (f < 1)
                                {
                                        // clip velocity against the wall
-                                       dot = -DotProduct(e->vertvel[i], normal);
-                                       e->vertvel[i][0] += normal[0] * dot;
-                                       e->vertvel[i][1] += normal[1] * dot;
-                                       e->vertvel[i][2] += normal[2] * dot;
+                                       dot = DotProduct(e->vertvel[i], normal) * 1.125f;
+                                       e->vertvel[i][0] -= normal[0] * dot;
+                                       e->vertvel[i][1] -= normal[1] * dot;
+                                       e->vertvel[i][2] -= normal[2] * dot;
                                }
                        }
                        else
                        {
                                VectorCopy(end, e->vert[i]);
                        }
+                       e->vertvel[i][2] += sv_gravity.value * frametime * -0.25f;
+                       VectorScale(e->vertvel[i], frictionscale, e->vertvel[i]);
+               }
+               /*
+               for (l = list;l < listend;l++)
+               {
+                       VectorSubtract(e->vert[i], (*l)->origin, diff);
+                       dist = DotProduct(diff, diff);
+                       if (dist < 4096 && dist >= 1)
+                       {
+                               dist = (*l)->pressure * frametime / dist;
+                               VectorMA(e->vertvel[i], dist, diff, e->vertvel[i]);
+                       }
+               }
+               */
+       }
+}
+
+/*
+void R_MoveExplosionGas(explosiongas_t *e, explosiongas_t **list, explosiongas_t **listend, float frametime)
+{
+       vec3_t end, diff;
+       vec_t dist, frictionscale;
+       explosiongas_t **l;
+       frictionscale = 1 - frametime;
+       frictionscale = bound(0, frictionscale, 1);
+       if (e->velocity[0] || e->velocity[1] || e->velocity[2])
+       {
+               end[0] = e->origin[0] + frametime * e->velocity[0];
+               end[1] = e->origin[1] + frametime * e->velocity[1];
+               end[2] = e->origin[2] + frametime * e->velocity[2];
+               if (r_explosionclip.integer)
+               {
+                       float f, dot;
+                       vec3_t impact, normal;
+                       f = TraceLine(e->origin, end, impact, normal, 0);
+                       VectorCopy(impact, e->origin);
+                       if (f < 1)
+                       {
+                               // clip velocity against the wall
+                               dot = DotProduct(e->velocity, normal) * -1.3f;
+                               e->velocity[0] += normal[0] * dot;
+                               e->velocity[1] += normal[1] * dot;
+                               e->velocity[2] += normal[2] * dot;
+                       }
+               }
+               else
+               {
+                       VectorCopy(end, e->origin);
+               }
+               e->velocity[2] += sv_gravity.value * frametime;
+               VectorScale(e->velocity, frictionscale, e->velocity);
+       }
+       for (l = list;l < listend;l++)
+       {
+               if (*l != e)
+               {
+                       VectorSubtract(e->origin, (*l)->origin, diff);
+                       dist = DotProduct(diff, diff);
+                       if (dist < 4096 && dist >= 1)
+                       {
+                               dist = (*l)->pressure * frametime / dist;
+                               VectorMA(e->velocity, dist, diff, e->velocity);
+                       }
                }
        }
 }
+*/
 
-void R_MoveExplosions()
+void R_MoveExplosions(void)
 {
        int i;
        float frametime;
+//     explosiongas_t *gaslist[MAX_EXPLOSIONGAS], **l, **end;
        frametime = cl.time - cl.oldtime;
+       /*
+       l = &gaslist[0];
+       for (i = 0;i < MAX_EXPLOSIONGAS;i++)
+       {
+               if (explosiongas[i].pressure > 0)
+               {
+                       explosiongas[i].pressure -= frametime * GASFADERATE;
+                       if (explosiongas[i].pressure > 0)
+                               *l++ = &explosiongas[i];
+               }
+       }
+       end = l;
+       for (l = gaslist;l < end;l++)
+               R_MoveExplosionGas(*l, gaslist, end, frametime);
+       */
+
        for (i = 0;i < MAX_EXPLOSIONS;i++)
        {
                if (explosion[i].alpha > 0.0f)
@@ -247,14 +418,16 @@ void R_MoveExplosions()
                                explosion[i].alpha = 0;
                                continue;
                        }
-                       R_MoveExplosion(&explosion[i], frametime);
+                       R_MoveExplosion(&explosion[i], /*gaslist, end, */frametime);
                }
        }
 }
 
-void R_DrawExplosions()
+void R_DrawExplosions(void)
 {
        int i;
+       if (!r_drawexplosions.integer)
+               return;
        for (i = 0;i < MAX_EXPLOSIONS;i++)
        {
                if (explosion[i].alpha > 0.0f)