]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_explosion.c
Remove FS_FIX_PATHS again and disable model rendering in the menu until someone can...
[xonotic/darkplaces.git] / r_explosion.c
index 3d8efefbf5c4452d0ebe6e5e47c0e986bcd6599e..404a58af986ff89e76b91b59c3f5bd20969b0704 100644 (file)
@@ -26,6 +26,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #define EXPLOSIONVERTS ((EXPLOSIONGRID+1)*(EXPLOSIONGRID+1))
 #define EXPLOSIONTRIS (EXPLOSIONGRID*EXPLOSIONGRID*2)
 
+static int numexplosions = 0;
+
 static float explosiontexcoord2f[EXPLOSIONVERTS][2];
 static int explosiontris[EXPLOSIONTRIS][3];
 static int explosionnoiseindex[EXPLOSIONVERTS];
@@ -73,17 +75,17 @@ static void r_explosion_start(void)
                        g = (j * 256) / 256;
                        b = (j * 128) / 256;
                        a = noise3[y][x] * 3 - 128;
-                       data[y][x][0] = bound(0, r, 255);
+                       data[y][x][2] = bound(0, r, 255);
                        data[y][x][1] = bound(0, g, 255);
-                       data[y][x][2] = bound(0, b, 255);
+                       data[y][x][0] = bound(0, b, 255);
                        data[y][x][3] = bound(0, a, 255);
                }
        }
-       explosiontexture = R_LoadTexture2D(explosiontexturepool, "explosiontexture", 128, 128, &data[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       explosiontexture = R_LoadTexture2D(explosiontexturepool, "explosiontexture", 128, 128, &data[0][0][0], TEXTYPE_BGRA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
        for (y = 0;y < 128;y++)
                for (x = 0;x < 128;x++)
                        data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
-       explosiontexturefog = R_LoadTexture2D(explosiontexturepool, "explosiontexturefog", 128, 128, &data[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       explosiontexturefog = R_LoadTexture2D(explosiontexturepool, "explosiontexturefog", 128, 128, &data[0][0][0], TEXTYPE_BGRA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
        // note that explosions survive the restart
 }
 
@@ -94,6 +96,7 @@ static void r_explosion_shutdown(void)
 
 static void r_explosion_newmap(void)
 {
+       numexplosions = 0;
        memset(explosion, 0, sizeof(explosion));
 }
 
@@ -153,6 +156,7 @@ void R_NewExplosion(const vec3_t org)
        {
                if (!e->alpha)
                {
+                       numexplosions = max(numexplosions, i + 1);
                        e->starttime = cl.time;
                        e->endtime = cl.time + cl_explosions_lifetime.value;
                        e->time = e->starttime;
@@ -187,10 +191,13 @@ static void R_DrawExplosion_TransparentCallback(const entity_render_t *ent, cons
        rmeshstate_t m;
        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
        GL_DepthMask(false);
+       GL_DepthRange(0, 1);
+       GL_PolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset);
        GL_DepthTest(true);
-       GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
+       GL_CullFace(r_refdef.view.cullface_back);
        R_Mesh_Matrix(&identitymatrix);
 
+       R_SetupGenericShader(true);
        R_Mesh_ColorPointer(NULL, 0, 0);
        memset(&m, 0, sizeof(m));
        m.tex[0] = R_GetTexture(explosiontexture);
@@ -200,8 +207,8 @@ static void R_DrawExplosion_TransparentCallback(const entity_render_t *ent, cons
        {
                const explosion_t *e = explosion + surfacelist[surfacelistindex];
                R_Mesh_VertexPointer(e->vert[0], 0, 0);
-               // FIXME: fixed function path can't properly handle r_view.colorscale > 1
-               GL_Color(e->alpha * r_view.colorscale, e->alpha * r_view.colorscale, e->alpha * r_view.colorscale, 1);
+               // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1
+               GL_Color(e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, 1);
                GL_LockArrays(0, numverts);
                R_Mesh_Draw(0, numverts, numtriangles, explosiontris[0], 0, 0);
                GL_LockArrays(0, 0);
@@ -244,23 +251,23 @@ static void R_MoveExplosion(explosion_t *e)
        }
 }
 
-
-void R_MoveExplosions(void)
-{
-       int i;
-       for (i = 0;i < MAX_EXPLOSIONS;i++)
-               if (explosion[i].alpha)
-                       R_MoveExplosion(&explosion[i]);
-}
-
 void R_DrawExplosions(void)
 {
        int i;
 
        if (!r_drawexplosions.integer)
                return;
-       for (i = 0;i < MAX_EXPLOSIONS;i++)
+
+       for (i = 0;i < numexplosions;i++)
+       {
                if (explosion[i].alpha)
-                       R_MeshQueue_AddTransparent(explosion[i].origin, R_DrawExplosion_TransparentCallback, NULL, i, NULL);
+               {
+                       R_MoveExplosion(&explosion[i]);
+                       if (explosion[i].alpha)
+                               R_MeshQueue_AddTransparent(explosion[i].origin, R_DrawExplosion_TransparentCallback, NULL, i, NULL);
+               }
+       }
+       while (numexplosions > 0 && explosion[i-1].alpha <= 0)
+               numexplosions--;
 }