]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_explosion.c
Remove FS_FIX_PATHS again and disable model rendering in the menu until someone can...
[xonotic/darkplaces.git] / r_explosion.c
index 800c9106bcfb29a35a57a335cc1e00482a786c92..404a58af986ff89e76b91b59c3f5bd20969b0704 100644 (file)
@@ -26,10 +26,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #define EXPLOSIONVERTS ((EXPLOSIONGRID+1)*(EXPLOSIONGRID+1))
 #define EXPLOSIONTRIS (EXPLOSIONGRID*EXPLOSIONGRID*2)
 
-float explosiontexcoord2f[EXPLOSIONVERTS][2];
-int explosiontris[EXPLOSIONTRIS][3];
-int explosionnoiseindex[EXPLOSIONVERTS];
-vec3_t explosionpoint[EXPLOSIONVERTS];
+static int numexplosions = 0;
+
+static float explosiontexcoord2f[EXPLOSIONVERTS][2];
+static int explosiontris[EXPLOSIONTRIS][3];
+static int explosionnoiseindex[EXPLOSIONVERTS];
+static vec3_t explosionpoint[EXPLOSIONVERTS];
 
 typedef struct explosion_s
 {
@@ -45,20 +47,20 @@ typedef struct explosion_s
 }
 explosion_t;
 
-explosion_t explosion[MAX_EXPLOSIONS];
+static explosion_t explosion[MAX_EXPLOSIONS];
 
-rtexture_t     *explosiontexture;
-rtexture_t     *explosiontexturefog;
+static rtexture_t      *explosiontexture;
+static rtexture_t      *explosiontexturefog;
 
-rtexturepool_t *explosiontexturepool;
+static rtexturepool_t  *explosiontexturepool;
 
-cvar_t r_explosionclip = {CVAR_SAVE, "r_explosionclip", "1"};
-cvar_t r_drawexplosions = {0, "r_drawexplosions", "1"};
+cvar_t r_explosionclip = {CVAR_SAVE, "r_explosionclip", "1", "enables collision detection for explosion shell (so that it flattens against walls and floors)"};
+static cvar_t r_drawexplosions = {0, "r_drawexplosions", "1", "enables rendering of explosion shells (see also cl_particles_explosions_shell)"};
 
-void r_explosion_start(void)
+static void r_explosion_start(void)
 {
        int x, y;
-       qbyte noise1[128][128], noise2[128][128], noise3[128][128], data[128][128][4];
+       unsigned char noise1[128][128], noise2[128][128], noise3[128][128], data[128][128][4];
        explosiontexturepool = R_AllocTexturePool();
        fractalnoise(&noise1[0][0], 128, 32);
        fractalnoise(&noise2[0][0], 128, 4);
@@ -73,31 +75,32 @@ void r_explosion_start(void)
                        g = (j * 256) / 256;
                        b = (j * 128) / 256;
                        a = noise3[y][x] * 3 - 128;
-                       data[y][x][0] = bound(0, r, 255);
+                       data[y][x][2] = bound(0, r, 255);
                        data[y][x][1] = bound(0, g, 255);
-                       data[y][x][2] = bound(0, b, 255);
+                       data[y][x][0] = bound(0, b, 255);
                        data[y][x][3] = bound(0, a, 255);
                }
        }
-       explosiontexture = R_LoadTexture2D(explosiontexturepool, "explosiontexture", 128, 128, &data[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       explosiontexture = R_LoadTexture2D(explosiontexturepool, "explosiontexture", 128, 128, &data[0][0][0], TEXTYPE_BGRA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
        for (y = 0;y < 128;y++)
                for (x = 0;x < 128;x++)
                        data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
-       explosiontexturefog = R_LoadTexture2D(explosiontexturepool, "explosiontexturefog", 128, 128, &data[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       explosiontexturefog = R_LoadTexture2D(explosiontexturepool, "explosiontexturefog", 128, 128, &data[0][0][0], TEXTYPE_BGRA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
        // note that explosions survive the restart
 }
 
-void r_explosion_shutdown(void)
+static void r_explosion_shutdown(void)
 {
        R_FreeTexturePool(&explosiontexturepool);
 }
 
-void r_explosion_newmap(void)
+static void r_explosion_newmap(void)
 {
+       numexplosions = 0;
        memset(explosion, 0, sizeof(explosion));
 }
 
-int R_ExplosionVert(int column, int row)
+static int R_ExplosionVert(int column, int row)
 {
        int i;
        float yaw, pitch;
@@ -141,18 +144,19 @@ void R_Explosion_Init(void)
        R_RegisterModule("R_Explosions", r_explosion_start, r_explosion_shutdown, r_explosion_newmap);
 }
 
-void R_NewExplosion(vec3_t org)
+void R_NewExplosion(const vec3_t org)
 {
        int i, j;
        float dist, n;
-       vec3_t impact;
        explosion_t *e;
-       qbyte noise[EXPLOSIONGRID*EXPLOSIONGRID];
+       trace_t trace;
+       unsigned char noise[EXPLOSIONGRID*EXPLOSIONGRID];
        fractalnoisequick(noise, EXPLOSIONGRID, 4); // adjust noise grid size according to explosion
        for (i = 0, e = explosion;i < MAX_EXPLOSIONS;i++, e++)
        {
-               if (e->alpha <= cl_explosions_alpha_end.value)
+               if (!e->alpha)
                {
+                       numexplosions = max(numexplosions, i + 1);
                        e->starttime = cl.time;
                        e->endtime = cl.time + cl_explosions_lifetime.value;
                        e->time = e->starttime;
@@ -171,8 +175,8 @@ void R_NewExplosion(vec3_t org)
                                // clip start origin
                                if (e->clipping)
                                {
-                                       CL_TraceLine(e->origin, e->vert[j], impact, NULL, true, NULL, SUPERCONTENTS_SOLID);
-                                       VectorCopy(impact, e->vert[i]);
+                                       trace = CL_Move(e->origin, vec3_origin, vec3_origin, e->vert[j], MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false);
+                                       VectorCopy(trace.endpos, e->vert[i]);
                                }
                        }
                        break;
@@ -180,44 +184,51 @@ void R_NewExplosion(vec3_t org)
        }
 }
 
-void R_DrawExplosionCallback(const void *calldata1, int calldata2)
+static void R_DrawExplosion_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
 {
-       int numtriangles, numverts;
-       float alpha;
+       int surfacelistindex = 0;
+       const int numtriangles = EXPLOSIONTRIS, numverts = EXPLOSIONVERTS;
        rmeshstate_t m;
-       const explosion_t *e;
-       e = calldata1;
-
        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
        GL_DepthMask(false);
+       GL_DepthRange(0, 1);
+       GL_PolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset);
        GL_DepthTest(true);
-       R_Mesh_Matrix(&r_identitymatrix);
-
-       numtriangles = EXPLOSIONTRIS;
-       numverts = EXPLOSIONVERTS;
-       alpha = e->alpha;
+       GL_CullFace(r_refdef.view.cullface_back);
+       R_Mesh_Matrix(&identitymatrix);
 
+       R_SetupGenericShader(true);
+       R_Mesh_ColorPointer(NULL, 0, 0);
        memset(&m, 0, sizeof(m));
        m.tex[0] = R_GetTexture(explosiontexture);
        m.pointer_texcoord[0] = explosiontexcoord2f[0];
-       m.pointer_vertex = e->vert[0];
-       R_Mesh_State(&m);
-
-       GL_Color(alpha, alpha, alpha, 1);
-
-       GL_LockArrays(0, numverts);
-       R_Mesh_Draw(0, numverts, numtriangles, explosiontris[0]);
-       GL_LockArrays(0, 0);
+       R_Mesh_TextureState(&m);
+       for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
+       {
+               const explosion_t *e = explosion + surfacelist[surfacelistindex];
+               R_Mesh_VertexPointer(e->vert[0], 0, 0);
+               // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1
+               GL_Color(e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, 1);
+               GL_LockArrays(0, numverts);
+               R_Mesh_Draw(0, numverts, numtriangles, explosiontris[0], 0, 0);
+               GL_LockArrays(0, 0);
+       }
 }
 
-void R_MoveExplosion(explosion_t *e)
+static void R_MoveExplosion(explosion_t *e)
 {
        int i;
-       float dot, end[3], impact[3], normal[3], frametime;
+       float dot, end[3], frametime;
+       trace_t trace;
 
        frametime = cl.time - e->time;
        e->time = cl.time;
        e->alpha = e->alpha - (e->fade * frametime);
+       if (e->alpha < 0 || cl.time > e->endtime)
+       {
+               e->alpha = 0;
+               return;
+       }
        for (i = 0;i < EXPLOSIONVERTS;i++)
        {
                if (e->vertvel[i][0] || e->vertvel[i][1] || e->vertvel[i][2])
@@ -225,13 +236,14 @@ void R_MoveExplosion(explosion_t *e)
                        VectorMA(e->vert[i], frametime, e->vertvel[i], end);
                        if (e->clipping)
                        {
-                               if (CL_TraceLine(e->vert[i], end, impact, normal, true, NULL, SUPERCONTENTS_SOLID) < 1)
+                               trace = CL_Move(e->vert[i], vec3_origin, vec3_origin, end, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false);
+                               if (trace.fraction < 1)
                                {
                                        // clip velocity against the wall
-                                       dot = -DotProduct(e->vertvel[i], normal);
-                                       VectorMA(e->vertvel[i], dot, normal, e->vertvel[i]);
+                                       dot = -DotProduct(e->vertvel[i], trace.plane.normal);
+                                       VectorMA(e->vertvel[i], dot, trace.plane.normal, e->vertvel[i]);
                                }
-                               VectorCopy(impact, e->vert[i]);
+                               VectorCopy(trace.endpos, e->vert[i]);
                        }
                        else
                                VectorCopy(end, e->vert[i]);
@@ -239,27 +251,23 @@ void R_MoveExplosion(explosion_t *e)
        }
 }
 
-
-void R_MoveExplosions(void)
-{
-       int i;
-       float frametime;
-
-       frametime = cl.time - cl.oldtime;
-
-       for (i = 0;i < MAX_EXPLOSIONS;i++)
-               if (cl.time < explosion[i].endtime)
-                       R_MoveExplosion(&explosion[i]);
-}
-
 void R_DrawExplosions(void)
 {
        int i;
 
        if (!r_drawexplosions.integer)
                return;
-       for (i = 0;i < MAX_EXPLOSIONS;i++)
-               if (r_refdef.time < explosion[i].endtime)
-                       R_MeshQueue_AddTransparent(explosion[i].origin, R_DrawExplosionCallback, &explosion[i], 0);
+
+       for (i = 0;i < numexplosions;i++)
+       {
+               if (explosion[i].alpha)
+               {
+                       R_MoveExplosion(&explosion[i]);
+                       if (explosion[i].alpha)
+                               R_MeshQueue_AddTransparent(explosion[i].origin, R_DrawExplosion_TransparentCallback, NULL, i, NULL);
+               }
+       }
+       while (numexplosions > 0 && explosion[i-1].alpha <= 0)
+               numexplosions--;
 }