numtriangles = EXPLOSIONTRIS;
numverts = EXPLOSIONVERTS;
- R_Mesh_ResizeCheck(numverts);
+ GL_UseColorArray();
+ R_Mesh_GetSpace(numverts);
for (i = 0, v = varray_vertex;i < numverts;i++, v += 4)
{
c[3] = 1;
}
}
- GL_UseColorArray();
R_Mesh_Draw(numverts, numtriangles, explosiontris[0]);
}