]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_explosion.c
eliminated qbyte type, now uses unsigned char throughout the engine for this purpose
[xonotic/darkplaces.git] / r_explosion.c
index 74d63bfb9389a5b1a68b63c35de0e5de27c0f9a4..7bf4e18328ff2be45168d11a996b179d359e5048 100644 (file)
@@ -26,10 +26,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #define EXPLOSIONVERTS ((EXPLOSIONGRID+1)*(EXPLOSIONGRID+1))
 #define EXPLOSIONTRIS (EXPLOSIONGRID*EXPLOSIONGRID*2)
 
-float explosiontexcoord2f[EXPLOSIONVERTS][2];
-int explosiontris[EXPLOSIONTRIS][3];
-int explosionnoiseindex[EXPLOSIONVERTS];
-vec3_t explosionpoint[EXPLOSIONVERTS];
+static float explosiontexcoord2f[EXPLOSIONVERTS][2];
+static int explosiontris[EXPLOSIONTRIS][3];
+static int explosionnoiseindex[EXPLOSIONVERTS];
+static vec3_t explosionpoint[EXPLOSIONVERTS];
 
 typedef struct explosion_s
 {
@@ -45,20 +45,20 @@ typedef struct explosion_s
 }
 explosion_t;
 
-explosion_t explosion[MAX_EXPLOSIONS];
+static explosion_t explosion[MAX_EXPLOSIONS];
 
-rtexture_t     *explosiontexture;
-rtexture_t     *explosiontexturefog;
+static rtexture_t      *explosiontexture;
+static rtexture_t      *explosiontexturefog;
 
-rtexturepool_t *explosiontexturepool;
+static rtexturepool_t  *explosiontexturepool;
 
 cvar_t r_explosionclip = {CVAR_SAVE, "r_explosionclip", "1"};
-cvar_t r_drawexplosions = {0, "r_drawexplosions", "1"};
+static cvar_t r_drawexplosions = {0, "r_drawexplosions", "1"};
 
-void r_explosion_start(void)
+static void r_explosion_start(void)
 {
        int x, y;
-       qbyte noise1[128][128], noise2[128][128], noise3[128][128], data[128][128][4];
+       unsigned char noise1[128][128], noise2[128][128], noise3[128][128], data[128][128][4];
        explosiontexturepool = R_AllocTexturePool();
        fractalnoise(&noise1[0][0], 128, 32);
        fractalnoise(&noise2[0][0], 128, 4);
@@ -87,17 +87,17 @@ void r_explosion_start(void)
        // note that explosions survive the restart
 }
 
-void r_explosion_shutdown(void)
+static void r_explosion_shutdown(void)
 {
        R_FreeTexturePool(&explosiontexturepool);
 }
 
-void r_explosion_newmap(void)
+static void r_explosion_newmap(void)
 {
        memset(explosion, 0, sizeof(explosion));
 }
 
-int R_ExplosionVert(int column, int row)
+static int R_ExplosionVert(int column, int row)
 {
        int i;
        float yaw, pitch;
@@ -147,11 +147,11 @@ void R_NewExplosion(vec3_t org)
        float dist, n;
        explosion_t *e;
        trace_t trace;
-       qbyte noise[EXPLOSIONGRID*EXPLOSIONGRID];
+       unsigned char noise[EXPLOSIONGRID*EXPLOSIONGRID];
        fractalnoisequick(noise, EXPLOSIONGRID, 4); // adjust noise grid size according to explosion
        for (i = 0, e = explosion;i < MAX_EXPLOSIONS;i++, e++)
        {
-               if (e->alpha <= cl_explosions_alpha_end.value)
+               if (cl.time >= e->endtime)
                {
                        e->starttime = cl.time;
                        e->endtime = cl.time + cl_explosions_lifetime.value;
@@ -180,13 +180,13 @@ void R_NewExplosion(vec3_t org)
        }
 }
 
-void R_DrawExplosionCallback(const void *calldata1, int calldata2)
+static void R_DrawExplosionCallback(const void *calldata1, int calldata2)
 {
        int numtriangles, numverts;
        float alpha;
        rmeshstate_t m;
        const explosion_t *e;
-       e = calldata1;
+       e = (explosion_t *)calldata1;
 
        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
        GL_DepthMask(false);
@@ -210,7 +210,7 @@ void R_DrawExplosionCallback(const void *calldata1, int calldata2)
        GL_LockArrays(0, 0);
 }
 
-void R_MoveExplosion(explosion_t *e)
+static void R_MoveExplosion(explosion_t *e)
 {
        int i;
        float dot, end[3], frametime;
@@ -245,10 +245,6 @@ void R_MoveExplosion(explosion_t *e)
 void R_MoveExplosions(void)
 {
        int i;
-       float frametime;
-
-       frametime = cl.time - cl.oldtime;
-
        for (i = 0;i < MAX_EXPLOSIONS;i++)
                if (cl.time < explosion[i].endtime)
                        R_MoveExplosion(&explosion[i]);