const explosion_t *e;
e = calldata1;
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE;
- m.tex[0] = R_GetTexture(explosiontexture);
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+ GL_DepthMask(false);
+ GL_DepthTest(true);
R_Mesh_Matrix(&r_identitymatrix);
numtriangles = EXPLOSIONTRIS;
numverts = EXPLOSIONVERTS;
alpha = e->alpha * r_colorscale;
GL_Color(alpha, alpha, alpha, 1);
- if (gl_mesh_copyarrays.integer)
- {
- R_Mesh_State(&m);
- R_Mesh_GetSpace(numverts);
- R_Mesh_CopyVertex3f(e->vert[0], numverts);
- R_Mesh_CopyTexCoord2f(0, explosiontexcoord2f[0], numverts);
- }
- else
- {
- m.pointervertexcount = numverts;
- m.pointer_vertex = e->vert[0];
- m.pointer_texcoord[0] = explosiontexcoord2f[0];
- R_Mesh_State(&m);
- }
+ GL_VertexPointer(e->vert[0]);
+
+ memset(&m, 0, sizeof(m));
+ m.tex[0] = R_GetTexture(explosiontexture);
+ m.pointer_texcoord[0] = explosiontexcoord2f[0];
+ R_Mesh_State_Texture(&m);
+
R_Mesh_Draw(numverts, numtriangles, explosiontris[0]);
}