R_Mesh_VertexPointer(e->vert[0], 0, 0);
// FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1
GL_Color(e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, 1);
- GL_LockArrays(0, numverts);
R_Mesh_Draw(0, numverts, 0, numtriangles, NULL, explosiontris[0], 0, 0);
- GL_LockArrays(0, 0);
}
}