int i, bit, bitindex;
rdlight_t *rd;
vec3_t lightorigin;
- if (!gl_flashblend.integer && r_dynamic.integer && ent->model)
+ if (!gl_flashblend.integer && r_dynamic.integer && ent->model && ent->model->brushq1.numleafs)
{
for (i = 0, rd = r_dlight;i < r_numdlights;i++, rd++)
{