]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_light.c
cleaned up R_RenderView setup code a bit, and shuffled SCR_CalcRefdef stuff to SCR_Up...
[xonotic/darkplaces.git] / r_light.c
index 5cc2697948a874ac0fd021b97ea179db61d80b51..3734eea9eaa67206e2c8c2627f2569c173487e7b 100644 (file)
--- a/r_light.c
+++ b/r_light.c
@@ -81,14 +81,15 @@ void R_Light_Init(void)
 
 /*
 ==================
-R_AnimateLight
+R_UpdateLights
 ==================
 */
-void R_AnimateLight (void)
+void R_UpdateLights(void)
 {
        int i, j, k;
+       dlight_t *cd;
+       rdlight_t *rd;
 
-//
 // light animations
 // 'm' is normal light, 'a' is no light, 'z' is double bright
        i = (int)(cl.time * 10);
@@ -104,14 +105,6 @@ void R_AnimateLight (void)
                k = k*22;
                d_lightstylevalue[j] = k;
        }
-}
-
-
-void R_BuildLightList(void)
-{
-       int i;
-       dlight_t *cd;
-       rdlight_t *rd;
 
        r_numdlights = 0;
        c_dlights = 0;
@@ -126,41 +119,69 @@ void R_BuildLightList(void)
                        continue;
                rd = &r_dlight[r_numdlights++];
                VectorCopy(cd->origin, rd->origin);
-               VectorScale(cd->color, cd->radius * 64.0f, rd->light);
+               VectorScale(cd->color, d_lightstylevalue[cd->style] * (1.0f / 256.0f), rd->color);
+               rd->radius = bound(0, cd->radius, 2048.0f);
+               VectorScale(rd->color, rd->radius * 64.0f, rd->light);
+#if 0
                rd->cullradius2 = DotProduct(rd->light, rd->light) * (0.25f / (64.0f * 64.0f)) + 4096.0f;
                // clamp radius to avoid overflowing division table in lightmap code
-               if (rd->cullradius2 > (2048.0f * 2048.0f))
-                       rd->cullradius2 = (2048.0f * 2048.0f);
+               rd->cullradius2 = bound(0, rd->cullradius2, 2048.0f*2048.0f);
                rd->cullradius = sqrt(rd->cullradius2);
+#else
+               rd->cullradius = rd->radius;
+               rd->cullradius2 = rd->cullradius * rd->cullradius;
+#endif
                rd->subtract = 1.0f / rd->cullradius2;
                rd->ent = cd->ent;
+               rd->cubemapnum = cd->cubemapnum;
+               rd->shadow = cd->shadow;
+               rd->corona = cd->corona;
+
+               rd->matrix_lighttoworld = cd->matrix;
+               Matrix4x4_ConcatScale(&rd->matrix_lighttoworld, rd->cullradius);
+               Matrix4x4_Invert_Simple(&rd->matrix_worldtolight, &rd->matrix_lighttoworld);
+               Matrix4x4_Concat(&rd->matrix_worldtoattenuationxyz, &matrix_attenuationxyz, &rd->matrix_worldtolight);
+               Matrix4x4_Concat(&rd->matrix_worldtoattenuationz, &matrix_attenuationz, &rd->matrix_worldtolight);
+
                c_dlights++; // count every dlight in use
        }
 }
 
 void R_DrawCoronas(void)
 {
-       int i;
+       int i, lnum;
        float cscale, scale, viewdist, dist;
        rdlight_t *rd;
+       worldlight_t *wl;
        if (!r_coronas.integer)
                return;
        R_Mesh_Matrix(&r_identitymatrix);
-       viewdist = DotProduct(r_origin, vpn);
+       viewdist = DotProduct(r_vieworigin, r_viewforward);
+       if (r_shadow_realtime_world.integer)
+       {
+               for (lnum = 0, wl = r_shadow_worldlightchain;wl;wl = wl->next, lnum++)
+               {
+                       if (wl->corona * r_coronas.value > 0 && (r_shadow_debuglight.integer < 0 || r_shadow_debuglight.integer == lnum) && (dist = (DotProduct(wl->origin, r_viewforward) - viewdist)) >= 24.0f && CL_TraceLine(wl->origin, r_vieworigin, NULL, NULL, true, NULL, SUPERCONTENTS_SOLID) == 1)
+                       {
+                               cscale = wl->corona * r_coronas.value * 0.25f;
+                               scale = wl->radius * 0.25f;
+                               R_DrawSprite(GL_ONE, GL_ONE, lightcorona, true, rd->origin, r_viewright, r_viewup, scale, -scale, -scale, scale, wl->color[0] * cscale, wl->color[1] * cscale, wl->color[2] * cscale, 1);
+                       }
+               }
+       }
        for (i = 0;i < r_numdlights;i++)
        {
                rd = r_dlight + i;
-               dist = (DotProduct(rd->origin, vpn) - viewdist);
-               if (dist >= 24.0f && CL_TraceLine(rd->origin, r_origin, NULL, NULL, 0, true, NULL) == 1)
+               if (rd->corona * r_coronas.value > 0 && (dist = (DotProduct(rd->origin, r_viewforward) - viewdist)) >= 24.0f && CL_TraceLine(rd->origin, r_vieworigin, NULL, NULL, true, NULL, SUPERCONTENTS_SOLID) == 1)
                {
-                       cscale = (1.0f / 131072.0f);
-                       scale = rd->cullradius * 0.25f;
+                       cscale = rd->corona * r_coronas.value * 0.25f;
+                       scale = rd->radius * 0.25f;
                        if (gl_flashblend.integer)
                        {
                                cscale *= 4.0f;
                                scale *= 2.0f;
                        }
-                       R_DrawSprite(GL_ONE, GL_ONE, lightcorona, true, rd->origin, vright, vup, scale, -scale, -scale, scale, rd->light[0] * cscale, rd->light[1] * cscale, rd->light[2] * cscale, 1);
+                       R_DrawSprite(GL_ONE, GL_ONE, lightcorona, true, rd->origin, r_viewright, r_viewup, scale, -scale, -scale, scale, rd->color[0] * cscale, rd->color[1] * cscale, rd->color[2] * cscale, 1);
                }
        }
 }
@@ -252,8 +273,7 @@ static void R_RecursiveMarkLights(entity_render_t *ent, vec3_t lightorigin, rdli
                        {
                                surf->dlightbits[0] = surf->dlightbits[1] = surf->dlightbits[2] = surf->dlightbits[3] = surf->dlightbits[4] = surf->dlightbits[5] = surf->dlightbits[6] = surf->dlightbits[7] = 0;
                                surf->dlightframe = r_framecount;
-                               if (r_dlightmap.integer)
-                                       surf->cached_dlight = true;
+                               surf->cached_dlight = true;
                        }
                        surf->dlightbits[bitindex] |= bit;
                }
@@ -265,7 +285,7 @@ void R_MarkLights(entity_render_t *ent)
        int i, bit, bitindex;
        rdlight_t *rd;
        vec3_t lightorigin;
-       if (!gl_flashblend.integer && r_dynamic.integer && ent->model)
+       if (!gl_flashblend.integer && r_dynamic.integer && ent->model && ent->model->brushq1.numleafs)
        {
                for (i = 0, rd = r_dlight;i < r_numdlights;i++, rd++)
                {
@@ -315,7 +335,7 @@ void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffu
                        {
                                VectorSubtract (p, sl->origin, v);
                                f = ((1.0f / (DotProduct(v, v) * sl->falloff + sl->distbias)) - sl->subtract);
-                               if (f > 0 && CL_TraceLine(p, sl->origin, NULL, NULL, 0, false, NULL) == 1)
+                               if (f > 0 && CL_TraceLine(p, sl->origin, NULL, NULL, false, NULL, SUPERCONTENTS_SOLID) == 1)
                                {
                                        f *= d_lightstylevalue[sl->style] * (1.0f / 65536.0f);
                                        VectorMA(ambientcolor, f, sl->light, ambientcolor);
@@ -335,7 +355,7 @@ void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffu
                        rd = r_dlight + i;
                        VectorSubtract(p, rd->origin, v);
                        f = DotProduct(v, v);
-                       if (f < rd->cullradius2 && CL_TraceLine(p, rd->origin, NULL, NULL, 0, false, NULL) == 1)
+                       if (f < rd->cullradius2 && CL_TraceLine(p, rd->origin, NULL, NULL, false, NULL, SUPERCONTENTS_SOLID) == 1)
                        {
                                f = (1.0f / (f + LIGHTOFFSET)) - rd->subtract;
                                VectorMA(ambientcolor, f, rd->light, ambientcolor);
@@ -365,7 +385,7 @@ static nearlight_t nearlight[MAX_DLIGHTS];
 int R_LightModel(float *ambient4f, float *diffusecolor, float *diffusenormal, const entity_render_t *ent, float colorr, float colorg, float colorb, float colora, int worldcoords)
 {
        int i, j, maxnearlights;
-       float v[3], f, mscale, stylescale, intensity, ambientcolor[3];
+       float v[3], f, mscale, stylescale, intensity, ambientcolor[3], tempdiffusenormal[3];
        nearlight_t *nl;
        mlight_t *sl;
        rdlight_t *rd;
@@ -381,12 +401,16 @@ int R_LightModel(float *ambient4f, float *diffusecolor, float *diffusenormal, co
                VectorSet(ambient4f, 1, 1, 1);
                maxnearlights = 0;
        }
-       else if (r_shadow_realtime_world.integer)
+       else if (r_shadow_realtime_world.integer && r_shadow_realtime_world_lightmaps.value <= 0)
                maxnearlights = 0;
        else
        {
                if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
-                       cl.worldmodel->brush.LightPoint(cl.worldmodel, ent->origin, ambient4f, diffusecolor, diffusenormal);
+               {
+                       cl.worldmodel->brush.LightPoint(cl.worldmodel, ent->origin, ambient4f, diffusecolor, tempdiffusenormal);
+                       Matrix4x4_Transform3x3(&ent->inversematrix, tempdiffusenormal, diffusenormal);
+                       VectorNormalize(diffusenormal);
+               }
                else
                        VectorSet(ambient4f, 1, 1, 1);
        }
@@ -458,7 +482,7 @@ int R_LightModel(float *ambient4f, float *diffusecolor, float *diffusenormal, co
                        VectorSubtract (v, rd->origin, v);
                        if (DotProduct(v, v) < rd->cullradius2)
                        {
-                               if (CL_TraceLine(ent->origin, rd->origin, NULL, NULL, 0, false, NULL) != 1)
+                               if (CL_TraceLine(ent->origin, rd->origin, NULL, NULL, false, NULL, SUPERCONTENTS_SOLID) != 1)
                                        continue;
                                VectorSubtract (ent->origin, rd->origin, v);
                                f = ((1.0f / (DotProduct(v, v) + LIGHTOFFSET)) - rd->subtract);
@@ -536,7 +560,9 @@ void R_LightModel_CalcVertexColors(const float *ambientcolor4f, const float *dif
        float color[4], v[3], dot, dist2, f, dnormal[3];
        nearlight_t *nl;
        usediffuse = DotProduct(diffusecolor, diffusecolor) > 0;
-       VectorCopy(diffusenormal, dnormal);
+       // negate the diffuse normal to avoid the need to negate the
+       // dotproduct on each vertex
+       VectorNegate(diffusenormal, dnormal);
        if (usediffuse)
                VectorNormalize(dnormal);
        // directional shading code here
@@ -585,7 +611,7 @@ void R_UpdateEntLights(entity_render_t *ent)
        int i;
        const mlight_t *sl;
        vec3_t v;
-       if (r_shadow_realtime_dlight.integer || gl_flashblend.integer)
+       if (r_shadow_realtime_world.integer && r_shadow_realtime_world_lightmaps.value <= 0)
                return;
        VectorSubtract(ent->origin, ent->entlightsorigin, v);
        if (ent->entlightsframe != (r_framecount - 1) || (realtime > ent->entlightstime && DotProduct(v,v) >= 1.0f))
@@ -595,7 +621,7 @@ void R_UpdateEntLights(entity_render_t *ent)
                ent->numentlights = 0;
                if (cl.worldmodel)
                        for (i = 0, sl = cl.worldmodel->brushq1.lights;i < cl.worldmodel->brushq1.numlights && ent->numentlights < MAXENTLIGHTS;i++, sl++)
-                               if (CL_TraceLine(ent->origin, sl->origin, NULL, NULL, 0, false, NULL) == 1)
+                               if (CL_TraceLine(ent->origin, sl->origin, NULL, NULL, false, NULL, SUPERCONTENTS_SOLID) == 1)
                                        ent->entlights[ent->numentlights++] = i;
        }
        ent->entlightsframe = r_framecount;