}
// make it larger in the distance to keep a consistent size
//scale = 0.4f * dist;
- scale = 128.0f;
+ //scale = 128.0f;
+ scale = rd->cullradius;
tvxyz[0][0] = rd->origin[0] - vright[0] * scale - vup[0] * scale;
tvxyz[0][1] = rd->origin[1] - vright[1] * scale - vup[1] * scale;
tvxyz[0][2] = rd->origin[2] - vright[2] * scale - vup[2] * scale;