]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_light.c
coronas now scale with the light radius
[xonotic/darkplaces.git] / r_light.c
index 395c68c6dbe04f4b7b2f1b88124edd6bae4dc314..5659ef377db717c1e83762b1546beb418b14f49d 100644 (file)
--- a/r_light.c
+++ b/r_light.c
@@ -28,12 +28,46 @@ cvar_t r_lightmodels = {CVAR_SAVE, "r_lightmodels", "1"};
 cvar_t r_vismarklights = {0, "r_vismarklights", "1"};
 cvar_t r_lightmodelhardness = {CVAR_SAVE, "r_lightmodelhardness", "0.9"};
 
+static rtexture_t *lightcorona;
+static rtexturepool_t *lighttexturepool;
+
 void r_light_start(void)
 {
+       float dx, dy;
+       int x, y, a;
+       byte pixels[32][32][4];
+       lighttexturepool = R_AllocTexturePool();
+       for (y = 0;y < 32;y++)
+       {
+               dy = (y - 15.5f) * (1.0f / 16.0f);
+               for (x = 0;x < 32;x++)
+               {
+                       dx = (x - 15.5f) * (1.0f / 16.0f);
+                       a = ((1.0f / (dx * dx + dy * dy + 0.2f)) - (1.0f / (1.0f + 0.2))) * 8.0f / (1.0f / (1.0f + 0.2));
+                       a = bound(0, a, 255);
+                       pixels[y][x][0] = 255;
+                       pixels[y][x][1] = 255;
+                       pixels[y][x][2] = 255;
+                       pixels[y][x][3] = a;
+                       /*
+                       // for testing the size of the corona textures
+                       if (a == 0)
+                       {
+                               pixels[y][x][0] = 255;
+                               pixels[y][x][1] = 0;
+                               pixels[y][x][2] = 0;
+                               pixels[y][x][3] = 255;
+                       }
+                       */
+               }
+       }
+       lightcorona = R_LoadTexture (lighttexturepool, "lightcorona", 32, 32, &pixels[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE | TEXF_ALPHA);
 }
 
 void r_light_shutdown(void)
 {
+       lighttexturepool = NULL;
+       lightcorona = NULL;
 }
 
 void r_light_newmap(void)
@@ -95,8 +129,8 @@ void R_BuildLightList(void)
                        continue;
                rd = &r_dlight[r_numdlights++];
                VectorCopy(cd->origin, rd->origin);
-               VectorScale(cd->color, cd->radius * 256.0f, rd->light);
-               rd->cullradius = (1.0f / 256.0f) * sqrt(DotProduct(rd->light, rd->light));
+               VectorScale(cd->color, cd->radius * 128.0f, rd->light);
+               rd->cullradius = (1.0f / 128.0f) * sqrt(DotProduct(rd->light, rd->light));
                // clamp radius to avoid overflowing division table in lightmap code
                if (rd->cullradius > 2048.0f)
                        rd->cullradius = 2048.0f;
@@ -108,6 +142,78 @@ void R_BuildLightList(void)
        }
 }
 
+static int coronapolyindex[6] = {0, 1, 2, 0, 2, 3};
+
+void R_DrawCoronas(void)
+{
+       int i;
+       rmeshinfo_t m;
+       float tvxyz[4][4], tvst[4][2], scale, viewdist, diff[3], dist;
+       rdlight_t *rd;
+       memset(&m, 0, sizeof(m));
+       m.transparent = false;
+       m.blendfunc1 = GL_SRC_ALPHA;
+       m.blendfunc2 = GL_ONE;
+       m.depthdisable = true; // magic
+       m.numtriangles = 2;
+       m.numverts = 4;
+       m.index = coronapolyindex;
+       m.vertex = &tvxyz[0][0];
+       m.vertexstep = sizeof(float[4]);
+       m.tex[0] = R_GetTexture(lightcorona);
+       m.texcoords[0] = &tvst[0][0];
+       m.texcoordstep[0] = sizeof(float[2]);
+       tvst[0][0] = 0;
+       tvst[0][1] = 0;
+       tvst[1][0] = 0;
+       tvst[1][1] = 1;
+       tvst[2][0] = 1;
+       tvst[2][1] = 1;
+       tvst[3][0] = 1;
+       tvst[3][1] = 0;
+       viewdist = DotProduct(r_origin, vpn);
+       for (i = 0;i < r_numdlights;i++)
+       {
+               rd = r_dlight + i;
+               dist = (DotProduct(rd->origin, vpn) - viewdist);
+               if (dist >= 24.0f)
+               {
+                       // trace to a point just barely closer to the eye
+                       VectorSubtract(rd->origin, vpn, diff);
+                       if (TraceLine(r_origin, diff, NULL, NULL, 0, true) == 1)
+                       {
+                               scale = 1.0f / 65536.0f;//64.0f / (dist * dist + 1024.0f);
+                               m.cr = rd->light[0] * scale;
+                               m.cg = rd->light[1] * scale;
+                               m.cb = rd->light[2] * scale;
+                               m.ca = 1;
+                               if (fogenabled)
+                               {
+                                       VectorSubtract(rd->origin, r_origin, diff);
+                                       m.ca *= 1 - exp(fogdensity/DotProduct(diff,diff));
+                               }
+                               // make it larger in the distance to keep a consistent size
+                               //scale = 0.4f * dist;
+                               //scale = 128.0f;
+                               scale = rd->cullradius;
+                               tvxyz[0][0] = rd->origin[0] - vright[0] * scale - vup[0] * scale;
+                               tvxyz[0][1] = rd->origin[1] - vright[1] * scale - vup[1] * scale;
+                               tvxyz[0][2] = rd->origin[2] - vright[2] * scale - vup[2] * scale;
+                               tvxyz[1][0] = rd->origin[0] - vright[0] * scale + vup[0] * scale;
+                               tvxyz[1][1] = rd->origin[1] - vright[1] * scale + vup[1] * scale;
+                               tvxyz[1][2] = rd->origin[2] - vright[2] * scale + vup[2] * scale;
+                               tvxyz[2][0] = rd->origin[0] + vright[0] * scale + vup[0] * scale;
+                               tvxyz[2][1] = rd->origin[1] + vright[1] * scale + vup[1] * scale;
+                               tvxyz[2][2] = rd->origin[2] + vright[2] * scale + vup[2] * scale;
+                               tvxyz[3][0] = rd->origin[0] + vright[0] * scale - vup[0] * scale;
+                               tvxyz[3][1] = rd->origin[1] + vright[1] * scale - vup[1] * scale;
+                               tvxyz[3][2] = rd->origin[2] + vright[2] * scale - vup[2] * scale;
+                               R_Mesh_DrawDecal(&m);
+                       }
+               }
+       }
+}
+
 /*
 =============================================================================
 
@@ -164,7 +270,7 @@ loc0:
        }
 
 // mark the polygons
-       surf = cl.worldmodel->surfaces + node->firstsurface;
+       surf = currentrenderentity->model->surfaces + node->firstsurface;
        for (i=0 ; i<node->numsurfaces ; i++, surf++)
        {
                int d, impacts, impactt;