]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_light.c
split up net_slist into net_slist and net_slistqw, and modified menu accordingly...
[xonotic/darkplaces.git] / r_light.c
index cebe80b308d6a44bb71035b3623e551cc63c3e95..572d6ed030feab895ccb0885b8f7d5dc50b6710a 100644 (file)
--- a/r_light.c
+++ b/r_light.c
@@ -23,13 +23,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "cl_collision.h"
 #include "r_shadow.h"
 
-dlight_t r_dlight[MAX_DLIGHTS];
-int r_numdlights = 0;
-
-cvar_t r_modellights = {CVAR_SAVE, "r_modellights", "4"};
-cvar_t r_vismarklights = {0, "r_vismarklights", "1"};
-cvar_t r_coronas = {CVAR_SAVE, "r_coronas", "1"};
-cvar_t gl_flashblend = {CVAR_SAVE, "gl_flashblend", "0"};
+cvar_t r_modellights = {CVAR_SAVE, "r_modellights", "4", "how many lights from a .lights file (produced by hlight) are worthy of directional shading on a model (others are applied to the whole model as ambient lighting)"};
+cvar_t r_coronas = {CVAR_SAVE, "r_coronas", "1", "brightness of corona flare effects around certain lights, 0 disables corona effects"};
+cvar_t gl_flashblend = {CVAR_SAVE, "gl_flashblend", "0", "render bright coronas for dynamic lights instead of actual lighting, fast but ugly"};
 
 static rtexture_t *lightcorona;
 static rtexturepool_t *lighttexturepool;
@@ -38,7 +34,7 @@ void r_light_start(void)
 {
        float dx, dy;
        int x, y, a;
-       qbyte pixels[32][32][4];
+       unsigned char pixels[32][32][4];
        lighttexturepool = R_AllocTexturePool();
        for (y = 0;y < 32;y++)
        {
@@ -67,65 +63,17 @@ void r_light_newmap(void)
 {
        int i;
        for (i = 0;i < 256;i++)
-               d_lightstylevalue[i] = 264;             // normal light value
+               r_refdef.lightstylevalue[i] = 264;              // normal light value
 }
 
 void R_Light_Init(void)
 {
        Cvar_RegisterVariable(&r_modellights);
-       Cvar_RegisterVariable(&r_vismarklights);
        Cvar_RegisterVariable(&r_coronas);
        Cvar_RegisterVariable(&gl_flashblend);
        R_RegisterModule("R_Light", r_light_start, r_light_shutdown, r_light_newmap);
 }
 
-/*
-==================
-R_UpdateLights
-==================
-*/
-void R_UpdateLights(void)
-{
-       float frac;
-       int i, j, k, l;
-
-// light animations
-// 'm' is normal light, 'a' is no light, 'z' is double bright
-       i = (int)(cl.time * 10);
-       frac = (cl.time * 10) - i;
-       for (j = 0;j < MAX_LIGHTSTYLES;j++)
-       {
-               if (!cl_lightstyle || !cl_lightstyle[j].length)
-               {
-                       d_lightstylevalue[j] = 256;
-                       continue;
-               }
-               k = i % cl_lightstyle[j].length;
-               l = (i-1) % cl_lightstyle[j].length;
-               k = cl_lightstyle[j].map[k] - 'a';
-               l = cl_lightstyle[j].map[l] - 'a';
-               d_lightstylevalue[j] = ((k*frac)+(l*(1-frac)))*22;
-       }
-
-       r_numdlights = 0;
-       c_dlights = 0;
-
-       if (!r_dynamic.integer || !cl_dlights)
-               return;
-
-       // TODO: optimize to not scan whole cl_dlights array if possible
-       for (i = 0;i < MAX_DLIGHTS;i++)
-       {
-               if (cl_dlights[i].radius > 0)
-               {
-                       R_RTLight_UpdateFromDLight(&cl_dlights[i].rtlight, &cl_dlights[i], false);
-                       // FIXME: use pointer instead of copy
-                       r_dlight[r_numdlights++] = cl_dlights[i];
-                       c_dlights++; // count every dlight in use
-               }
-       }
-}
-
 void R_DrawCoronas(void)
 {
        int i, lnum, flag;
@@ -133,21 +81,22 @@ void R_DrawCoronas(void)
        dlight_t *light;
        if (r_coronas.value < 0.01)
                return;
-       R_Mesh_Matrix(&r_identitymatrix);
+       R_Mesh_Matrix(&identitymatrix);
        viewdist = DotProduct(r_vieworigin, r_viewforward);
        flag = r_rtworld ? LIGHTFLAG_REALTIMEMODE : LIGHTFLAG_NORMALMODE;
        for (lnum = 0, light = r_shadow_worldlightchain;light;light = light->next, lnum++)
        {
-               if ((light->flags & flag) && light->corona * r_coronas.value > 0 && (r_shadow_debuglight.integer < 0 || r_shadow_debuglight.integer == lnum) && (dist = (DotProduct(light->rtlight.shadoworigin, r_viewforward) - viewdist)) >= 24.0f && CL_TraceLine(light->rtlight.shadoworigin, r_vieworigin, NULL, NULL, true, NULL, SUPERCONTENTS_SOLID) == 1)
+               if ((light->flags & flag) && light->corona * r_coronas.value > 0 && (r_shadow_debuglight.integer < 0 || r_shadow_debuglight.integer == lnum) && (dist = (DotProduct(light->rtlight.shadoworigin, r_viewforward) - viewdist)) >= 24.0f && CL_TraceBox(light->rtlight.shadoworigin, vec3_origin, vec3_origin, r_vieworigin, true, NULL, SUPERCONTENTS_SOLID, false).fraction == 1)
                {
                        cscale = light->rtlight.corona * r_coronas.value * 0.25f;
                        scale = light->rtlight.radius * light->rtlight.coronasizescale;
-                       R_DrawSprite(GL_ONE, GL_ONE, lightcorona, true, light->rtlight.shadoworigin, r_viewright, r_viewup, scale, -scale, -scale, scale, light->rtlight.color[0] * cscale, light->rtlight.color[1] * cscale, light->rtlight.color[2] * cscale, 1);
+                       R_DrawSprite(GL_ONE, GL_ONE, lightcorona, NULL, true, light->rtlight.shadoworigin, r_viewright, r_viewup, scale, -scale, -scale, scale, light->rtlight.color[0] * cscale, light->rtlight.color[1] * cscale, light->rtlight.color[2] * cscale, 1);
                }
        }
-       for (i = 0, light = r_dlight;i < r_numdlights;i++, light++)
+       for (i = 0;i < r_refdef.numlights;i++)
        {
-               if ((light->flags & flag) && light->corona * r_coronas.value > 0 && (dist = (DotProduct(light->origin, r_viewforward) - viewdist)) >= 24.0f && CL_TraceLine(light->origin, r_vieworigin, NULL, NULL, true, NULL, SUPERCONTENTS_SOLID) == 1)
+               light = r_refdef.lights[i];
+               if ((light->flags & flag) && light->corona * r_coronas.value > 0 && (dist = (DotProduct(light->origin, r_viewforward) - viewdist)) >= 24.0f && CL_TraceBox(light->origin, vec3_origin, vec3_origin, r_vieworigin, true, NULL, SUPERCONTENTS_SOLID, false).fraction == 1)
                {
                        cscale = light->corona * r_coronas.value * 0.25f;
                        scale = light->rtlight.radius * light->rtlight.coronasizescale;
@@ -156,7 +105,7 @@ void R_DrawCoronas(void)
                                cscale *= 4.0f;
                                scale *= 2.0f;
                        }
-                       R_DrawSprite(GL_ONE, GL_ONE, lightcorona, true, light->origin, r_viewright, r_viewup, scale, -scale, -scale, scale, light->color[0] * cscale, light->color[1] * cscale, light->color[2] * cscale, 1);
+                       R_DrawSprite(GL_ONE, GL_ONE, lightcorona, NULL, true, light->origin, r_viewright, r_viewup, scale, -scale, -scale, scale, light->color[0] * cscale, light->color[1] * cscale, light->color[2] * cscale, 1);
                }
        }
 }
@@ -192,14 +141,15 @@ void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffu
                for (i = 0;i < r_refdef.worldmodel->brushq1.numlights;i++)
                {
                        sl = r_refdef.worldmodel->brushq1.lights + i;
-                       if (d_lightstylevalue[sl->style] > 0)
+                       if (r_refdef.lightstylevalue[sl->style] > 0)
                        {
                                VectorSubtract (p, sl->origin, v);
                                f = ((1.0f / (DotProduct(v, v) * sl->falloff + sl->distbias)) - sl->subtract);
-                               if (f > 0 && CL_TraceLine(p, sl->origin, NULL, NULL, false, NULL, SUPERCONTENTS_SOLID) == 1)
+                               if (f > 0 && CL_TraceBox(p, vec3_origin, vec3_origin, sl->origin, false, NULL, SUPERCONTENTS_SOLID, false).fraction == 1)
                                {
-                                       f *= d_lightstylevalue[sl->style] * (1.0f / 65536.0f);
-                                       VectorMA(ambientcolor, f, sl->light, ambientcolor);
+                                       f *= r_refdef.lightstylevalue[sl->style] * (1.0f / 65536.0f);
+                                       if (f > 0)
+                                               VectorMA(ambientcolor, f, sl->light, ambientcolor);
                                }
                        }
                }
@@ -211,21 +161,23 @@ void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffu
                float f, v[3];
                dlight_t *light;
                // FIXME: this really should handle dlights as diffusecolor/diffusenormal somehow
-               for (i = 0;i < r_numdlights;i++)
+               // FIXME: this should be updated to match rtlight falloff!
+               for (i = 0;i < r_refdef.numlights;i++)
                {
-                       light = r_dlight + i;
+                       light = r_refdef.lights[i];
                        VectorSubtract(p, light->origin, v);
                        f = DotProduct(v, v);
-                       if (f < light->rtlight.lightmap_cullradius2 && CL_TraceLine(p, light->origin, NULL, NULL, false, NULL, SUPERCONTENTS_SOLID) == 1)
+                       if (f < light->rtlight.lightmap_cullradius2 && CL_TraceBox(p, vec3_origin, vec3_origin, light->origin, false, NULL, SUPERCONTENTS_SOLID, false).fraction == 1)
                        {
                                f = (1.0f / (f + LIGHTOFFSET)) - light->rtlight.lightmap_subtract;
-                               VectorMA(ambientcolor, f, light->rtlight.lightmap_light, ambientcolor);
+                               if (f > 0)
+                                       VectorMA(ambientcolor, f, light->rtlight.lightmap_light, ambientcolor);
                        }
                }
        }
 }
 
-typedef struct
+typedef struct nearlight_s
 {
        vec3_t origin;
        //vec_t cullradius2;
@@ -249,7 +201,6 @@ int R_LightModel(float *ambient4f, float *diffusecolor, float *diffusenormal, co
        float v[3], f, mscale, stylescale, intensity, ambientcolor[3], tempdiffusenormal[3];
        nearlight_t *nl;
        mlight_t *sl;
-       dlight_t *light;
 
        nearlights = 0;
        maxnearlights = r_modellights.integer;
@@ -262,7 +213,7 @@ int R_LightModel(float *ambient4f, float *diffusecolor, float *diffusenormal, co
                VectorSet(ambient4f, 1, 1, 1);
                maxnearlights = 0;
        }
-       else if (r_lightmapintensity <= 0 && !(ent->flags & RENDER_TRANSPARENT))
+       else if (r_lightmapintensity <= 0)
                maxnearlights = 0;
        else
        {
@@ -284,7 +235,7 @@ int R_LightModel(float *ambient4f, float *diffusecolor, float *diffusenormal, co
        for (i = 0;i < ent->numentlights;i++)
        {
                sl = r_refdef.worldmodel->brushq1.lights + ent->entlights[i];
-               stylescale = d_lightstylevalue[sl->style] * (1.0f / 65536.0f);
+               stylescale = r_refdef.lightstylevalue[sl->style] * (1.0f / 65536.0f);
                VectorSubtract (ent->origin, sl->origin, v);
                f = ((1.0f / (DotProduct(v, v) * sl->falloff + sl->distbias)) - sl->subtract) * stylescale;
                VectorScale(sl->light, f, ambientcolor);
@@ -331,81 +282,6 @@ int R_LightModel(float *ambient4f, float *diffusecolor, float *diffusenormal, co
                        nl->offset = sl->distbias;
                }
        }
-       if (ent->flags & RENDER_TRANSPARENT)
-       {
-               // FIXME: this dlighting doesn't look like rtlights
-               for (i = 0;i < r_numdlights;i++)
-               {
-                       light = r_dlight + i;
-                       VectorCopy(light->origin, v);
-                       if (v[0] < ent->mins[0]) v[0] = ent->mins[0];if (v[0] > ent->maxs[0]) v[0] = ent->maxs[0];
-                       if (v[1] < ent->mins[1]) v[1] = ent->mins[1];if (v[1] > ent->maxs[1]) v[1] = ent->maxs[1];
-                       if (v[2] < ent->mins[2]) v[2] = ent->mins[2];if (v[2] > ent->maxs[2]) v[2] = ent->maxs[2];
-                       VectorSubtract (v, light->origin, v);
-                       if (DotProduct(v, v) < light->rtlight.lightmap_cullradius2)
-                       {
-                               if (CL_TraceLine(ent->origin, light->origin, NULL, NULL, false, NULL, SUPERCONTENTS_SOLID) != 1)
-                                       continue;
-                               VectorSubtract (ent->origin, light->origin, v);
-                               f = ((1.0f / (DotProduct(v, v) + LIGHTOFFSET)) - light->rtlight.lightmap_subtract);
-                               VectorScale(light->rtlight.lightmap_light, f, ambientcolor);
-                               intensity = DotProduct(ambientcolor, ambientcolor);
-                               if (f < 0)
-                                       intensity *= -1.0f;
-                               if (nearlights < maxnearlights)
-                                       j = nearlights++;
-                               else
-                               {
-                                       for (j = 0;j < maxnearlights;j++)
-                                       {
-                                               if (nearlight[j].intensity < intensity)
-                                               {
-                                                       if (nearlight[j].intensity > 0)
-                                                               VectorAdd(ambient4f, nearlight[j].ambientlight, ambient4f);
-                                                       break;
-                                               }
-                                       }
-                               }
-                               if (j >= maxnearlights)
-                               {
-                                       // this light is less significant than all others,
-                                       // add it to ambient
-                                       if (intensity > 0)
-                                               VectorAdd(ambient4f, ambientcolor, ambient4f);
-                               }
-                               else
-                               {
-                                       nl = nearlight + j;
-                                       nl->intensity = intensity;
-                                       // transform the light into the model's coordinate system
-                                       if (worldcoords)
-                                               VectorCopy(light->origin, nl->origin);
-                                       else
-                                       {
-                                               Matrix4x4_Transform(&ent->inversematrix, light->origin, nl->origin);
-                                               /*
-                                               Con_Printf("%i %s : %f %f %f : %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n"
-                                               , rd - r_dlight, ent->model->name
-                                               , light->origin[0], light->origin[1], light->origin[2]
-                                               , nl->origin[0], nl->origin[1], nl->origin[2]
-                                               , ent->inversematrix.m[0][0], ent->inversematrix.m[0][1], ent->inversematrix.m[0][2], ent->inversematrix.m[0][3]
-                                               , ent->inversematrix.m[1][0], ent->inversematrix.m[1][1], ent->inversematrix.m[1][2], ent->inversematrix.m[1][3]
-                                               , ent->inversematrix.m[2][0], ent->inversematrix.m[2][1], ent->inversematrix.m[2][2], ent->inversematrix.m[2][3]
-                                               , ent->inversematrix.m[3][0], ent->inversematrix.m[3][1], ent->inversematrix.m[3][2], ent->inversematrix.m[3][3]);
-                                               */
-                                       }
-                                       // integrate mscale into falloff, for maximum speed
-                                       nl->falloff = mscale;
-                                       VectorCopy(ambientcolor, nl->ambientlight);
-                                       nl->light[0] = light->rtlight.lightmap_light[0] * colorr * 4.0f;
-                                       nl->light[1] = light->rtlight.lightmap_light[1] * colorg * 4.0f;
-                                       nl->light[2] = light->rtlight.lightmap_light[2] * colorb * 4.0f;
-                                       nl->subtract = light->rtlight.lightmap_subtract;
-                                       nl->offset = LIGHTOFFSET;
-                               }
-                       }
-               }
-       }
        ambient4f[0] *= colorr;
        ambient4f[1] *= colorg;
        ambient4f[2] *= colorb;
@@ -435,9 +311,11 @@ void R_LightModel_CalcVertexColors(const float *ambientcolor4f, const float *dif
                // silly directional diffuse shading
                if (usediffuse)
                {
+                       // we have to negate this result because it is the incoming light
+                       // direction, not simply the normal to dotproduct with.
                        dot = DotProduct(normal3f, dnormal);
-                       if (dot > 0)
-                               VectorMA(color, dot, diffusecolor, color);
+                       if (dot < 0)
+                               VectorMA(color, -dot, diffusecolor, color);
                }
 
                // pretty good lighting
@@ -473,7 +351,7 @@ void R_UpdateEntLights(entity_render_t *ent)
        int i;
        const mlight_t *sl;
        vec3_t v;
-       if (r_lightmapintensity <= 0 && !(ent->flags & RENDER_TRANSPARENT))
+       if (r_lightmapintensity <= 0)
                return;
        VectorSubtract(ent->origin, ent->entlightsorigin, v);
        if (ent->entlightsframe != (r_framecount - 1) || (realtime > ent->entlightstime && DotProduct(v,v) >= 1.0f))
@@ -483,7 +361,7 @@ void R_UpdateEntLights(entity_render_t *ent)
                ent->numentlights = 0;
                if (r_refdef.worldmodel)
                        for (i = 0, sl = r_refdef.worldmodel->brushq1.lights;i < r_refdef.worldmodel->brushq1.numlights && ent->numentlights < MAXENTLIGHTS;i++, sl++)
-                               if (CL_TraceLine(ent->origin, sl->origin, NULL, NULL, false, NULL, SUPERCONTENTS_SOLID) == 1)
+                               if (CL_TraceBox(ent->origin, vec3_origin, vec3_origin, sl->origin, false, NULL, SUPERCONTENTS_SOLID, false).fraction == 1)
                                        ent->entlights[ent->numentlights++] = i;
        }
        ent->entlightsframe = r_framecount;