dlight_t *light;
if (r_coronas.value < 0.01)
return;
- R_Mesh_Matrix(&r_identitymatrix);
+ R_Mesh_Matrix(&identitymatrix);
viewdist = DotProduct(r_vieworigin, r_viewforward);
flag = r_rtworld ? LIGHTFLAG_REALTIMEMODE : LIGHTFLAG_NORMALMODE;
for (lnum = 0, light = r_shadow_worldlightchain;light;light = light->next, lnum++)