- for (i = 0;i < 8;i++)
- {
- if (c & (1<<i))
- {
- // warning to the clumsy: numleafs is one less than it should be, it only counts leafs with vis bits (skips leaf 0)
- leafnum = (k << 3)+i+1;
- if (leafnum > model->numleafs)
- return;
- leaf = &model->leafs[leafnum];
- if (leaf->visframe != r_framecount
- || leaf->contents == CONTENTS_SOLID
- || leaf->mins[0] > high[0] || leaf->maxs[0] < low[0]
- || leaf->mins[1] > high[1] || leaf->maxs[1] < low[1]
- || leaf->mins[2] > high[2] || leaf->maxs[2] < low[2])
- continue;
- if (leaf->dlightframe != r_framecount)
- {
- // not dynamic until now
- leaf->dlightbits[0] = leaf->dlightbits[1] = leaf->dlightbits[2] = leaf->dlightbits[3] = leaf->dlightbits[4] = leaf->dlightbits[5] = leaf->dlightbits[6] = leaf->dlightbits[7] = 0;
- leaf->dlightframe = r_framecount;
- }
- leaf->dlightbits[bitindex] |= bit;
- if ((m = leaf->nummarksurfaces))
- {
- mark = leaf->firstmarksurface;
- do
- {
- surf = *mark++;
- // if not visible in current frame, or already marked because it was in another leaf we passed, skip
- if (surf->lightframe == lightframe)
- continue;
- surf->lightframe = lightframe;
- if (surf->visframe != r_framecount)
- continue;
- dist = PlaneDiff(lightorigin, surf->plane);
- if (surf->flags & SURF_PLANEBACK)
- dist = -dist;
- // LordHavoc: make sure it is infront of the surface and not too far away
- if (dist < rd->cullradius && (dist > -0.25f || ((surf->flags & SURF_LIGHTBOTHSIDES) && dist > -rd->cullradius)))
- {
- int d;
- int impacts, impactt;
- float dist2, impact[3];
-
- dist2 = dist * dist;
-
- if (surf->plane->type < 3)
- {
- VectorCopy(rd->origin, impact);
- impact[surf->plane->type] -= dist;
- }
- else
- {
- impact[0] = rd->origin[0] - surf->plane->normal[0] * dist;
- impact[1] = rd->origin[1] - surf->plane->normal[1] * dist;
- impact[2] = rd->origin[2] - surf->plane->normal[2] * dist;
- }
-
- impacts = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0];
- d = bound(0, impacts, surf->extents[0] + 16) - impacts;
- dist2 += d * d;
- if (dist2 > maxdist)
- continue;
-
- impactt = DotProduct (impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3] - surf->texturemins[1];
- d = bound(0, impactt, surf->extents[1] + 16) - impactt;
- dist2 += d * d;
- if (dist2 > maxdist)
- continue;
-
- if (surf->dlightframe != r_framecount) // not dynamic until now
- {
- surf->dlightbits[0] = surf->dlightbits[1] = surf->dlightbits[2] = surf->dlightbits[3] = surf->dlightbits[4] = surf->dlightbits[5] = surf->dlightbits[6] = surf->dlightbits[7] = 0;
- surf->dlightframe = r_framecount;
- }
- surf->dlightbits[bitindex] |= bit;
- }
- }
- while (--m);
- }
- }
- }
- k++;
- continue;
+ bit = 1 << (i & 31);
+ bitindex = i >> 5;
+ Matrix4x4_Transform(&ent->inversematrix, rd->origin, lightorigin);
+ lightpvsbytes = 0;
+ if (r_vismarklights.integer && ent->model->brush.FatPVS)
+ lightpvsbytes = ent->model->brush.FatPVS(ent->model, lightorigin, 0, lightpvs, sizeof(lightpvs));
+ R_RecursiveMarkLights(ent, lightorigin, rd, bit, bitindex, ent->model->brushq1.nodes + ent->model->brushq1.hulls[0].firstclipnode, lightpvs, min(lightpvsbytes * 8, ent->model->brushq1.visleafs));