memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_ONE;
m.blendfunc2 = GL_ONE;
- m.wantoverbright = false;
m.depthdisable = true; // magic
m.tex[0] = R_GetTexture(lightcorona);
R_Mesh_Matrix(&r_identitymatrix);
dist = (DotProduct(rd->origin, vpn) - viewdist);
if (dist >= 24.0f && CL_TraceLine(rd->origin, r_origin, NULL, NULL, 0, true) == 1)
{
- scale = mesh_colorscale * (1.0f / 131072.0f);
+ scale = r_colorscale * (1.0f / 131072.0f);
if (gl_flashblend.integer)
scale *= 4.0f;
if (fogenabled)