void R_DrawCoronas(void)
{
int i;
- rmeshbufferinfo_t m;
+ rmeshstate_t m;
float scale, viewdist, diff[3], dist;
rdlight_t *rd;
if (!r_coronas.integer)
m.blendfunc1 = GL_ONE;
m.blendfunc2 = GL_ONE;
m.depthdisable = true; // magic
- m.numtriangles = 2;
- m.numverts = 4;
m.tex[0] = R_GetTexture(lightcorona);
+ R_Mesh_Matrix(&r_identitymatrix);
+ R_Mesh_State(&m);
viewdist = DotProduct(r_origin, vpn);
for (i = 0;i < r_numdlights;i++)
{
rd = r_dlight + i;
dist = (DotProduct(rd->origin, vpn) - viewdist);
- if (dist >= 24.0f)
+ if (dist >= 24.0f && CL_TraceLine(rd->origin, r_origin, NULL, NULL, 0, true) == 1)
{
- if (CL_TraceLine(rd->origin, r_origin, NULL, NULL, 0, true) == 1)
+ scale = r_colorscale * (1.0f / 131072.0f);
+ if (gl_flashblend.integer)
+ scale *= 4.0f;
+ if (fogenabled)
{
- Matrix4x4_CreateIdentity(&m.matrix);
- if (R_Mesh_Draw_GetBuffer(&m, false))
- {
- scale = m.colorscale * (1.0f / 131072.0f);
- if (gl_flashblend.integer)
- scale *= 4.0f;
- if (fogenabled)
- {
- VectorSubtract(rd->origin, r_origin, diff);
- scale *= 1 - exp(fogdensity/DotProduct(diff,diff));
- }
- m.index[0] = 0;
- m.index[1] = 1;
- m.index[2] = 2;
- m.index[3] = 0;
- m.index[4] = 2;
- m.index[5] = 3;
- m.color[0] = m.color[4] = m.color[8] = m.color[12] = rd->light[0] * scale;
- m.color[1] = m.color[5] = m.color[9] = m.color[13] = rd->light[1] * scale;
- m.color[2] = m.color[6] = m.color[10] = m.color[14] = rd->light[2] * scale;
- m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1;
- m.texcoords[0][0] = 0;
- m.texcoords[0][1] = 0;
- m.texcoords[0][2] = 0;
- m.texcoords[0][3] = 1;
- m.texcoords[0][4] = 1;
- m.texcoords[0][5] = 1;
- m.texcoords[0][6] = 1;
- m.texcoords[0][7] = 0;
- scale = rd->cullradius * 0.25f;
- if (gl_flashblend.integer)
- scale *= 2.0f;
- m.vertex[0] = rd->origin[0] - vright[0] * scale - vup[0] * scale;
- m.vertex[1] = rd->origin[1] - vright[1] * scale - vup[1] * scale;
- m.vertex[2] = rd->origin[2] - vright[2] * scale - vup[2] * scale;
- m.vertex[4] = rd->origin[0] - vright[0] * scale + vup[0] * scale;
- m.vertex[5] = rd->origin[1] - vright[1] * scale + vup[1] * scale;
- m.vertex[6] = rd->origin[2] - vright[2] * scale + vup[2] * scale;
- m.vertex[8] = rd->origin[0] + vright[0] * scale + vup[0] * scale;
- m.vertex[9] = rd->origin[1] + vright[1] * scale + vup[1] * scale;
- m.vertex[10] = rd->origin[2] + vright[2] * scale + vup[2] * scale;
- m.vertex[12] = rd->origin[0] + vright[0] * scale - vup[0] * scale;
- m.vertex[13] = rd->origin[1] + vright[1] * scale - vup[1] * scale;
- m.vertex[14] = rd->origin[2] + vright[2] * scale - vup[2] * scale;
- R_Mesh_Render();
- }
+ VectorSubtract(rd->origin, r_origin, diff);
+ scale *= 1 - exp(fogdensity/DotProduct(diff,diff));
}
+ varray_color[ 0] = varray_color[ 4] = varray_color[ 8] = varray_color[12] = rd->light[0] * scale;
+ varray_color[ 1] = varray_color[ 5] = varray_color[ 9] = varray_color[13] = rd->light[1] * scale;
+ varray_color[ 2] = varray_color[ 6] = varray_color[10] = varray_color[14] = rd->light[2] * scale;
+ varray_color[ 3] = varray_color[ 7] = varray_color[11] = varray_color[15] = 1;
+ varray_texcoord[0][0] = 0;
+ varray_texcoord[0][1] = 0;
+ varray_texcoord[0][2] = 0;
+ varray_texcoord[0][3] = 1;
+ varray_texcoord[0][4] = 1;
+ varray_texcoord[0][5] = 1;
+ varray_texcoord[0][6] = 1;
+ varray_texcoord[0][7] = 0;
+ scale = rd->cullradius * 0.25f;
+ if (gl_flashblend.integer)
+ scale *= 2.0f;
+ varray_vertex[0] = rd->origin[0] - vright[0] * scale - vup[0] * scale;
+ varray_vertex[1] = rd->origin[1] - vright[1] * scale - vup[1] * scale;
+ varray_vertex[2] = rd->origin[2] - vright[2] * scale - vup[2] * scale;
+ varray_vertex[4] = rd->origin[0] - vright[0] * scale + vup[0] * scale;
+ varray_vertex[5] = rd->origin[1] - vright[1] * scale + vup[1] * scale;
+ varray_vertex[6] = rd->origin[2] - vright[2] * scale + vup[2] * scale;
+ varray_vertex[8] = rd->origin[0] + vright[0] * scale + vup[0] * scale;
+ varray_vertex[9] = rd->origin[1] + vright[1] * scale + vup[1] * scale;
+ varray_vertex[10] = rd->origin[2] + vright[2] * scale + vup[2] * scale;
+ varray_vertex[12] = rd->origin[0] + vright[0] * scale - vup[0] * scale;
+ varray_vertex[13] = rd->origin[1] + vright[1] * scale - vup[1] * scale;
+ varray_vertex[14] = rd->origin[2] + vright[2] * scale - vup[2] * scale;
+ R_Mesh_Draw(4, 2, polygonelements);
}
}
}
R_MarkLights
=============
*/
+extern int r_pvsframecount;
static void R_OldMarkLights (entity_render_t *ent, vec3_t lightorigin, rdlight_t *rd, int bit, int bitindex, mnode_t *node)
{
float ndist, maxdist;
msurface_t *surf;
- int i;
+ int i, *surfacepvsframes;
int d, impacts, impactt;
float dist, dist2, impact[3];
// for comparisons to minimum acceptable light
maxdist = rd->cullradius2;
+ surfacepvsframes = ent->model->surfacepvsframes;
loc0:
if (node->contents < 0)
return;
surf = ent->model->surfaces + node->firstsurface;
for (i = 0;i < node->numsurfaces;i++, surf++)
{
- if (surf->visframe != r_framecount)
+ if (surfacepvsframes[surf->number] != r_pvsframecount)
continue;
dist = ndist;
if (surf->flags & SURF_PLANEBACK)
mleaf_t *pvsleaf;
vec3_t lightorigin;
model_t *model;
- int i, k, m, c, leafnum;
- msurface_t *surf, **mark;
+ int i, k, m, c, leafnum, *surfacepvsframes, *mark;
+ msurface_t *surf;
mleaf_t *leaf;
qbyte *in;
int row;
maxdist = rd->cullradius2;
row = (model->numleafs+7)>>3;
+ surfacepvsframes = model->surfacepvsframes;
k = 0;
while (k < row)
mark = leaf->firstmarksurface;
do
{
- surf = *mark++;
+ surf = model->surfaces + *mark++;
// if not visible in current frame, or already marked because it was in another leaf we passed, skip
if (surf->lightframe == lightframe)
continue;
surf->lightframe = lightframe;
- if (surf->visframe != r_framecount)
+ if (surfacepvsframes[surf->number] != r_pvsframecount)
continue;
dist = PlaneDiff(lightorigin, surf->plane);
if (surf->flags & SURF_PLANEBACK)