]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_light.c
fix for glowing invisible models showing up (artifact items staying visible after...
[xonotic/darkplaces.git] / r_light.c
index 754685ae7394306ac68afa04dd24863976bf7784..74334c502d53f18b7a1d3a941693d39254becc1f 100644 (file)
--- a/r_light.c
+++ b/r_light.c
@@ -140,7 +140,7 @@ void R_BuildLightList(void)
 void R_DrawCoronas(void)
 {
        int i;
-       rmeshbufferinfo_t m;
+       rmeshstate_t m;
        float scale, viewdist, diff[3], dist;
        rdlight_t *rd;
        if (!r_coronas.integer)
@@ -149,65 +149,52 @@ void R_DrawCoronas(void)
        m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ONE;
        m.depthdisable = true; // magic
-       m.numtriangles = 2;
-       m.numverts = 4;
        m.tex[0] = R_GetTexture(lightcorona);
+       R_Mesh_Matrix(&r_identitymatrix);
+       R_Mesh_State(&m);
        viewdist = DotProduct(r_origin, vpn);
        for (i = 0;i < r_numdlights;i++)
        {
                rd = r_dlight + i;
                dist = (DotProduct(rd->origin, vpn) - viewdist);
-               if (dist >= 24.0f)
+               if (dist >= 24.0f && CL_TraceLine(rd->origin, r_origin, NULL, NULL, 0, true) == 1)
                {
-                       if (CL_TraceLine(rd->origin, r_origin, NULL, NULL, 0, true) == 1)
+                       scale = r_colorscale * (1.0f / 131072.0f);
+                       if (gl_flashblend.integer)
+                               scale *= 4.0f;
+                       if (fogenabled)
                        {
-                               Matrix4x4_CreateIdentity(&m.matrix);
-                               if (R_Mesh_Draw_GetBuffer(&m, false))
-                               {
-                                       scale = m.colorscale * (1.0f / 131072.0f);
-                                       if (gl_flashblend.integer)
-                                               scale *= 4.0f;
-                                       if (fogenabled)
-                                       {
-                                               VectorSubtract(rd->origin, r_origin, diff);
-                                               scale *= 1 - exp(fogdensity/DotProduct(diff,diff));
-                                       }
-                                       m.index[0] = 0;
-                                       m.index[1] = 1;
-                                       m.index[2] = 2;
-                                       m.index[3] = 0;
-                                       m.index[4] = 2;
-                                       m.index[5] = 3;
-                                       m.color[0] = m.color[4] = m.color[8] = m.color[12] = rd->light[0] * scale;
-                                       m.color[1] = m.color[5] = m.color[9] = m.color[13] = rd->light[1] * scale;
-                                       m.color[2] = m.color[6] = m.color[10] = m.color[14] = rd->light[2] * scale;
-                                       m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1;
-                                       m.texcoords[0][0] = 0;
-                                       m.texcoords[0][1] = 0;
-                                       m.texcoords[0][2] = 0;
-                                       m.texcoords[0][3] = 1;
-                                       m.texcoords[0][4] = 1;
-                                       m.texcoords[0][5] = 1;
-                                       m.texcoords[0][6] = 1;
-                                       m.texcoords[0][7] = 0;
-                                       scale = rd->cullradius * 0.25f;
-                                       if (gl_flashblend.integer)
-                                               scale *= 2.0f;
-                                       m.vertex[0] = rd->origin[0] - vright[0] * scale - vup[0] * scale;
-                                       m.vertex[1] = rd->origin[1] - vright[1] * scale - vup[1] * scale;
-                                       m.vertex[2] = rd->origin[2] - vright[2] * scale - vup[2] * scale;
-                                       m.vertex[4] = rd->origin[0] - vright[0] * scale + vup[0] * scale;
-                                       m.vertex[5] = rd->origin[1] - vright[1] * scale + vup[1] * scale;
-                                       m.vertex[6] = rd->origin[2] - vright[2] * scale + vup[2] * scale;
-                                       m.vertex[8] = rd->origin[0] + vright[0] * scale + vup[0] * scale;
-                                       m.vertex[9] = rd->origin[1] + vright[1] * scale + vup[1] * scale;
-                                       m.vertex[10] = rd->origin[2] + vright[2] * scale + vup[2] * scale;
-                                       m.vertex[12] = rd->origin[0] + vright[0] * scale - vup[0] * scale;
-                                       m.vertex[13] = rd->origin[1] + vright[1] * scale - vup[1] * scale;
-                                       m.vertex[14] = rd->origin[2] + vright[2] * scale - vup[2] * scale;
-                                       R_Mesh_Render();
-                               }
+                               VectorSubtract(rd->origin, r_origin, diff);
+                               scale *= 1 - exp(fogdensity/DotProduct(diff,diff));
                        }
+                       varray_color[ 0] = varray_color[ 4] = varray_color[ 8] = varray_color[12] = rd->light[0] * scale;
+                       varray_color[ 1] = varray_color[ 5] = varray_color[ 9] = varray_color[13] = rd->light[1] * scale;
+                       varray_color[ 2] = varray_color[ 6] = varray_color[10] = varray_color[14] = rd->light[2] * scale;
+                       varray_color[ 3] = varray_color[ 7] = varray_color[11] = varray_color[15] = 1;
+                       varray_texcoord[0][0] = 0;
+                       varray_texcoord[0][1] = 0;
+                       varray_texcoord[0][2] = 0;
+                       varray_texcoord[0][3] = 1;
+                       varray_texcoord[0][4] = 1;
+                       varray_texcoord[0][5] = 1;
+                       varray_texcoord[0][6] = 1;
+                       varray_texcoord[0][7] = 0;
+                       scale = rd->cullradius * 0.25f;
+                       if (gl_flashblend.integer)
+                               scale *= 2.0f;
+                       varray_vertex[0] = rd->origin[0] - vright[0] * scale - vup[0] * scale;
+                       varray_vertex[1] = rd->origin[1] - vright[1] * scale - vup[1] * scale;
+                       varray_vertex[2] = rd->origin[2] - vright[2] * scale - vup[2] * scale;
+                       varray_vertex[4] = rd->origin[0] - vright[0] * scale + vup[0] * scale;
+                       varray_vertex[5] = rd->origin[1] - vright[1] * scale + vup[1] * scale;
+                       varray_vertex[6] = rd->origin[2] - vright[2] * scale + vup[2] * scale;
+                       varray_vertex[8] = rd->origin[0] + vright[0] * scale + vup[0] * scale;
+                       varray_vertex[9] = rd->origin[1] + vright[1] * scale + vup[1] * scale;
+                       varray_vertex[10] = rd->origin[2] + vright[2] * scale + vup[2] * scale;
+                       varray_vertex[12] = rd->origin[0] + vright[0] * scale - vup[0] * scale;
+                       varray_vertex[13] = rd->origin[1] + vright[1] * scale - vup[1] * scale;
+                       varray_vertex[14] = rd->origin[2] + vright[2] * scale - vup[2] * scale;
+                       R_Mesh_Draw(4, 2, polygonelements);
                }
        }
 }
@@ -225,11 +212,12 @@ DYNAMIC LIGHTS
 R_MarkLights
 =============
 */
+extern int r_pvsframecount;
 static void R_OldMarkLights (entity_render_t *ent, vec3_t lightorigin, rdlight_t *rd, int bit, int bitindex, mnode_t *node)
 {
        float ndist, maxdist;
        msurface_t *surf;
-       int i;
+       int i, *surfacepvsframes;
        int d, impacts, impactt;
        float dist, dist2, impact[3];
 
@@ -239,6 +227,7 @@ static void R_OldMarkLights (entity_render_t *ent, vec3_t lightorigin, rdlight_t
        // for comparisons to minimum acceptable light
        maxdist = rd->cullradius2;
 
+       surfacepvsframes = ent->model->surfacepvsframes;
 loc0:
        if (node->contents < 0)
                return;
@@ -260,7 +249,7 @@ loc0:
        surf = ent->model->surfaces + node->firstsurface;
        for (i = 0;i < node->numsurfaces;i++, surf++)
        {
-               if (surf->visframe != r_framecount)
+               if (surfacepvsframes[surf->number] != r_pvsframecount)
                        continue;
                dist = ndist;
                if (surf->flags & SURF_PLANEBACK)
@@ -335,8 +324,8 @@ static void R_VisMarkLights (entity_render_t *ent, rdlight_t *rd, int bit, int b
        mleaf_t *pvsleaf;
        vec3_t lightorigin;
        model_t *model;
-       int i, k, m, c, leafnum;
-       msurface_t *surf, **mark;
+       int i, k, m, c, leafnum, *surfacepvsframes, *mark;
+       msurface_t *surf;
        mleaf_t *leaf;
        qbyte *in;
        int row;
@@ -369,6 +358,7 @@ static void R_VisMarkLights (entity_render_t *ent, rdlight_t *rd, int bit, int b
        maxdist = rd->cullradius2;
 
        row = (model->numleafs+7)>>3;
+       surfacepvsframes = model->surfacepvsframes;
 
        k = 0;
        while (k < row)
@@ -394,12 +384,12 @@ static void R_VisMarkLights (entity_render_t *ent, rdlight_t *rd, int bit, int b
                                                mark = leaf->firstmarksurface;
                                                do
                                                {
-                                                       surf = *mark++;
+                                                       surf = model->surfaces + *mark++;
                                                        // if not visible in current frame, or already marked because it was in another leaf we passed, skip
                                                        if (surf->lightframe == lightframe)
                                                                continue;
                                                        surf->lightframe = lightframe;
-                                                       if (surf->visframe != r_framecount)
+                                                       if (surfacepvsframes[surf->number] != r_pvsframecount)
                                                                continue;
                                                        dist = PlaneDiff(lightorigin, surf->plane);
                                                        if (surf->flags & SURF_PLANEBACK)