if (cl_dlights[i].die < cl.time || !cl_dlights[i].radius)
continue;
VectorSubtract (center, cl_dlights[i].origin, dist);
- if ((t2 = DotProduct(dist,dist)) + 64.0f < (t1 = cl_dlights[i].radius*cl_dlights[i].radius))
+ if ((t2 = DotProduct(dist,dist) + 16.0f) + 64.0f < (t1 = cl_dlights[i].radius*cl_dlights[i].radius))
{
VectorCopy(cl_dlights[i].origin, nearlight[nearlights].origin);
nearlight[nearlights].color[0] = cl_dlights[i].color[0] * cl_dlights[i].radius * cl_dlights[i].radius * 0.5f;