for (x = 0;x < 32;x++)
{
dx = (x - 15.5f) * (1.0f / 16.0f);
- a = ((1.0f / (dx * dx + dy * dy + 0.2f)) - (1.0f / (1.0f + 0.2))) * 8.0f / (1.0f / (1.0f + 0.2));
+ a = ((1.0f / (dx * dx + dy * dy + 0.2f)) - (1.0f / (1.0f + 0.2))) * 64.0f / (1.0f / (1.0f + 0.2));
a = bound(0, a, 255);
pixels[y][x][0] = 255;
pixels[y][x][1] = 255;
pixels[y][x][2] = 255;
pixels[y][x][3] = a;
- /*
- // for testing the size of the corona textures
- if (a == 0)
- {
- pixels[y][x][0] = 255;
- pixels[y][x][1] = 0;
- pixels[y][x][2] = 0;
- pixels[y][x][3] = 255;
- }
- */
}
}
lightcorona = R_LoadTexture (lighttexturepool, "lightcorona", 32, 32, &pixels[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE | TEXF_ALPHA);
{
// trace to a point just barely closer to the eye
VectorSubtract(rd->origin, vpn, diff);
- if (TraceLine(r_origin, diff, NULL, NULL, 0) == 1)
+ if (TraceLine(r_origin, diff, NULL, NULL, 0, true) == 1)
{
- scale = 1.0f / 65536.0f;//64.0f / (dist * dist + 1024.0f);
+ scale = 1.0f / 262144.0f;
+ //scale = 64.0f / (DotProduct(diff,diff) + 1024.0f);
m.cr = rd->light[0] * scale;
m.cg = rd->light[1] * scale;
m.cb = rd->light[2] * scale;
VectorSubtract(rd->origin, r_origin, diff);
m.ca *= 1 - exp(fogdensity/DotProduct(diff,diff));
}
- // make it larger in the distance to keep a consistent size
- //scale = 0.4f * dist;
- scale = 256.0f;
+ scale = rd->cullradius * 0.25f;
tvxyz[0][0] = rd->origin[0] - vright[0] * scale - vup[0] * scale;
tvxyz[0][1] = rd->origin[1] - vright[1] * scale - vup[1] * scale;
tvxyz[0][2] = rd->origin[2] - vright[2] * scale - vup[2] * scale;
tvxyz[3][0] = rd->origin[0] + vright[0] * scale - vup[0] * scale;
tvxyz[3][1] = rd->origin[1] + vright[1] * scale - vup[1] * scale;
tvxyz[3][2] = rd->origin[2] + vright[2] * scale - vup[2] * scale;
- R_Mesh_DrawDecal(&m);
+ R_Mesh_Draw(&m);
}
}
}
}
// mark the polygons
- surf = cl.worldmodel->surfaces + node->firstsurface;
+ surf = currentrenderentity->model->surfaces + node->firstsurface;
for (i=0 ; i<node->numsurfaces ; i++, surf++)
{
int d, impacts, impactt;