+ }
+}
+
+
+void R_BuildLightList(void)
+{
+ int i;
+ dlight_t *cd;
+ rdlight_t *rd;
+
+ r_numdlights = 0;
+ c_dlights = 0;
+
+ if (!r_dynamic.integer || !cl_dlights)
+ return;
+
+ for (i = 0;i < MAX_DLIGHTS;i++)
+ {
+ cd = cl_dlights + i;
+ if (cd->radius <= 0)
+ continue;
+ rd = &r_dlight[r_numdlights++];
+ VectorCopy(cd->origin, rd->origin);
+ VectorScale(cd->color, cd->radius * 64.0f, rd->light);
+ rd->cullradius2 = DotProduct(rd->light, rd->light) * (0.25f / (64.0f * 64.0f)) + 4096.0f;
+ // clamp radius to avoid overflowing division table in lightmap code
+ if (rd->cullradius2 > (2048.0f * 2048.0f))
+ rd->cullradius2 = (2048.0f * 2048.0f);
+ rd->cullradius = sqrt(rd->cullradius2);
+ rd->subtract = 1.0f / rd->cullradius2;
+ rd->ent = cd->ent;
+ c_dlights++; // count every dlight in use
+ }
+}
+
+void R_DrawCoronas(void)
+{
+ int i;
+ float cscale, scale, viewdist, dist;
+ rdlight_t *rd;
+ if (!r_coronas.integer)
+ return;
+ R_Mesh_Matrix(&r_identitymatrix);
+ viewdist = DotProduct(r_origin, vpn);
+ for (i = 0;i < r_numdlights;i++)
+ {
+ rd = r_dlight + i;
+ dist = (DotProduct(rd->origin, vpn) - viewdist);
+ if (dist >= 24.0f && CL_TraceLine(rd->origin, r_origin, NULL, NULL, true, NULL, SUPERCONTENTS_SOLID) == 1)
+ {
+ cscale = (1.0f / 131072.0f);
+ scale = rd->cullradius * 0.25f;
+ if (gl_flashblend.integer)
+ {
+ cscale *= 4.0f;
+ scale *= 2.0f;
+ }
+ R_DrawSprite(GL_ONE, GL_ONE, lightcorona, true, rd->origin, vright, vup, scale, -scale, -scale, scale, rd->light[0] * cscale, rd->light[1] * cscale, rd->light[2] * cscale, 1);
+ }
+ }