]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_light.c
engine mostly converted to use R_MeshQueue functions instead of true transparent...
[xonotic/darkplaces.git] / r_light.c
index 5f9ef7f8f4c871c67e6c9cd47a87832e8bd9055f..f801562fb758ca66b34a6f2cb198e5349ed06635 100644 (file)
--- a/r_light.c
+++ b/r_light.c
@@ -45,13 +45,13 @@ void r_light_start(void)
                        dx = (x - 15.5f) * (1.0f / 16.0f);
                        a = ((1.0f / (dx * dx + dy * dy + 0.2f)) - (1.0f / (1.0f + 0.2))) * 32.0f / (1.0f / (1.0f + 0.2));
                        a = bound(0, a, 255);
-                       pixels[y][x][0] = 255;
-                       pixels[y][x][1] = 255;
-                       pixels[y][x][2] = 255;
-                       pixels[y][x][3] = a;
+                       pixels[y][x][0] = a;
+                       pixels[y][x][1] = a;
+                       pixels[y][x][2] = a;
+                       pixels[y][x][3] = 255;
                }
        }
-       lightcorona = R_LoadTexture (lighttexturepool, "lightcorona", 32, 32, &pixels[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE | TEXF_ALPHA);
+       lightcorona = R_LoadTexture (lighttexturepool, "lightcorona", 32, 32, &pixels[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE);
 }
 
 void r_light_shutdown(void)
@@ -131,35 +131,20 @@ void R_BuildLightList(void)
        }
 }
 
-static int coronapolyindex[6] = {0, 1, 2, 0, 2, 3};
-
 void R_DrawCoronas(void)
 {
        int i;
-       rmeshinfo_t m;
-       float tvxyz[4][4], tvst[4][2], scale, viewdist, diff[3], dist;
+       rmeshbufferinfo_t m;
+       float scale, viewdist, diff[3], dist;
        rdlight_t *rd;
        memset(&m, 0, sizeof(m));
        m.transparent = false;
-       m.blendfunc1 = GL_SRC_ALPHA;
+       m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ONE;
        m.depthdisable = true; // magic
        m.numtriangles = 2;
        m.numverts = 4;
-       m.index = coronapolyindex;
-       m.vertex = &tvxyz[0][0];
-       m.vertexstep = sizeof(float[4]);
        m.tex[0] = R_GetTexture(lightcorona);
-       m.texcoords[0] = &tvst[0][0];
-       m.texcoordstep[0] = sizeof(float[2]);
-       tvst[0][0] = 0;
-       tvst[0][1] = 0;
-       tvst[1][0] = 0;
-       tvst[1][1] = 1;
-       tvst[2][0] = 1;
-       tvst[2][1] = 1;
-       tvst[3][0] = 1;
-       tvst[3][1] = 0;
        viewdist = DotProduct(r_origin, vpn);
        for (i = 0;i < r_numdlights;i++)
        {
@@ -169,32 +154,46 @@ void R_DrawCoronas(void)
                {
                        // trace to a point just barely closer to the eye
                        VectorSubtract(rd->origin, vpn, diff);
-                       if (CL_TraceLine(r_origin, diff, NULL, NULL, 0, true) == 1)
+                       if (CL_TraceLine(r_origin, diff, NULL, NULL, 0, true) == 1 && R_Mesh_Draw_GetBuffer(&m, false))
                        {
-                               scale = 1.0f / 131072.0f;
-                               m.cr = rd->light[0] * scale;
-                               m.cg = rd->light[1] * scale;
-                               m.cb = rd->light[2] * scale;
-                               m.ca = 1;
+                               scale = m.colorscale * (1.0f / 131072.0f);
                                if (fogenabled)
                                {
                                        VectorSubtract(rd->origin, r_origin, diff);
-                                       m.ca *= 1 - exp(fogdensity/DotProduct(diff,diff));
+                                       scale *= 1 - exp(fogdensity/DotProduct(diff,diff));
                                }
+                               m.index[0] = 0;
+                               m.index[1] = 1;
+                               m.index[2] = 2;
+                               m.index[3] = 0;
+                               m.index[4] = 2;
+                               m.index[5] = 3;
+                               m.color[0] = m.color[4] = m.color[8] = m.color[12] = rd->light[0] * scale;
+                               m.color[1] = m.color[5] = m.color[9] = m.color[13] = rd->light[1] * scale;
+                               m.color[2] = m.color[6] = m.color[10] = m.color[14] = rd->light[2] * scale;
+                               m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1;
+                               m.texcoords[0][0] = 0;
+                               m.texcoords[0][1] = 0;
+                               m.texcoords[0][2] = 0;
+                               m.texcoords[0][3] = 1;
+                               m.texcoords[0][4] = 1;
+                               m.texcoords[0][5] = 1;
+                               m.texcoords[0][6] = 1;
+                               m.texcoords[0][7] = 0;
                                scale = rd->cullradius * 0.25f;
-                               tvxyz[0][0] = rd->origin[0] - vright[0] * scale - vup[0] * scale;
-                               tvxyz[0][1] = rd->origin[1] - vright[1] * scale - vup[1] * scale;
-                               tvxyz[0][2] = rd->origin[2] - vright[2] * scale - vup[2] * scale;
-                               tvxyz[1][0] = rd->origin[0] - vright[0] * scale + vup[0] * scale;
-                               tvxyz[1][1] = rd->origin[1] - vright[1] * scale + vup[1] * scale;
-                               tvxyz[1][2] = rd->origin[2] - vright[2] * scale + vup[2] * scale;
-                               tvxyz[2][0] = rd->origin[0] + vright[0] * scale + vup[0] * scale;
-                               tvxyz[2][1] = rd->origin[1] + vright[1] * scale + vup[1] * scale;
-                               tvxyz[2][2] = rd->origin[2] + vright[2] * scale + vup[2] * scale;
-                               tvxyz[3][0] = rd->origin[0] + vright[0] * scale - vup[0] * scale;
-                               tvxyz[3][1] = rd->origin[1] + vright[1] * scale - vup[1] * scale;
-                               tvxyz[3][2] = rd->origin[2] + vright[2] * scale - vup[2] * scale;
-                               R_Mesh_Draw(&m);
+                               m.vertex[0] = rd->origin[0] - vright[0] * scale - vup[0] * scale;
+                               m.vertex[1] = rd->origin[1] - vright[1] * scale - vup[1] * scale;
+                               m.vertex[2] = rd->origin[2] - vright[2] * scale - vup[2] * scale;
+                               m.vertex[4] = rd->origin[0] - vright[0] * scale + vup[0] * scale;
+                               m.vertex[5] = rd->origin[1] - vright[1] * scale + vup[1] * scale;
+                               m.vertex[6] = rd->origin[2] - vright[2] * scale + vup[2] * scale;
+                               m.vertex[8] = rd->origin[0] + vright[0] * scale + vup[0] * scale;
+                               m.vertex[9] = rd->origin[1] + vright[1] * scale + vup[1] * scale;
+                               m.vertex[10] = rd->origin[2] + vright[2] * scale + vup[2] * scale;
+                               m.vertex[12] = rd->origin[0] + vright[0] * scale - vup[0] * scale;
+                               m.vertex[13] = rd->origin[1] + vright[1] * scale - vup[1] * scale;
+                               m.vertex[14] = rd->origin[2] + vright[2] * scale - vup[2] * scale;
+                               R_Mesh_Render();
                        }
                }
        }
@@ -213,7 +212,7 @@ DYNAMIC LIGHTS
 R_MarkLights
 =============
 */
-static void R_OldMarkLights (vec3_t lightorigin, rdlight_t *rd, int bit, int bitindex, mnode_t *node)
+static void R_OldMarkLights (entity_render_t *ent, vec3_t lightorigin, rdlight_t *rd, int bit, int bitindex, mnode_t *node)
 {
        float ndist, maxdist;
        msurface_t *surf;
@@ -256,7 +255,7 @@ loc0:
        }
 
 // mark the polygons
-       surf = currentrenderentity->model->surfaces + node->firstsurface;
+       surf = ent->model->surfaces + node->firstsurface;
        for (i=0 ; i<node->numsurfaces ; i++, surf++)
        {
                int d, impacts, impactt;
@@ -312,7 +311,7 @@ loc0:
        {
                if (node->children[1]->contents >= 0)
                {
-                       R_OldMarkLights (lightorigin, rd, bit, bitindex, node->children[0]);
+                       R_OldMarkLights (ent, lightorigin, rd, bit, bitindex, node->children[0]);
                        node = node->children[1];
                        goto loc0;
                }
@@ -330,7 +329,7 @@ loc0:
 }
 
 
-static void R_VisMarkLights (rdlight_t *rd, int bit, int bitindex)
+static void R_VisMarkLights (entity_render_t *ent, rdlight_t *rd, int bit, int bitindex)
 {
        static int lightframe = 0;
        mleaf_t *pvsleaf;
@@ -346,12 +345,12 @@ static void R_VisMarkLights (rdlight_t *rd, int bit, int bitindex)
        if (!r_dynamic.integer)
                return;
 
-       model = currentrenderentity->model;
+       model = ent->model;
        softwareuntransform(rd->origin, lightorigin);
 
        if (!r_vismarklights.integer)
        {
-               R_OldMarkLights(lightorigin, rd, bit, bitindex, model->nodes + model->hulls[0].firstclipnode);
+               R_OldMarkLights(ent, lightorigin, rd, bit, bitindex, model->nodes + model->hulls[0].firstclipnode);
                return;
        }
 
@@ -359,7 +358,7 @@ static void R_VisMarkLights (rdlight_t *rd, int bit, int bitindex)
        if (pvsleaf == NULL)
        {
                Con_Printf("R_VisMarkLights: NULL leaf??\n");
-               R_OldMarkLights(lightorigin, rd, bit, bitindex, model->nodes + model->hulls[0].firstclipnode);
+               R_OldMarkLights(ent, lightorigin, rd, bit, bitindex, model->nodes + model->hulls[0].firstclipnode);
                return;
        }
 
@@ -367,7 +366,7 @@ static void R_VisMarkLights (rdlight_t *rd, int bit, int bitindex)
        if (!in)
        {
                // no vis info, so make all visible
-               R_OldMarkLights(lightorigin, rd, bit, bitindex, model->nodes + model->hulls[0].firstclipnode);
+               R_OldMarkLights(ent, lightorigin, rd, bit, bitindex, model->nodes + model->hulls[0].firstclipnode);
                return;
        }
 
@@ -477,11 +476,11 @@ static void R_VisMarkLights (rdlight_t *rd, int bit, int bitindex)
        }
 }
 
-void R_MarkLights(void)
+void R_MarkLights(entity_render_t *ent)
 {
        int i;
        for (i = 0;i < r_numdlights;i++)
-               R_VisMarkLights (r_dlight + i, 1 << (i & 31), i >> 5);
+               R_VisMarkLights (ent, r_dlight + i, 1 << (i & 31), i >> 5);
 }
 
 /*
@@ -694,7 +693,7 @@ void R_CompleteLightPoint (vec3_t color, vec3_t p, int dynamic, mleaf_t *leaf)
        }
 }
 
-void R_ModelLightPoint (vec3_t color, vec3_t p, int *dlightbits)
+void R_ModelLightPoint (entity_render_t *ent, vec3_t color, vec3_t p, int *dlightbits)
 {
        mleaf_t *leaf;
        leaf = Mod_PointInLeaf(p, cl.worldmodel);
@@ -705,7 +704,7 @@ void R_ModelLightPoint (vec3_t color, vec3_t p, int *dlightbits)
                return;
        }
 
-       if (r_fullbright.integer || !cl.worldmodel->lightdata || currentrenderentity->effects & EF_FULLBRIGHT)
+       if (r_fullbright.integer || !cl.worldmodel->lightdata || ent->effects & EF_FULLBRIGHT)
        {
                color[0] = color[1] = color[2] = 2;
                dlightbits[0] = dlightbits[1] = dlightbits[2] = dlightbits[3] = dlightbits[4] = dlightbits[5] = dlightbits[6] = dlightbits[7] = 0;
@@ -731,7 +730,7 @@ void R_ModelLightPoint (vec3_t color, vec3_t p, int *dlightbits)
                dlightbits[0] = dlightbits[1] = dlightbits[2] = dlightbits[3] = dlightbits[4] = dlightbits[5] = dlightbits[6] = dlightbits[7] = 0;
 }
 
-void R_LightModel(int numverts, float colorr, float colorg, float colorb, int worldcoords)
+void R_LightModel(entity_render_t *ent, int numverts, float colorr, float colorg, float colorb, int worldcoords)
 {
        int i, j, nearlights = 0, maxnearlights = r_modellights.integer;
        float color[3], basecolor[3], v[3], t, *av, *avn, *avc, a, f, dist2, mscale, dot, stylescale, intensity, ambientcolor[3];
@@ -752,30 +751,30 @@ void R_LightModel(int numverts, float colorr, float colorg, float colorb, int wo
        int modeldlightbits[8];
        mlight_t *sl;
        rdlight_t *rd;
-       a = currentrenderentity->alpha;
+       a = ent->alpha;
        // scale of the model's coordinate space, to alter light attenuation to match
        // make the mscale squared so it can scale the squared distance results
-       mscale = currentrenderentity->scale * currentrenderentity->scale;
-       if ((maxnearlights != 0) && !r_fullbright.integer && !(currentrenderentity->effects & EF_FULLBRIGHT))
+       mscale = ent->scale * ent->scale;
+       if ((maxnearlights != 0) && !r_fullbright.integer && !(ent->effects & EF_FULLBRIGHT))
        {
-               R_ModelLightPoint(basecolor, currentrenderentity->origin, modeldlightbits);
+               R_ModelLightPoint(ent, basecolor, ent->origin, modeldlightbits);
 
                nl = &nearlight[0];
-               VectorSubtract(currentrenderentity->origin, currentrenderentity->entlightsorigin, v);
-               if ((realtime > currentrenderentity->entlightstime && DotProduct(v,v) >= 1.0f))
+               VectorSubtract(ent->origin, ent->entlightsorigin, v);
+               if ((realtime > ent->entlightstime && DotProduct(v,v) >= 1.0f))
                {
-                       currentrenderentity->numentlights = 0;
-                       currentrenderentity->entlightstime = realtime + 0.2;
-                       VectorCopy(currentrenderentity->origin, currentrenderentity->entlightsorigin);
-                       for (i = 0, sl = cl.worldmodel->lights;i < cl.worldmodel->numlights && currentrenderentity->numentlights < MAXENTLIGHTS;i++, sl++)
-                               if (CL_TraceLine(currentrenderentity->origin, sl->origin, NULL, NULL, 0, false) == 1)
-                                       currentrenderentity->entlights[currentrenderentity->numentlights++] = i;
+                       ent->numentlights = 0;
+                       ent->entlightstime = realtime + 0.2;
+                       VectorCopy(ent->origin, ent->entlightsorigin);
+                       for (i = 0, sl = cl.worldmodel->lights;i < cl.worldmodel->numlights && ent->numentlights < MAXENTLIGHTS;i++, sl++)
+                               if (CL_TraceLine(ent->origin, sl->origin, NULL, NULL, 0, false) == 1)
+                                       ent->entlights[ent->numentlights++] = i;
                }
-               for (i = 0;i < currentrenderentity->numentlights;i++)
+               for (i = 0;i < ent->numentlights;i++)
                {
-                       sl = cl.worldmodel->lights + currentrenderentity->entlights[i];
+                       sl = cl.worldmodel->lights + ent->entlights[i];
                        stylescale = d_lightstylevalue[sl->style] * (1.0f / 65536.0f);
-                       VectorSubtract (currentrenderentity->origin, sl->origin, v);
+                       VectorSubtract (ent->origin, sl->origin, v);
                        f = ((1.0f / (DotProduct(v, v) * sl->falloff + sl->distbias)) - sl->subtract) * stylescale;
                        VectorScale(sl->light, f, ambientcolor);
                        intensity = DotProduct(ambientcolor, ambientcolor);
@@ -826,7 +825,7 @@ void R_LightModel(int numverts, float colorr, float colorg, float colorb, int wo
                        if (!(modeldlightbits[i >> 5] & (1 << (i & 31))))
                                continue;
                        rd = r_dlight + i;
-                       VectorSubtract (currentrenderentity->origin, rd->origin, v);
+                       VectorSubtract (ent->origin, rd->origin, v);
                        f = ((1.0f / (DotProduct(v, v) + LIGHTOFFSET)) - rd->subtract);
                        VectorScale(rd->light, f, ambientcolor);
                        intensity = DotProduct(ambientcolor, ambientcolor);
@@ -875,7 +874,7 @@ void R_LightModel(int numverts, float colorr, float colorg, float colorb, int wo
        }
        else
        {
-               R_CompleteLightPoint (basecolor, currentrenderentity->origin, true, NULL);
+               R_CompleteLightPoint (basecolor, ent->origin, true, NULL);
        }
        basecolor[0] *= colorr;
        basecolor[1] *= colorg;