Lots of speedups and cleanups in client code, dynamically allocated cl_entities ...
[xonotic/darkplaces.git] / r_light.h
index cdbde02..1c28cb7 100644 (file)
--- a/r_light.h
+++ b/r_light.h
@@ -9,7 +9,7 @@ typedef struct
        vec3_t light; // the brightness of the light
        vec_t cullradius; // only for culling comparisons
        vec_t lightsubtract; // to avoid sudden brightness change at cullradius, subtract this
-       entity_render_t *ent; // owner of this light
+//     entity_render_t *ent; // owner of this light
 }
 rdlight_t;