} dlight_t;
// LordHavoc: this affects the lighting scale of the whole game
-#define LIGHTOFFSET 16384.0f
-#define LIGHTSCALE 4.0f
+#define LIGHTOFFSET 4096.0f
+
+extern void R_CompleteLightPoint (vec3_t color, vec3_t p);
+extern void R_DynamicLightPoint(vec3_t color, vec3_t org, int *dlightbits);
+extern void R_DynamicLightPointNoMask(vec3_t color, vec3_t org);
+extern void R_LightPoint (vec3_t color, vec3_t p);