extern dlight_t r_dlight[MAX_DLIGHTS];
void R_UpdateLights(void);
+#ifdef LHREMOVESOON
void R_MarkLights(entity_render_t *ent);
+#endif
void R_DrawCoronas(void);
void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const vec3_t p, int dynamic, const mleaf_t *leaf);
int R_LightModel(float *ambient4f, float *diffusecolor, float *diffusenormal, const entity_render_t *ent, float colorr, float colorg, float colorb, float colora, int worldcoords);