+#define LIGHTOFFSET 4096.0f
+
+extern void R_CompleteLightPoint (vec3_t color, vec3_t p, int dynamic);
+extern void R_DynamicLightPoint(vec3_t color, vec3_t org, int *dlightbits);
+extern void R_DynamicLightPointNoMask(vec3_t color, vec3_t org);
+extern void R_LightPoint (vec3_t color, vec3_t p);