]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_light.h
added GLSL shader path for normal rendering stage, reworked a lot of things to do...
[xonotic/darkplaces.git] / r_light.h
index 9a264c9428fba804966c0eb7b5ac1e226531ed12..7af2aadc58d82251189657ae8f52a8e98f3f42e8 100644 (file)
--- a/r_light.h
+++ b/r_light.h
@@ -1,21 +1,9 @@
 
-typedef struct
-{
-       vec3_t origin;
-       vec_t cullradius2; // only for culling comparisons, squared version
-       vec3_t light; // the brightness of the light
-       vec_t cullradius; // only for culling comparisons
-       vec_t lightsubtract; // to avoid sudden brightness change at cullradius, subtract this
-       entity_render_t *ent; // owner of this light
-}
-rdlight_t;
+#ifndef R_LIGHT_H
+#define R_LIGHT_H
 
-extern int r_numdlights;
-extern rdlight_t r_dlight[MAX_DLIGHTS];
-
-void R_BuildLightList(void);
-void R_AnimateLight(void);
-void R_MarkLights(void);
 void R_DrawCoronas(void);
-void R_CompleteLightPoint(vec3_t color, vec3_t p, int dynamic, mleaf_t *leaf);
-void R_LightModel(int numverts);
+void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const vec3_t p, int dynamic);
+
+#endif
+