-typedef struct
-{
- vec3_t origin;
- vec_t cullradius2; // only for culling comparisons, squared version
- vec3_t light; // the brightness of the light
- vec_t cullradius; // only for culling comparisons
- vec_t lightsubtract; // to avoid sudden brightness change at cullradius, subtract this
- entity_render_t *ent; // owner of this light
-}
-rdlight_t;