#ifndef R_LIGHT_H
#define R_LIGHT_H
-extern int r_numdlights;
-extern dlight_t r_dlight[MAX_DLIGHTS];
-
-void R_UpdateLights(void);
void R_DrawCoronas(void);
void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const vec3_t p, int dynamic);
int R_LightModel(float *ambient4f, float *diffusecolor, float *diffusenormal, const entity_render_t *ent, float colorr, float colorg, float colorb, float colora, int worldcoords);