+void R_BuildLightList(void);
+void R_AnimateLight(void);
+void R_MarkLights(entity_render_t *ent);
+void R_DrawCoronas(void);
+void R_CompleteLightPoint(vec3_t color, const vec3_t p, int dynamic, const mleaf_t *leaf);
+void R_LightModel(const entity_render_t *ent, int numverts, float *vertices, float *normals, float *colors, float colorr, float colorg, float colorb, int worldcoords);
+void R_UpdateEntLights(entity_render_t *ent);