void R_DrawLightningBeam_TransparentCallback(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight)
{
- const beam_t *b = cl_beams + surfacenumber;
+ const beam_t *b = cl.beams + surfacenumber;
rmeshstate_t m;
vec3_t beamdir, right, up, offset;
float length, t1, t2;
return;
beamrepeatscale = 1.0f / r_lightningbeam_repeatdistance.value;
- for (i = 0, b = cl_beams;i < cl_activebeams;i++, b++)
+ for (i = 0, b = cl.beams;i < cl.num_beams;i++, b++)
{
if (b->model && b->endtime >= r_refdef.time && b->lightning)
{