]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_lightning.c
made particle PVS culling only take the origin into account; that way, it actually...
[xonotic/darkplaces.git] / r_lightning.c
index 4438ba77c1aecb97c99476b372c451834cf531c2..ee4cee39da77fe8bcfad2a46386d1d0c8989cfda 100644 (file)
@@ -14,7 +14,7 @@ rtexture_t *r_lightningbeamtexture;
 rtexture_t *r_lightningbeamqmbtexture;
 rtexturepool_t *r_lightningbeamtexturepool;
 
-int r_lightningbeamelements[18] = {0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11};
+unsigned short r_lightningbeamelements[18] = {0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11};
 
 void r_lightningbeams_start(void)
 {
@@ -25,7 +25,7 @@ void r_lightningbeams_start(void)
 
 void r_lightningbeams_setupqmbtexture(void)
 {
-       r_lightningbeamqmbtexture = loadtextureimage(r_lightningbeamtexturepool, "textures/particles/lightning.pcx", 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE, false);
+       r_lightningbeamqmbtexture = loadtextureimage(r_lightningbeamtexturepool, "textures/particles/lightning.pcx", false, TEXF_ALPHA | TEXF_PRECACHE, false);
        if (r_lightningbeamqmbtexture == NULL)
                Cvar_SetValueQuick(&r_lightningbeam_qmbtexture, false);
 }
@@ -51,63 +51,63 @@ void r_lightningbeams_setuptexture(void)
 
        for (imagenumber = 0, maxpathstrength = 0.0339476;maxpathstrength < 0.5;imagenumber++, maxpathstrength += 0.01)
        {
-       for (i = 0;i < PATHPOINTS;i++)
-       {
-               path[i].x = lhrandom(0, 1);
-               path[i].y = lhrandom(0.2, 0.8);
-               path[i].strength = lhrandom(0, 1);
-       }
-       for (i = 0;i < PATHPOINTS;i++)
-       {
-               for (j = i + 1;j < PATHPOINTS;j++)
+               for (i = 0;i < PATHPOINTS;i++)
                {
-                       if (path[j].x < path[i].x)
+                       path[i].x = lhrandom(0, 1);
+                       path[i].y = lhrandom(0.2, 0.8);
+                       path[i].strength = lhrandom(0, 1);
+               }
+               for (i = 0;i < PATHPOINTS;i++)
+               {
+                       for (j = i + 1;j < PATHPOINTS;j++)
                        {
-                               temppath = path[j];
-                               path[j] = path[i];
-                               path[i] = temppath;
+                               if (path[j].x < path[i].x)
+                               {
+                                       temppath = path[j];
+                                       path[j] = path[i];
+                                       path[i] = temppath;
+                               }
                        }
                }
-       }
-       particlex = path[0].x;
-       particley = path[0].y;
-       particlexv = lhrandom(0, 0.02);
-       particlexv = lhrandom(-0.02, 0.02);
-       memset(image, 0, BEAMWIDTH * BEAMHEIGHT * sizeof(int));
-       for (i = 0;i < 65536;i++)
-       {
-               for (nearestpathindex = 0;nearestpathindex < PATHPOINTS;nearestpathindex++)
-                       if (path[nearestpathindex].x > particlex)
-                               break;
-               nearestpathindex %= PATHPOINTS;
-               dx = path[nearestpathindex].x + lhrandom(-0.01, 0.01);dx = bound(0, dx, 1) - particlex;if (dx < 0) dx += 1;
-               dy = path[nearestpathindex].y + lhrandom(-0.01, 0.01);dy = bound(0, dy, 1) - particley;
-               s = path[nearestpathindex].strength / sqrt(dx*dx+dy*dy);
-               particlexv = particlexv /* (1 - lhrandom(0.08, 0.12))*/ + dx * s;
-               particleyv = particleyv /* (1 - lhrandom(0.08, 0.12))*/ + dy * s;
-               particlex += particlexv * maxpathstrength;particlex -= (int) particlex;
-               particley += particleyv * maxpathstrength;particley = bound(0, particley, 1);
-               px = particlex * BEAMWIDTH;
-               py = particley * BEAMHEIGHT;
-               if (px >= 0 && py >= 0 && px < BEAMWIDTH && py < BEAMHEIGHT)
-                       image[py*BEAMWIDTH+px] += 16;
-       }
+               particlex = path[0].x;
+               particley = path[0].y;
+               particlexv = lhrandom(0, 0.02);
+               particlexv = lhrandom(-0.02, 0.02);
+               memset(image, 0, BEAMWIDTH * BEAMHEIGHT * sizeof(int));
+               for (i = 0;i < 65536;i++)
+               {
+                       for (nearestpathindex = 0;nearestpathindex < PATHPOINTS;nearestpathindex++)
+                               if (path[nearestpathindex].x > particlex)
+                                       break;
+                       nearestpathindex %= PATHPOINTS;
+                       dx = path[nearestpathindex].x + lhrandom(-0.01, 0.01);dx = bound(0, dx, 1) - particlex;if (dx < 0) dx += 1;
+                       dy = path[nearestpathindex].y + lhrandom(-0.01, 0.01);dy = bound(0, dy, 1) - particley;
+                       s = path[nearestpathindex].strength / sqrt(dx*dx+dy*dy);
+                       particlexv = particlexv /* (1 - lhrandom(0.08, 0.12))*/ + dx * s;
+                       particleyv = particleyv /* (1 - lhrandom(0.08, 0.12))*/ + dy * s;
+                       particlex += particlexv * maxpathstrength;particlex -= (int) particlex;
+                       particley += particleyv * maxpathstrength;particley = bound(0, particley, 1);
+                       px = particlex * BEAMWIDTH;
+                       py = particley * BEAMHEIGHT;
+                       if (px >= 0 && py >= 0 && px < BEAMWIDTH && py < BEAMHEIGHT)
+                               image[py*BEAMWIDTH+px] += 16;
+               }
 
-       for (py = 0;py < BEAMHEIGHT;py++)
-       {
-               for (px = 0;px < BEAMWIDTH;px++)
+               for (py = 0;py < BEAMHEIGHT;py++)
                {
-                       pixels[(py*BEAMWIDTH+px)*4+0] = bound(0, image[py*BEAMWIDTH+px] * 1.0f, 255.0f);
-                       pixels[(py*BEAMWIDTH+px)*4+1] = bound(0, image[py*BEAMWIDTH+px] * 1.0f, 255.0f);
-                       pixels[(py*BEAMWIDTH+px)*4+2] = bound(0, image[py*BEAMWIDTH+px] * 1.0f, 255.0f);
-                       pixels[(py*BEAMWIDTH+px)*4+3] = 255;
+                       for (px = 0;px < BEAMWIDTH;px++)
+                       {
+                               pixels[(py*BEAMWIDTH+px)*4+2] = bound(0, image[py*BEAMWIDTH+px] * 1.0f, 255.0f);
+                               pixels[(py*BEAMWIDTH+px)*4+1] = bound(0, image[py*BEAMWIDTH+px] * 1.0f, 255.0f);
+                               pixels[(py*BEAMWIDTH+px)*4+0] = bound(0, image[py*BEAMWIDTH+px] * 1.0f, 255.0f);
+                               pixels[(py*BEAMWIDTH+px)*4+3] = 255;
+                       }
                }
-       }
 
-       Image_WriteTGARGBA(va("lightningbeam%i.tga", imagenumber), BEAMWIDTH, BEAMHEIGHT, pixels);
+               Image_WriteTGABGRA(va("lightningbeam%i.tga", imagenumber), BEAMWIDTH, BEAMHEIGHT, pixels);
        }
 
-       r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, pixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+       r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, pixels, TEXTYPE_BGRA, TEXF_PRECACHE, NULL);
 
        Mem_Free(pixels);
        Mem_Free(image);
@@ -138,14 +138,14 @@ void r_lightningbeams_setuptexture(void)
                        r = intensity * 1.0f;
                        g = intensity * 1.0f;
                        b = intensity * 1.0f;
-                       data[(y * BEAMWIDTH + x) * 4 + 0] = (unsigned char)(bound(0, r, 1) * 255.0f);
+                       data[(y * BEAMWIDTH + x) * 4 + 2] = (unsigned char)(bound(0, r, 1) * 255.0f);
                        data[(y * BEAMWIDTH + x) * 4 + 1] = (unsigned char)(bound(0, g, 1) * 255.0f);
-                       data[(y * BEAMWIDTH + x) * 4 + 2] = (unsigned char)(bound(0, b, 1) * 255.0f);
+                       data[(y * BEAMWIDTH + x) * 4 + 0] = (unsigned char)(bound(0, b, 1) * 255.0f);
                        data[(y * BEAMWIDTH + x) * 4 + 3] = (unsigned char)255;
                }
        }
 
-       r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, data, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+       r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, data, TEXTYPE_BGRA, TEXF_PRECACHE, NULL);
        Mem_Free(noise1);
        Mem_Free(noise2);
        Mem_Free(data);
@@ -242,24 +242,25 @@ void R_DrawLightningBeam_TransparentCallback(const entity_render_t *ent, const r
        GL_DepthRange(0, 1);
        GL_PolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset);
        GL_DepthTest(true);
+       GL_CullFace(GL_NONE);
        if (r_lightningbeam_qmbtexture.integer && r_lightningbeamqmbtexture == NULL)
                r_lightningbeams_setupqmbtexture();
        if (!r_lightningbeam_qmbtexture.integer && r_lightningbeamtexture == NULL)
                r_lightningbeams_setuptexture();
 
        R_Mesh_VertexPointer(vertex3f, 0, 0);
-       // FIXME: fixed function path can't properly handle r_view.colorscale > 1
+       R_SetupGenericShader(true);
+       // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1
        if (r_refdef.fogenabled)
        {
                // per vertex colors if fog is used
                R_Mesh_ColorPointer(color4f, 0, 0);
-               R_FogLightningBeam_Vertex3f_Color4f(vertex3f, color4f, 12, r_lightningbeam_color_red.value * r_view.colorscale, r_lightningbeam_color_green.value * r_view.colorscale, r_lightningbeam_color_blue.value * r_view.colorscale, 1);
        }
        else
        {
                // solid color if fog is not used
                R_Mesh_ColorPointer(NULL, 0, 0);
-               GL_Color(r_lightningbeam_color_red.value * r_view.colorscale, r_lightningbeam_color_green.value * r_view.colorscale, r_lightningbeam_color_blue.value * r_view.colorscale, 1);
+               GL_Color(r_lightningbeam_color_red.value * r_refdef.view.colorscale, r_lightningbeam_color_green.value * r_refdef.view.colorscale, r_lightningbeam_color_blue.value * r_refdef.view.colorscale, 1);
        }
        memset(&m, 0, sizeof(m));
        if (r_lightningbeam_qmbtexture.integer)
@@ -289,7 +290,7 @@ void R_DrawLightningBeam_TransparentCallback(const entity_render_t *ent, const r
 
                // calculate up vector such that it points toward viewer, and rotates around the beamdir
                // get direction from start of beam to viewer
-               VectorSubtract(r_view.origin, start, up);
+               VectorSubtract(r_refdef.view.origin, start, up);
                // remove the portion of the vector that moves along the beam
                // (this leaves only a vector pointing directly away from the beam)
                t1 = -DotProduct(up, beamdir);
@@ -301,7 +302,7 @@ void R_DrawLightningBeam_TransparentCallback(const entity_render_t *ent, const r
                VectorNormalize(up);
 
                // calculate T coordinate scrolling (start and end texcoord along the beam)
-               t1 = r_refdef.time * -r_lightningbeam_scroll.value;// + beamrepeatscale * DotProduct(start, beamdir);
+               t1 = r_refdef.scene.time * -r_lightningbeam_scroll.value;// + beamrepeatscale * DotProduct(start, beamdir);
                t1 = t1 - (int) t1;
                t2 = t1 + beamrepeatscale * length;
 
@@ -338,7 +339,7 @@ void R_DrawLightningBeam_TransparentCallback(const entity_render_t *ent, const r
 
                // draw the 3 polygons as one batch of 6 triangles using the 12 vertices
                GL_LockArrays(0, 12);
-               R_Mesh_Draw(0, 12, 6, r_lightningbeamelements, 0, 0);
+               R_Mesh_Draw(0, 12, 0, 6, NULL, r_lightningbeamelements, 0, 0);
                GL_LockArrays(0, 0);
        }
 }
@@ -362,7 +363,7 @@ void R_DrawLightningBeams(void)
                        CL_Beam_CalculatePositions(b, start, end);
                        // calculate the nearest point on the line (beam) for depth sorting
                        VectorSubtract(end, start, dir);
-                       dist = (DotProduct(r_view.origin, dir) - DotProduct(start, dir)) / (DotProduct(end, dir) - DotProduct(start, dir));
+                       dist = (DotProduct(r_refdef.view.origin, dir) - DotProduct(start, dir)) / (DotProduct(end, dir) - DotProduct(start, dir));
                        dist = bound(0, dist, 1);
                        VectorLerp(start, dist, end, org);
                        // now we have the nearest point on the line, so sort with it