]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_lightning.c
fix typo in some powers of two
[xonotic/darkplaces.git] / r_lightning.c
index 0ee3f20f0f2d68a4e84299949d4cf197be62795d..fd2daa4a1dbada79c0960545685bec10b8df6918 100644 (file)
@@ -14,7 +14,7 @@ rtexture_t *r_lightningbeamtexture;
 rtexture_t *r_lightningbeamqmbtexture;
 rtexturepool_t *r_lightningbeamtexturepool;
 
-int r_lightningbeamelements[18] = {0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11};
+unsigned short r_lightningbeamelements[18] = {0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11};
 
 void r_lightningbeams_start(void)
 {
@@ -25,7 +25,7 @@ void r_lightningbeams_start(void)
 
 void r_lightningbeams_setupqmbtexture(void)
 {
-       r_lightningbeamqmbtexture = loadtextureimage(r_lightningbeamtexturepool, "textures/particles/lightning.pcx", false, TEXF_ALPHA | TEXF_PRECACHE, false);
+       r_lightningbeamqmbtexture = loadtextureimage(r_lightningbeamtexturepool, "textures/particles/lightning.pcx", false, TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, false);
        if (r_lightningbeamqmbtexture == NULL)
                Cvar_SetValueQuick(&r_lightningbeam_qmbtexture, false);
 }
@@ -92,7 +92,7 @@ void r_lightningbeams_setuptexture(void)
                        if (px >= 0 && py >= 0 && px < BEAMWIDTH && py < BEAMHEIGHT)
                                image[py*BEAMWIDTH+px] += 16;
                }
-       
+
                for (py = 0;py < BEAMHEIGHT;py++)
                {
                        for (px = 0;px < BEAMWIDTH;px++)
@@ -103,11 +103,11 @@ void r_lightningbeams_setuptexture(void)
                                pixels[(py*BEAMWIDTH+px)*4+3] = 255;
                        }
                }
-       
+
                Image_WriteTGABGRA(va("lightningbeam%i.tga", imagenumber), BEAMWIDTH, BEAMHEIGHT, pixels);
        }
 
-       r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, pixels, TEXTYPE_BGRA, TEXF_PRECACHE, NULL);
+       r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, pixels, TEXTYPE_BGRA, TEXF_PRECACHE | TEXF_FORCELINEAR, NULL);
 
        Mem_Free(pixels);
        Mem_Free(image);
@@ -145,7 +145,7 @@ void r_lightningbeams_setuptexture(void)
                }
        }
 
-       r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, data, TEXTYPE_BGRA, TEXF_PRECACHE, NULL);
+       r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, data, TEXTYPE_BGRA, TEXF_PRECACHE | TEXF_FORCELINEAR, NULL);
        Mem_Free(noise1);
        Mem_Free(noise2);
        Mem_Free(data);
@@ -242,12 +242,14 @@ void R_DrawLightningBeam_TransparentCallback(const entity_render_t *ent, const r
        GL_DepthRange(0, 1);
        GL_PolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset);
        GL_DepthTest(true);
+       GL_CullFace(GL_NONE);
        if (r_lightningbeam_qmbtexture.integer && r_lightningbeamqmbtexture == NULL)
                r_lightningbeams_setupqmbtexture();
        if (!r_lightningbeam_qmbtexture.integer && r_lightningbeamtexture == NULL)
                r_lightningbeams_setuptexture();
 
        R_Mesh_VertexPointer(vertex3f, 0, 0);
+       R_SetupGenericShader(true);
        // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1
        if (r_refdef.fogenabled)
        {
@@ -300,7 +302,7 @@ void R_DrawLightningBeam_TransparentCallback(const entity_render_t *ent, const r
                VectorNormalize(up);
 
                // calculate T coordinate scrolling (start and end texcoord along the beam)
-               t1 = r_refdef.time * -r_lightningbeam_scroll.value;// + beamrepeatscale * DotProduct(start, beamdir);
+               t1 = r_refdef.scene.time * -r_lightningbeam_scroll.value;// + beamrepeatscale * DotProduct(start, beamdir);
                t1 = t1 - (int) t1;
                t2 = t1 + beamrepeatscale * length;
 
@@ -337,7 +339,7 @@ void R_DrawLightningBeam_TransparentCallback(const entity_render_t *ent, const r
 
                // draw the 3 polygons as one batch of 6 triangles using the 12 vertices
                GL_LockArrays(0, 12);
-               R_Mesh_Draw(0, 12, 6, r_lightningbeamelements, 0, 0);
+               R_Mesh_Draw(0, 12, 0, 6, NULL, r_lightningbeamelements, 0, 0);
                GL_LockArrays(0, 0);
        }
 }