#include "quakedef.h"
+#define MAXRENDERMODULES 64
+
typedef struct rendermodule_s
{
int active; // set by start, cleared by shutdown
char *name;
void(*start)();
void(*shutdown)();
+ void(*newmap)();
}
rendermodule_t;
-rendermodule_t rendermodule[64];
+rendermodule_t rendermodule[MAXRENDERMODULES];
void R_Modules_Init()
{
int i;
- for (i = 0;i < 64;i++)
+ for (i = 0;i < MAXRENDERMODULES;i++)
rendermodule[i].name = NULL;
}
-void R_RegisterModule(char *name, void(*start)(), void(*shutdown)())
+void R_RegisterModule(char *name, void(*start)(), void(*shutdown)(), void(*newmap)())
{
int i;
- for (i = 0;i < 64;i++)
+ for (i = 0;i < MAXRENDERMODULES;i++)
{
if (rendermodule[i].name == NULL)
break;
if (!strcmp(name, rendermodule[i].name))
Sys_Error("R_RegisterModule: module \"%s\" registered twice\n", name);
}
- if (i >= 64)
- Sys_Error("R_RegisterModule: ran out of renderer module slots (64)\n");
+ if (i >= MAXRENDERMODULES)
+ Sys_Error("R_RegisterModule: ran out of renderer module slots (%i)\n", MAXRENDERMODULES);
rendermodule[i].active = 0;
rendermodule[i].name = name;
rendermodule[i].start = start;
rendermodule[i].shutdown = shutdown;
+ rendermodule[i].newmap = newmap;
}
-void R_StartModules ()
+void R_Modules_Start ()
{
int i;
- for (i = 0;i < 64;i++)
+ for (i = 0;i < MAXRENDERMODULES;i++)
{
if (rendermodule[i].name == NULL)
continue;
}
}
-void R_ShutdownModules ()
+void R_Modules_Shutdown ()
{
int i;
- for (i = 0;i < 64;i++)
+ for (i = 0;i < MAXRENDERMODULES;i++)
{
if (rendermodule[i].name == NULL)
continue;
}
}
-void R_Restart ()
+void R_Modules_Restart ()
+{
+ R_Modules_Shutdown();
+ R_Modules_Start();
+}
+
+void R_Modules_NewMap ()
{
- R_ShutdownModules();
- R_StartModules();
+ int i;
+ for (i = 0;i < MAXRENDERMODULES;i++)
+ {
+ if (rendermodule[i].name == NULL)
+ continue;
+ if (!rendermodule[i].active)
+ continue;
+ rendermodule[i].newmap();
+ }
}