]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_part.c
Small fixes to tab completion
[xonotic/darkplaces.git] / r_part.c
index 6abff27cd49ee2954c935faecbab0e204f7df7e8..6bb2dfbe195126a391d1f5d9959b152867af1cb4 100644 (file)
--- a/r_part.c
+++ b/r_part.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -23,65 +23,111 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #define MAX_PARTICLES                  16384   // default max # of particles at one time
 #define ABSOLUTE_MIN_PARTICLES 512             // no fewer than this no matter what's on the command line
 
-// LordHavoc: added dust, smoke, snow, bloodcloud, and many others
 typedef enum
 {
-       pt_static, pt_grav, pt_slowgrav, pt_blob, pt_blob2, pt_bulletsmoke, pt_smoke, pt_snow, pt_rain, pt_bloodcloud, pt_fallfadespark, pt_bubble, pt_fade, pt_smokecloud, pt_splash, pt_flame, pt_glow, pt_decal, pt_blood, pt_bloodsplatter
+       pt_static, pt_grav, pt_blob, pt_blob2, pt_bulletsmoke, pt_smoke, pt_snow, pt_rain, pt_spark, pt_bubble, pt_fade, pt_steam, pt_splash, pt_splashpuff, pt_flame, pt_blood, pt_oneframe, pt_lavasplash, pt_raindropsplash, pt_underwaterspark, pt_explosionsplash
 }
 ptype_t;
 
+typedef struct
+{
+       float s1, t1, s2, t2;
+}
+particletexture_t;
+
 typedef struct particle_s
 {
+       ptype_t         type;
        vec3_t          org;
-       float           color;
        vec3_t          vel;
+       particletexture_t       *tex;
        float           die;
-       ptype_t         type;
        float           scale;
-       rtexture_t      *tex;
-       byte            dynlight; // if set the particle will be dynamically lit (if r_dynamicparticles is on), used for smoke and blood
-       byte            rendermode; // a TPOLYTYPE_ value
-       byte            pad1;
-       byte            pad2;
        float           alpha; // 0-255
        float           time2; // used for various things (snow fluttering, for example)
-       float           bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical of bouncing particles)
+       float           bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
        vec3_t          oldorg;
        vec3_t          vel2; // used for snow fluttering (base velocity, wind for instance)
-       vec3_t          direction; // used by decals
+       float           friction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
+       float           pressure; // if non-zero, apply pressure to other particles
+       int                     dynlight; // if set the particle will be dynamically lit (if r_dynamicparticles is on), used for smoke and blood
+       int                     rendermode; // a TPOLYTYPE_ value
+       byte            color[4];
 }
 particle_t;
 
-float TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal);
-
-int            ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61};
-int            ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66};
-int            ramp3[8] = {0x6d, 0x6b, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01};
-
-rtexture_t *particletexture;
-rtexture_t *smokeparticletexture[8];
-rtexture_t *rainparticletexture;
-rtexture_t *bubbleparticletexture;
-
-particle_t     *particles;
-int                    r_numparticles;
-
-vec3_t                 r_pright, r_pup, r_ppn;
-
-int                    numparticles;
-particle_t     **freeparticles; // list used only in compacting particles array
-
-cvar_t r_particles = {"r_particles", "1"};
-cvar_t r_drawparticles = {"r_drawparticles", "1"};
-cvar_t r_dynamicparticles = {"r_dynamicparticles", "1", true};
-
-byte shadebubble(float dx, float dy, vec3_t light)
+static int particlepalette[256] =
+{
+       0x000000,0x0f0f0f,0x1f1f1f,0x2f2f2f,0x3f3f3f,0x4b4b4b,0x5b5b5b,0x6b6b6b,
+       0x7b7b7b,0x8b8b8b,0x9b9b9b,0xababab,0xbbbbbb,0xcbcbcb,0xdbdbdb,0xebebeb,
+       0x0f0b07,0x170f0b,0x1f170b,0x271b0f,0x2f2313,0x372b17,0x3f2f17,0x4b371b,
+       0x533b1b,0x5b431f,0x634b1f,0x6b531f,0x73571f,0x7b5f23,0x836723,0x8f6f23,
+       0x0b0b0f,0x13131b,0x1b1b27,0x272733,0x2f2f3f,0x37374b,0x3f3f57,0x474767,
+       0x4f4f73,0x5b5b7f,0x63638b,0x6b6b97,0x7373a3,0x7b7baf,0x8383bb,0x8b8bcb,
+       0x000000,0x070700,0x0b0b00,0x131300,0x1b1b00,0x232300,0x2b2b07,0x2f2f07,
+       0x373707,0x3f3f07,0x474707,0x4b4b0b,0x53530b,0x5b5b0b,0x63630b,0x6b6b0f,
+       0x070000,0x0f0000,0x170000,0x1f0000,0x270000,0x2f0000,0x370000,0x3f0000,
+       0x470000,0x4f0000,0x570000,0x5f0000,0x670000,0x6f0000,0x770000,0x7f0000,
+       0x131300,0x1b1b00,0x232300,0x2f2b00,0x372f00,0x433700,0x4b3b07,0x574307,
+       0x5f4707,0x6b4b0b,0x77530f,0x835713,0x8b5b13,0x975f1b,0xa3631f,0xaf6723,
+       0x231307,0x2f170b,0x3b1f0f,0x4b2313,0x572b17,0x632f1f,0x733723,0x7f3b2b,
+       0x8f4333,0x9f4f33,0xaf632f,0xbf772f,0xcf8f2b,0xdfab27,0xefcb1f,0xfff31b,
+       0x0b0700,0x1b1300,0x2b230f,0x372b13,0x47331b,0x533723,0x633f2b,0x6f4733,
+       0x7f533f,0x8b5f47,0x9b6b53,0xa77b5f,0xb7876b,0xc3937b,0xd3a38b,0xe3b397,
+       0xab8ba3,0x9f7f97,0x937387,0x8b677b,0x7f5b6f,0x775363,0x6b4b57,0x5f3f4b,
+       0x573743,0x4b2f37,0x43272f,0x371f23,0x2b171b,0x231313,0x170b0b,0x0f0707,
+       0xbb739f,0xaf6b8f,0xa35f83,0x975777,0x8b4f6b,0x7f4b5f,0x734353,0x6b3b4b,
+       0x5f333f,0x532b37,0x47232b,0x3b1f23,0x2f171b,0x231313,0x170b0b,0x0f0707,
+       0xdbc3bb,0xcbb3a7,0xbfa39b,0xaf978b,0xa3877b,0x977b6f,0x876f5f,0x7b6353,
+       0x6b5747,0x5f4b3b,0x533f33,0x433327,0x372b1f,0x271f17,0x1b130f,0x0f0b07,
+       0x6f837b,0x677b6f,0x5f7367,0x576b5f,0x4f6357,0x475b4f,0x3f5347,0x374b3f,
+       0x2f4337,0x2b3b2f,0x233327,0x1f2b1f,0x172317,0x0f1b13,0x0b130b,0x070b07,
+       0xfff31b,0xefdf17,0xdbcb13,0xcbb70f,0xbba70f,0xab970b,0x9b8307,0x8b7307,
+       0x7b6307,0x6b5300,0x5b4700,0x4b3700,0x3b2b00,0x2b1f00,0x1b0f00,0x0b0700,
+       0x0000ff,0x0b0bef,0x1313df,0x1b1bcf,0x2323bf,0x2b2baf,0x2f2f9f,0x2f2f8f,
+       0x2f2f7f,0x2f2f6f,0x2f2f5f,0x2b2b4f,0x23233f,0x1b1b2f,0x13131f,0x0b0b0f,
+       0x2b0000,0x3b0000,0x4b0700,0x5f0700,0x6f0f00,0x7f1707,0x931f07,0xa3270b,
+       0xb7330f,0xc34b1b,0xcf632b,0xdb7f3b,0xe3974f,0xe7ab5f,0xefbf77,0xf7d38b,
+       0xa77b3b,0xb79b37,0xc7c337,0xe7e357,0x7fbfff,0xabe7ff,0xd7ffff,0x670000,
+       0x8b0000,0xb30000,0xd70000,0xff0000,0xfff393,0xfff7c7,0xffffff,0x9f5b53
+};
+
+static int explosparkramp[8] = {0x4b0700, 0x6f0f00, 0x931f07, 0xb7330f, 0xcf632b, 0xe3974f, 0xffe7b5, 0xffffff};
+//static int explounderwatersparkramp[8] = {0x00074b, 0x000f6f, 0x071f93, 0x0f33b7, 0x2b63cf, 0x4f97e3, 0xb5e7ff, 0xffffff};
+
+static rtexture_t *particlefonttexture;
+
+static particletexture_t particletexture;
+static particletexture_t smokeparticletexture[8];
+static particletexture_t rainparticletexture;
+static particletexture_t bubbleparticletexture;
+static particletexture_t bulletholetexture[8];
+static particletexture_t rocketglowparticletexture;
+static particletexture_t raindropsplashparticletexture[16];
+
+static particle_t      *particles;
+static int                     r_numparticles;
+
+static int                     numparticles;
+static particle_t      **freeparticles; // list used only in compacting particles array
+
+static cvar_t r_particles = {CVAR_SAVE, "r_particles", "1"};
+static cvar_t r_drawparticles = {0, "r_drawparticles", "1"};
+static cvar_t r_particles_lighting = {CVAR_SAVE, "r_particles_lighting", "1"};
+static cvar_t r_particles_bloodshowers = {CVAR_SAVE, "r_particles_bloodshowers", "1"};
+static cvar_t r_particles_blood = {CVAR_SAVE, "r_particles_blood", "1"};
+static cvar_t r_particles_smoke = {CVAR_SAVE, "r_particles_smoke", "1"};
+static cvar_t r_particles_sparks = {CVAR_SAVE, "r_particles_sparks", "1"};
+static cvar_t r_particles_bubbles = {CVAR_SAVE, "r_particles_bubbles", "1"};
+static cvar_t r_particles_explosions = {CVAR_SAVE, "r_particles_explosions", "0"};
+
+static byte shadebubble(float dx, float dy, vec3_t light)
 {
        float   dz, f, dot;
        vec3_t  normal;
-       if ((dx*dx+dy*dy) < 1) // it does hit the sphere
+       dz = 1 - (dx*dx+dy*dy);
+       if (dz > 0) // it does hit the sphere
        {
-               dz = 1 - (dx*dx+dy*dy);
                f = 0;
                // back side
                normal[0] = dx;normal[1] = dy;normal[2] = dz;
@@ -108,12 +154,34 @@ byte shadebubble(float dx, float dy, vec3_t light)
                return 0;
 }
 
-void R_InitParticleTexture (void)
+static void R_InitParticleTexture (void)
 {
-       int             x,y,d,i,m;
-       float   dx, dy;
+       int             x,y,d,i,m, texnum;
+       float   dx, dy, radius, f, f2;
        byte    data[32][32][4], noise1[64][64], noise2[64][64];
        vec3_t  light;
+       byte    particletexturedata[256][256][4];
+
+       memset(&particletexturedata[0][0][0], 255, sizeof(particletexturedata));
+       texnum = 0;
+       #define SETUPTEX(var)\
+       {\
+               int basex, basey, y;\
+               if (texnum >= 64)\
+               {\
+                       Sys_Error("R_InitParticleTexture: ran out of textures (64)\n");\
+                       return; /* only to hush compiler */ \
+               }\
+               basex = (texnum & 7) * 32;\
+               basey = ((texnum >> 3) & 7) * 32;\
+               var.s1 = (basex + 1) / 256.0f;\
+               var.t1 = (basey + 1) / 256.0f;\
+               var.s2 = (basex + 31) / 256.0f;\
+               var.t2 = (basey + 31) / 256.0f;\
+               for (y = 0;y < 32;y++)\
+                       memcpy(&particletexturedata[basey + y][basex][0], &data[y][0][0], 32*4);\
+               texnum++;\
+       }
 
        for (y = 0;y < 32;y++)
        {
@@ -122,12 +190,13 @@ void R_InitParticleTexture (void)
                {
                        data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
                        dx = x - 16;
-                       d = (255 - (dx*dx+dy*dy));
-                       if (d < 0) d = 0;
+                       d = (256 - (dx*dx+dy*dy));
+                       d = bound(0, d, 255);
                        data[y][x][3] = (byte) d;
                }
        }
-       particletexture = R_LoadTexture ("particletexture", 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
+       SETUPTEX(particletexture)
+//     particletexture = R_LoadTexture ("particletexture", 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
 
        for (i = 0;i < 8;i++)
        {
@@ -141,59 +210,147 @@ void R_InitParticleTexture (void)
                                dy = y - 16;
                                for (x = 0;x < 32;x++)
                                {
-                                       int j;
-                                       j = (noise1[y][x] - 128) * 2 + 128;
-                                       if (j < 0) j = 0;
-                                       if (j > 255) j = 255;
-                                       data[y][x][0] = data[y][x][1] = data[y][x][2] = j;
+                                       d = (noise1[y][x] - 128) * 2 + 64; // was + 128
+                                       d = bound(0, d, 255);
+                                       data[y][x][0] = data[y][x][1] = data[y][x][2] = d;
                                        dx = x - 16;
-                                       d = (noise2[y][x] - 128) * 4 + 128;
+                                       d = (noise2[y][x] - 128) * 3 + 192;
                                        if (d > 0)
-                                       {
-                                               d = (d * (255 - (int) (dx*dx+dy*dy))) >> 8;
-                                               //j = (sqrt(dx*dx+dy*dy) * 2.0f - 16.0f);
-                                               //if (j > 0)
-                                               //      d = (d * (255 - j*j)) >> 8;
-                                               if (d < 0) d = 0;
-                                               if (d > 255) d = 255;
-                                               data[y][x][3] = (byte) d;
-                                               if (m < d)
-                                                       m = d;
-                                       }
+                                               d = (d * (256 - (int) (dx*dx+dy*dy))) >> 8;
+                                       d = bound(0, d, 255);
+                                       data[y][x][3] = (byte) d;
+                                       if (m < d)
+                                               m = d;
                                }
                        }
                }
-               while (m < 192);
+               while (m < 224);
 
-               smokeparticletexture[i] = R_LoadTexture (va("smokeparticletexture%d", i), 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
+               SETUPTEX(smokeparticletexture[i])
+//             smokeparticletexture[i] = R_LoadTexture (va("smokeparticletexture%02d", i), 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
        }
 
        light[0] = 1;light[1] = 1;light[2] = 1;
        VectorNormalize(light);
-       for (x=0 ; x<32 ; x++)
+       for (y = 0;y < 32;y++)
        {
-               for (y=0 ; y<32 ; y++)
+               for (x = 0;x < 32;x++)
                {
                        data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
                        data[y][x][3] = shadebubble((x - 16) * (1.0 / 8.0), y < 24 ? (y - 24) * (1.0 / 24.0) : (y - 24) * (1.0 / 8.0), light);
                }
        }
-       rainparticletexture = R_LoadTexture ("rainparticletexture", 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
+       SETUPTEX(rainparticletexture)
+//     rainparticletexture = R_LoadTexture ("rainparticletexture", 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
 
        light[0] = 1;light[1] = 1;light[2] = 1;
        VectorNormalize(light);
-       for (x=0 ; x<32 ; x++)
+       for (y = 0;y < 32;y++)
        {
-               for (y=0 ; y<32 ; y++)
+               for (x = 0;x < 32;x++)
                {
                        data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
                        data[y][x][3] = shadebubble((x - 16) * (1.0 / 16.0), (y - 16) * (1.0 / 16.0), light);
                }
        }
-       bubbleparticletexture = R_LoadTexture ("bubbleparticletexture", 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
+       SETUPTEX(bubbleparticletexture)
+//     bubbleparticletexture = R_LoadTexture ("bubbleparticletexture", 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
+
+       for (i = 0;i < 8;i++)
+       {
+               float p[32][32];
+               fractalnoise(&noise1[0][0], 64, 8);
+               for (y = 0;y < 32;y++)
+                       for (x = 0;x < 32;x++)
+                               p[y][x] = (noise1[y][x] / 8.0f) - 64.0f;
+               for (m = 0;m < 32;m++)
+               {
+                       int j;
+                       float fx, fy, f;
+                       fx = lhrandom(14, 18);
+                       fy = lhrandom(14, 18);
+                       do
+                       {
+                               dx = lhrandom(-1, 1);
+                               dy = lhrandom(-1, 1);
+                               f = (dx * dx + dy * dy);
+                       }
+                       while(f < 0.125f || f > 1.0f);
+                       f = (m + 1) / 40.0f; //lhrandom(0.0f, 1.0);
+                       dx *= 1.0f / 32.0f;
+                       dy *= 1.0f / 32.0f;
+                       for (j = 0;f > 0 && j < (32 * 14);j++)
+                       {
+                               y = fy;
+                               x = fx;
+                               fx += dx;
+                               fy += dy;
+                               p[y - 1][x - 1] += f * 0.125f;
+                               p[y - 1][x    ] += f * 0.25f;
+                               p[y - 1][x + 1] += f * 0.125f;
+                               p[y    ][x - 1] += f * 0.25f;
+                               p[y    ][x    ] += f;
+                               p[y    ][x + 1] += f * 0.25f;
+                               p[y + 1][x - 1] += f * 0.125f;
+                               p[y + 1][x    ] += f * 0.25f;
+                               p[y + 1][x + 1] += f * 0.125f;
+//                             f -= (0.5f / (32 * 16));
+                       }
+               }
+               for (y = 0;y < 32;y++)
+               {
+                       for (x = 0;x < 32;x++)
+                       {
+                               m = p[y][x];
+                               data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
+                               data[y][x][3] = (byte) bound(0, m, 255);
+                       }
+               }
+
+               SETUPTEX(bulletholetexture[i])
+//             bulletholetexture[i] = R_LoadTexture (va("bulletholetexture%02d", i), 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
+       }
+
+       for (y = 0;y < 32;y++)
+       {
+               dy = y - 16;
+               for (x = 0;x < 32;x++)
+               {
+                       dx = x - 16;
+                       d = (2048.0f / (dx*dx+dy*dy+1)) - 8.0f;
+                       data[y][x][0] = bound(0, d * 1.0f, 255);
+                       data[y][x][1] = bound(0, d * 0.8f, 255);
+                       data[y][x][2] = bound(0, d * 0.5f, 255);
+                       data[y][x][3] = bound(0, d * 1.0f, 255);
+               }
+       }
+       SETUPTEX(rocketglowparticletexture)
+//     rocketglowparticletexture = R_LoadTexture ("glowparticletexture", 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
+
+       for (i = 0;i < 16;i++)
+       {
+               radius = i * 3.0f / 16.0f;
+               f2 = 255.0f * ((15.0f - i) / 15.0f);
+               for (y = 0;y < 32;y++)
+               {
+                       dy = (y - 16) * 0.25f;
+                       for (x = 0;x < 32;x++)
+                       {
+                               dx = (x - 16) * 0.25f;
+                               data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
+                               f = (1.0 - fabs(radius - sqrt(dx*dx+dy*dy))) * f2;
+                               f = bound(0.0f, f, 255.0f);
+                               data[y][x][3] = (int) f;
+                       }
+               }
+               SETUPTEX(raindropsplashparticletexture[i])
+//             raindropsplashparticletexture[i] = R_LoadTexture (va("raindropslashparticletexture%02d", i), 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
+       }
+
+       particlefonttexture = R_LoadTexture ("particlefont", 256, 256, &particletexturedata[0][0][0], TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
 }
 
-void r_part_start()
+static void r_part_start(void)
 {
        particles = (particle_t *) qmalloc(r_numparticles * sizeof(particle_t));
        freeparticles = (void *) qmalloc(r_numparticles * sizeof(particle_t *));
@@ -201,13 +358,18 @@ void r_part_start()
        R_InitParticleTexture ();
 }
 
-void r_part_shutdown()
+static void r_part_shutdown(void)
 {
        numparticles = 0;
        qfree(particles);
        qfree(freeparticles);
 }
 
+static void r_part_newmap(void)
+{
+       numparticles = 0;
+}
+
 /*
 ===============
 R_InitParticles
@@ -231,97 +393,36 @@ void R_Particles_Init (void)
                r_numparticles = MAX_PARTICLES;
        }
 
-       Cmd_AddCommand ("pointfile", R_ReadPointFile_f);        
+       Cmd_AddCommand ("pointfile", R_ReadPointFile_f);
 
        Cvar_RegisterVariable (&r_particles);
        Cvar_RegisterVariable (&r_drawparticles);
-       Cvar_RegisterVariable (&r_dynamicparticles);
-
-       R_RegisterModule("R_Particles", r_part_start, r_part_shutdown);
+       Cvar_RegisterVariable (&r_particles_lighting);
+       Cvar_RegisterVariable (&r_particles_bloodshowers);
+       Cvar_RegisterVariable (&r_particles_blood);
+       Cvar_RegisterVariable (&r_particles_smoke);
+       Cvar_RegisterVariable (&r_particles_sparks);
+       Cvar_RegisterVariable (&r_particles_bubbles);
+       Cvar_RegisterVariable (&r_particles_explosions);
+
+       R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap);
 }
 
 //void particle(int ptype, int pcolor, int ptex, int prendermode, int plight, float pscale, float palpha, float ptime, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz)
-#define particle(ptype, pcolor, ptex, prendermode, plight, pscale, palpha, ptime, pbounce, px, py, pz, pvx, pvy, pvz)\
+#define particle(ptype, pcolor, ptex, prendermode, plight, pscale, palpha, ptime, pbounce, px, py, pz, pvx, pvy, pvz, ptime2, pvx2, pvy2, pvz2, pfriction, ppressure)\
 {\
        particle_t      *part;\
+       int tempcolor;\
        if (numparticles >= r_numparticles)\
                return;\
        part = &particles[numparticles++];\
        part->type = (ptype);\
-       part->color = (pcolor);\
-       part->tex = (ptex);\
-       part->dynlight = (plight);\
-       part->rendermode = (prendermode);\
-       part->scale = (pscale);\
-       part->alpha = (palpha);\
-       part->die = cl.time + (ptime);\
-       part->bounce = (pbounce);\
-       part->org[0] = (px);\
-       part->org[1] = (py);\
-       part->org[2] = (pz);\
-       part->vel[0] = (pvx);\
-       part->vel[1] = (pvy);\
-       part->vel[2] = (pvz);\
-       part->time2 = 0;\
-       part->vel2[0] = part->vel2[1] = part->vel2[2] = 0;\
-}
-#define particle2(ptype, pcolor, ptex, prendermode, plight, pscale, palpha, ptime, pbounce, pbase, poscale, pvscale)\
-{\
-       particle_t      *part;\
-       if (numparticles >= r_numparticles)\
-               return;\
-       part = &particles[numparticles++];\
-       part->type = (ptype);\
-       part->color = (pcolor);\
-       part->tex = (ptex);\
-       part->dynlight = (plight);\
-       part->rendermode = (prendermode);\
-       part->scale = (pscale);\
-       part->alpha = (palpha);\
-       part->die = cl.time + (ptime);\
-       part->bounce = (pbounce);\
-       part->org[0] = lhrandom(-(poscale), (poscale)) + (pbase)[0];\
-       part->org[1] = lhrandom(-(poscale), (poscale)) + (pbase)[1];\
-       part->org[2] = lhrandom(-(poscale), (poscale)) + (pbase)[2];\
-       part->vel[0] = lhrandom(-(pvscale), (pvscale));\
-       part->vel[1] = lhrandom(-(pvscale), (pvscale));\
-       part->vel[2] = lhrandom(-(pvscale), (pvscale));\
-       part->time2 = 0;\
-       part->vel2[0] = part->vel2[1] = part->vel2[2] = 0;\
-}
-#define particle3(ptype, pcolor, ptex, prendermode, plight, pscale, palpha, ptime, pbounce, pbase, pscalex, pscaley, pscalez, pvscalex, pvscaley, pvscalez)\
-{\
-       particle_t      *part;\
-       if (numparticles >= r_numparticles)\
-               return;\
-       part = &particles[numparticles++];\
-       part->type = (ptype);\
-       part->color = (pcolor);\
-       part->tex = (ptex);\
-       part->dynlight = (plight);\
-       part->rendermode = (prendermode);\
-       part->scale = (pscale);\
-       part->alpha = (palpha);\
-       part->die = cl.time + (ptime);\
-       part->bounce = (pbounce);\
-       part->org[0] = lhrandom(-(pscalex), (pscalex)) + (pbase)[0];\
-       part->org[1] = lhrandom(-(pscaley), (pscaley)) + (pbase)[1];\
-       part->org[2] = lhrandom(-(pscalez), (pscalez)) + (pbase)[2];\
-       part->vel[0] = lhrandom(-(pvscalex), (pvscalex));\
-       part->vel[1] = lhrandom(-(pvscaley), (pvscaley));\
-       part->vel[2] = lhrandom(-(pvscalez), (pvscalez));\
-       part->time2 = 0;\
-       part->vel2[0] = part->vel2[1] = part->vel2[2] = 0;\
-}
-#define particle4(ptype, pcolor, ptex, prendermode, plight, pscale, palpha, ptime, pbounce, px, py, pz, pvx, pvy, pvz, ptime2, pvx2, pvy2, pvz2)\
-{\
-       particle_t      *part;\
-       if (numparticles >= r_numparticles)\
-               return;\
-       part = &particles[numparticles++];\
-       part->type = (ptype);\
-       part->color = (pcolor);\
-       part->tex = (ptex);\
+       tempcolor = (pcolor);\
+       part->color[0] = ((tempcolor) >> 16) & 0xFF;\
+       part->color[1] = ((tempcolor) >> 8) & 0xFF;\
+       part->color[2] = (tempcolor) & 0xFF;\
+       part->color[3] = 0xFF;\
+       part->tex = (&ptex);\
        part->dynlight = (plight);\
        part->rendermode = (prendermode);\
        part->scale = (pscale);\
@@ -338,6 +439,8 @@ void R_Particles_Init (void)
        part->vel2[0] = (pvx2);\
        part->vel2[1] = (pvy2);\
        part->vel2[2] = (pvz2);\
+       part->friction = (pfriction);\
+       part->pressure = (ppressure);\
 }
 
 /*
@@ -355,7 +458,7 @@ void R_EntityParticles (entity_t *ent)
        float           beamlength;
        static vec3_t avelocities[NUMVERTEXNORMALS];
        if (!r_particles.value) return; // LordHavoc: particles are optional
-       
+
        dist = 64;
        beamlength = 16;
 
@@ -371,70 +474,52 @@ void R_EntityParticles (entity_t *ent)
                angle = cl.time * avelocities[i][1];
                sp = sin(angle);
                cp = cos(angle);
-       
+
                forward[0] = cp*cy;
                forward[1] = cp*sy;
                forward[2] = -sp;
 
-               particle(pt_static, 0x6f, particletexture, TPOLYTYPE_ALPHA, false, 2, 255, 0, 0, ent->origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0);
+               particle(pt_oneframe, particlepalette[0x6f], particletexture, TPOLYTYPE_ALPHA, false, 2, 255, 9999, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
        }
 }
 
 
-/*
-===============
-R_ClearParticles
-===============
-*/
-void R_ClearParticles (void)
-{
-//     int             i;
-//     free_particles = &particles[0];
-//     active_particles = NULL;
-
-//     for (i=0 ;i<r_numparticles ; i++)
-//             particles[i].next = &particles[i+1];
-//     particles[r_numparticles-1].next = NULL;
-
-       numparticles = 0;
-}
-
-
 void R_ReadPointFile_f (void)
 {
-       FILE    *f;
+       QFile   *f;
        vec3_t  org;
        int             r;
        int             c;
        char    name[MAX_OSPATH];
-       
+
        sprintf (name,"maps/%s.pts", sv.name);
 
-       COM_FOpenFile (name, &f, false);
+       COM_FOpenFile (name, &f, false, true);
        if (!f)
        {
                Con_Printf ("couldn't open %s\n", name);
                return;
        }
-       
+
        Con_Printf ("Reading %s...\n", name);
        c = 0;
        for (;;)
        {
-               r = fscanf (f,"%f %f %f\n", &org[0], &org[1], &org[2]);
+               char *str = Qgetline (f);
+               r = sscanf (str,"%f %f %f\n", &org[0], &org[1], &org[2]);
                if (r != 3)
                        break;
                c++;
-               
+
                if (numparticles >= r_numparticles)
                {
                        Con_Printf ("Not enough free particles\n");
                        break;
                }
-               particle(pt_static, (-c)&15, particletexture, TPOLYTYPE_ALPHA, false, 2, 255, 99999, 0, org[0], org[1], org[2], 0, 0, 0);
+               particle(pt_static, particlepalette[(-c)&15], particletexture, TPOLYTYPE_ALPHA, false, 2, 255, 99999, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
        }
 
-       fclose (f);
+       Qclose (f);
        Con_Printf ("%i points read\n", c);
 }
 
@@ -449,7 +534,7 @@ void R_ParseParticleEffect (void)
 {
        vec3_t          org, dir;
        int                     i, count, msgcount, color;
-       
+
        for (i=0 ; i<3 ; i++)
                org[i] = MSG_ReadCoord ();
        for (i=0 ; i<3 ; i++)
@@ -457,14 +542,14 @@ void R_ParseParticleEffect (void)
        msgcount = MSG_ReadByte ();
        color = MSG_ReadByte ();
 
-if (msgcount == 255)
-       count = 1024;
-else
-       count = msgcount;
-       
+       if (msgcount == 255)
+               count = 1024;
+       else
+               count = msgcount;
+
        R_RunParticleEffect (org, dir, color, count);
 }
-       
+
 /*
 ===============
 R_ParticleExplosion
@@ -473,58 +558,69 @@ R_ParticleExplosion
 */
 void R_ParticleExplosion (vec3_t org, int smoke)
 {
-       int i;
-       if (!r_particles.value) return; // LordHavoc: particles are optional
+       int i, j;
+       float f;
+       vec3_t v, end, ang;
+       byte noise1[32*32], noise2[32*32];
 
-//     particle(pt_smoke, (rand()&7) + 8, smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, true, 30, 255, 2, org[0], org[1], org[2], 0, 0, 0);
-
-       i = Mod_PointInLeaf(org, cl.worldmodel)->contents;
-       if (i == CONTENTS_SLIME || i == CONTENTS_WATER)
-       {
-               for (i=0 ; i<128 ; i++)
-                       particle2(pt_bubble, (rand()&3) + 12, bubbleparticletexture, TPOLYTYPE_ADD, false, lhrandom(1, 2), 255, 2, 1.5, org, 16, 96);
-       }
-       else
-               R_NewExplosion(org);
-       /*
-       else
+       if (r_particles.value && r_particles_explosions.value)
        {
-               int j;
-//             int color;
-               float f, forg[3], fvel[3], fvel2[3];
-//             for (i = 0;i < 256;i++)
-//                     particle(pt_fallfadespark, ramp3[rand()%6], particletexture, TPOLYTYPE_ALPHA, false, 1.5, lhrandom(128, 255), 5, lhrandom(-16, 16) + org[0], lhrandom(-16, 16) + org[1], lhrandom(-16, 16) + org[2], lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192) + 192);
-//             for (i = 0;i < 256;i++)
-//                     particle2(pt_fallfadespark, ramp3[rand()%6], particletexture, TPOLYTYPE_ALPHA, false, 1.5, lhrandom(128, 255), 5, org, 15, 150);
-               for (i = 0;i < 32;i++)
+               i = Mod_PointInLeaf(org, cl.worldmodel)->contents;
+               if (i == CONTENTS_SLIME || i == CONTENTS_WATER)
+               {
+                       for (i = 0;i < 128;i++)
+                               particle(pt_bubble, 0xFFFFFF, bubbleparticletexture, TPOLYTYPE_ALPHA, false, lhrandom(1, 2), 255, 9999, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, 0, 0);
+
+                       ang[2] = lhrandom(0, 360);
+                       fractalnoise(noise1, 32, 4);
+                       fractalnoise(noise2, 32, 8);
+                       for (i = 0;i < 32;i++)
+                       {
+                               for (j = 0;j < 32;j++)
+                               {
+                                       VectorRandom(v);
+                                       VectorMA(org, 16, v, v);
+                                       TraceLine(org, v, end, NULL, 0);
+                                       ang[0] = (j + 0.5f) * (360.0f / 32.0f);
+                                       ang[1] = (i + 0.5f) * (360.0f / 32.0f);
+                                       AngleVectors(ang, v, NULL, NULL);
+                                       f = noise1[j*32+i] * 1.5f;
+                                       VectorScale(v, f, v);
+                                       particle(pt_underwaterspark, noise2[j*32+i] * 0x010101, smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, false, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2], 512.0f, 0, 0, 0, 2, 0);
+                                       VectorScale(v, 0.75, v);
+                                       particle(pt_underwaterspark, explosparkramp[(noise2[j*32+i] >> 5)], particletexture, TPOLYTYPE_ALPHA, false, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2], 512.0f, 0, 0, 0, 2, 0);
+                               }
+                       }
+               }
+               else
                {
-                       fvel[0] = lhrandom(-150, 150);
-                       fvel[1] = lhrandom(-150, 150);
-                       fvel[2] = lhrandom(-150, 150) + 80;
-//                     particle(pt_flamefall, 106 + (rand()%6), particletexture, TPOLYTYPE_ALPHA, false, 3, 255, 5, forg[0] + lhrandom(-5, 5), forg[1] + lhrandom(-5, 5), forg[2] + lhrandom(-5, 5), fvel2[0], fvel2[1], fvel2[2]);
-                       for (j = 0;j < 64;j++)
+                       ang[2] = lhrandom(0, 360);
+                       fractalnoise(noise1, 32, 4);
+                       fractalnoise(noise2, 32, 8);
+                       for (i = 0;i < 32;i++)
                        {
-                               forg[0] = lhrandom(-20, 20) + org[0];
-                               forg[1] = lhrandom(-20, 20) + org[1];
-                               forg[2] = lhrandom(-20, 20) + org[2];
-                               fvel2[0] = fvel[0] + lhrandom(-30, 30);
-                               fvel2[1] = fvel[1] + lhrandom(-30, 30);
-                               fvel2[2] = fvel[2] + lhrandom(-30, 30);
-                               f = lhrandom(0.2, 1);
-                               fvel2[0] *= f;
-                               fvel2[1] *= f;
-                               fvel2[2] *= f;
-                               particle(pt_flamefall, 106 + (rand()%6), particletexture, TPOLYTYPE_ALPHA, false, 5, lhrandom(96, 192), 5, forg[0], forg[1], forg[2], fvel2[0], fvel2[1], fvel2[2]);
+                               for (j = 0;j < 32;j++)
+                               {
+                                       VectorRandom(v);
+                                       VectorMA(org, 16, v, v);
+                                       TraceLine(org, v, end, NULL, 0);
+                                       ang[0] = (j + 0.5f) * (360.0f / 32.0f);
+                                       ang[1] = (i + 0.5f) * (360.0f / 32.0f);
+                                       AngleVectors(ang, v, NULL, NULL);
+                                       f = noise1[j*32+i] * 1.5f;
+                                       VectorScale(v, f, v);
+                                       particle(pt_spark, noise2[j*32+i] * 0x010101, smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, false, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
+                                       VectorScale(v, 0.75, v);
+                                       particle(pt_spark, explosparkramp[(noise2[j*32+i] >> 5)], particletexture, TPOLYTYPE_ALPHA, false, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
+                               //      VectorRandom(v);
+                               //      VectorScale(v, 384, v);
+                               //      particle(pt_spark, explosparkramp[rand()&7], particletexture, TPOLYTYPE_ALPHA, false, 2, lhrandom(16, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
+                               }
                        }
                }
-//             for (i = 0;i < 16;i++)
-//                     particle2(pt_smoke, 12+(rand()&3), smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, true, 20, 192, 99, org, 20, 0);
-//             for (i = 0;i < 50;i++)
-//                     particle2(pt_flamingdebris, ramp3[rand()%6], particletexture, TPOLYTYPE_ALPHA, false, 3, 255, 99, org, 10, 200);
-//             for (i = 0;i < 30;i++)
-//                     particle2(pt_smokingdebris, 10 + (rand()%6), particletexture, TPOLYTYPE_ALPHA, false, 2, 255, 99, org, 10, 100);
        }
-       */
+       else
+               R_NewExplosion(org);
 }
 
 /*
@@ -539,7 +635,7 @@ void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
        if (!r_particles.value) return; // LordHavoc: particles are optional
 
        for (i = 0;i < 512;i++)
-               particle2(pt_fade, colorStart + (i % colorLength), particletexture, TPOLYTYPE_ALPHA, false, 1.5, 255, 0.3, 0, org, 8, 192);
+               particle(pt_fade, particlepalette[colorStart + (i % colorLength)], particletexture, TPOLYTYPE_ALPHA, false, 1.5, 255, 0.3, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 0, 0, 0, 0, 0.1f, 0);
 }
 
 /*
@@ -552,11 +648,11 @@ void R_BlobExplosion (vec3_t org)
 {
        int                     i;
        if (!r_particles.value) return; // LordHavoc: particles are optional
-       
-       for (i=0 ; i<512 ; i++)
-               particle3(pt_blob, 66+(rand()%6), particletexture, TPOLYTYPE_ALPHA, false, 2, 255, lhrandom(1, 1.4), 0, org, 16, 16, 16, 4, 4, 128);
-       for (i=0 ; i<512 ; i++)
-               particle3(pt_blob2, 150+(rand()%6), particletexture, TPOLYTYPE_ALPHA, false, 2, 255, lhrandom(1, 1.4), 0, org, 16, 16, 16, 4, 4, 128);
+
+       for (i = 0;i < 256;i++)
+               particle(pt_blob , particlepalette[ 66+(rand()%6)], particletexture, TPOLYTYPE_ALPHA, false, 4, 255, 9999, 0, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(-128, 128), 0, 0, 0, 0, 0, 0);
+       for (i = 0;i < 256;i++)
+               particle(pt_blob2, particlepalette[150+(rand()%6)], particletexture, TPOLYTYPE_ALPHA, false, 4, 255, 9999, 0, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(-128, 128), 0, 0, 0, 0, 0, 0);
 }
 
 /*
@@ -568,14 +664,14 @@ R_RunParticleEffect
 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
 {
        if (!r_particles.value) return; // LordHavoc: particles are optional
-       
+
        if (count == 1024)
        {
                R_ParticleExplosion(org, false);
                return;
        }
        while (count--)
-               particle2(pt_fade, color + (rand()&7), particletexture, TPOLYTYPE_ALPHA, false, 1, 128, 1, 0, org, 8, 15);
+               particle(pt_fade, particlepalette[color + (rand()&7)], particletexture, TPOLYTYPE_ALPHA, false, 1, 128, 9999, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-15, 15), lhrandom(-15, 15), lhrandom(-15, 15), 0, 0, 0, 0, 0, 0);
 }
 
 // LordHavoc: added this for spawning sparks/dust (which have strong gravity)
@@ -586,25 +682,38 @@ R_SparkShower
 */
 void R_SparkShower (vec3_t org, vec3_t dir, int count)
 {
+       particletexture_t *tex;
        if (!r_particles.value) return; // LordHavoc: particles are optional
 
+       tex = &bulletholetexture[rand()&7];
+       R_Decal(org, particlefonttexture, tex->s1, tex->t1, tex->s2, tex->t2, 16, 0, 0, 0, 255);
+
        // smoke puff
-       particle(pt_bulletsmoke, 12+(rand()&3), smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, true, 1, 160, 99, 0, org[0], org[1], org[2], lhrandom(-4, 4), lhrandom(-4, 4), 16);
-       // sparks
-       while(count--)
-               particle(pt_fallfadespark, ramp3[rand()%6], particletexture, TPOLYTYPE_ADD, false, 1, lhrandom(0, 255), 1.5, 1.5, org[0], org[1], org[2], lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-64, 64) + 128);
+       if (r_particles_smoke.value)
+               particle(pt_bulletsmoke, 0xA0A0A0, smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, true, 5, 255, 9999, 0, org[0], org[1], org[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
+
+       if (r_particles_sparks.value)
+       {
+               // sparks
+               while(count--)
+                       particle(pt_spark, particlepalette[0x68 + (rand() & 7)], particletexture, TPOLYTYPE_ALPHA, false, 1, lhrandom(0, 255), 9999, 1.5, org[0], org[1], org[2], lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(0, 128), 512.0f, 0, 0, 0, 0.2f, 0);
+       }
 }
 
 void R_BloodPuff (vec3_t org, vec3_t vel, int count)
 {
+       // bloodcount is used to accumulate counts too small to cause a blood particle
+       static int bloodcount = 0;
        if (!r_particles.value) return; // LordHavoc: particles are optional
+       if (!r_particles_blood.value) return;
 
        if (count > 100)
                count = 100;
-       while(count > 0)
+       bloodcount += count;
+       while(bloodcount >= 10)
        {
-               particle(pt_bloodsplatter, 68+(rand()&3), smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, true, lhrandom(10, 20), min(count, 10) * 25 + 5, 99, -1, org[0], org[1], org[2], vel[0] + lhrandom(-64, 64), vel[1] + lhrandom(-64, 64), vel[2] + lhrandom(-64, 64));
-               count -= 10;
+               particle(pt_blood, 0x300000, smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, true, 24, 255, 9999, -1, org[0], org[1], org[2], vel[0] + lhrandom(-64, 64), vel[1] + lhrandom(-64, 64), vel[2] + lhrandom(-64, 64), 0, 0, 0, 0, 1.0f, 0);
+               bloodcount -= 10;
        }
 }
 
@@ -614,6 +723,8 @@ void R_BloodShower (vec3_t mins, vec3_t maxs, float velspeed, int count)
        vec3_t          center;
        vec3_t          velscale;
        if (!r_particles.value) return; // LordHavoc: particles are optional
+       if (!r_particles_bloodshowers.value) return;
+       if (!r_particles_blood.value) return;
 
        VectorSubtract(maxs, mins, diff);
        center[0] = (mins[0] + maxs[0]) * 0.5;
@@ -623,7 +734,7 @@ void R_BloodShower (vec3_t mins, vec3_t maxs, float velspeed, int count)
        velscale[0] = velspeed * 2.0 / diff[0];
        velscale[1] = velspeed * 2.0 / diff[1];
        velscale[2] = velspeed * 2.0 / diff[2];
-       
+
        while (count--)
        {
                vec3_t org, vel;
@@ -633,7 +744,7 @@ void R_BloodShower (vec3_t mins, vec3_t maxs, float velspeed, int count)
                vel[0] = (org[0] - center[0]) * velscale[0];
                vel[1] = (org[1] - center[1]) * velscale[1];
                vel[2] = (org[2] - center[2]) * velscale[2];
-               particle(pt_bloodsplatter, 68+(rand()&3), smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, true, lhrandom(10, 25), 255, 99, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2]);
+               particle(pt_blood, 0x300000, smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, true, 24, 255, 9999, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1.0f, 0);
        }
 }
 
@@ -646,7 +757,7 @@ void R_ParticleCube (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorb
        if (maxs[2] <= mins[2]) {t = mins[2];mins[2] = maxs[2];maxs[2] = t;}
 
        while (count--)
-               particle(gravity ? pt_grav : pt_static, colorbase + (rand()&3), particletexture, TPOLYTYPE_ALPHA, false, 2, 255, lhrandom(1, 2), 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel));
+               particle(gravity ? pt_grav : pt_static, particlepalette[colorbase + (rand()&3)], particletexture, TPOLYTYPE_ALPHA, false, 2, 255, lhrandom(1, 2), 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0, 0, 0, 0, 0, 0);
 }
 
 void R_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int type)
@@ -678,7 +789,7 @@ void R_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorb
                        vel[0] = dir[0] + lhrandom(-16, 16);
                        vel[1] = dir[1] + lhrandom(-16, 16);
                        vel[2] = dir[2] + lhrandom(-32, 32);
-                       particle4(pt_rain, colorbase + (rand()&3), rainparticletexture, TPOLYTYPE_ALPHA, true, 3, 255, t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, vel[0], vel[1], vel[2], 0, vel[0], vel[1], vel[2]);
+                       particle(pt_rain, particlepalette[colorbase + (rand()&3)], rainparticletexture, TPOLYTYPE_ALPHA, true, 3, 255, t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, vel[0], vel[1], vel[2], 0, vel[0], vel[1], vel[2], 0, 0);
                }
                break;
        case 1:
@@ -687,7 +798,7 @@ void R_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorb
                        vel[0] = dir[0] + lhrandom(-16, 16);
                        vel[1] = dir[1] + lhrandom(-16, 16);
                        vel[2] = dir[2] + lhrandom(-32, 32);
-                       particle4(pt_snow, colorbase + (rand()&3), particletexture, TPOLYTYPE_ALPHA, false, 2, 255, t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, vel[0], vel[1], vel[2], 0, vel[0], vel[1], vel[2]);
+                       particle(pt_snow, particlepalette[colorbase + (rand()&3)], particletexture, TPOLYTYPE_ALPHA, false, 2, 255, t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, vel[0], vel[1], vel[2], 0, vel[0], vel[1], vel[2], 0, 0);
                }
                break;
        default:
@@ -704,7 +815,7 @@ void R_FlameCube (vec3_t mins, vec3_t maxs, int count)
        if (maxs[2] <= mins[2]) {t = mins[2];mins[2] = maxs[2];maxs[2] = t;}
 
        while (count--)
-               particle(pt_flame, 224 + (rand()&15), smokeparticletexture[rand()&7], TPOLYTYPE_ADD, false, 1, lhrandom(64, 255), 5, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 48));
+               particle(pt_flame, particlepalette[224 + (rand()&15)], smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, false, 8, 255, 9999, 1.1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(-32, 64), 0, 0, 0, 0, 0.1f, 0);
 }
 
 void R_Flames (vec3_t org, vec3_t vel, int count)
@@ -712,7 +823,7 @@ void R_Flames (vec3_t org, vec3_t vel, int count)
        if (!r_particles.value) return; // LordHavoc: particles are optional
 
        while (count--)
-               particle(pt_flame, 224 + (rand()&15), smokeparticletexture[rand()&7], TPOLYTYPE_ADD, false, 1, lhrandom(64, 255), 5, 1.5, org[0], org[1], org[2], vel[0] + lhrandom(-16, 16), vel[1] + lhrandom(-16, 16), vel[2] + lhrandom(-16, 16));
+               particle(pt_flame, particlepalette[224 + (rand()&15)], smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, false, 8, 255, 9999, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 0, 0, 0, 0, 0.1f, 0);
 }
 
 
@@ -730,9 +841,9 @@ void R_LavaSplash (vec3_t origin)
        vec3_t          dir, org;
        if (!r_particles.value) return; // LordHavoc: particles are optional
 
-       for (i=-128 ; i<128 ; i+=8)
+       for (i=-128 ; i<128 ; i+=16)
        {
-               for (j=-128 ; j<128 ; j+=8)
+               for (j=-128 ; j<128 ; j+=16)
                {
                        dir[0] = j + lhrandom(0, 8);
                        dir[1] = i + lhrandom(0, 8);
@@ -741,8 +852,7 @@ void R_LavaSplash (vec3_t origin)
                        org[1] = origin[1] + dir[1];
                        org[2] = origin[2] + lhrandom(0, 64);
                        vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
-                       particle(pt_slowgrav, 224 + (rand()&7), particletexture, TPOLYTYPE_ALPHA, false, 3, 128, lhrandom(2, 2.5), 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel);
-//                     particle(pt_slowgrav, 224 + (rand()&7), particletexture, TPOLYTYPE_ALPHA, false, 3, 128, lhrandom(2, 2.5), 0, origin[0] + i, origin[1] + j, origin[2] + lhrandom(0, 63), i * lhrandom(0.125, 0.25), j * lhrandom(0.125, 0.25), lhrandom(64, 128));
+                       particle(pt_lavasplash, particlepalette[224 + (rand()&7)], particletexture, TPOLYTYPE_ALPHA, false, 7, 255, 9999, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
                }
        }
 }
@@ -761,7 +871,7 @@ void R_TeleportSplash (vec3_t org)
        for (i=-16 ; i<16 ; i+=8)
                for (j=-16 ; j<16 ; j+=8)
                        for (k=-24 ; k<32 ; k+=8)
-                               particle(pt_fade, 254, particletexture, TPOLYTYPE_ADD, false, 1, lhrandom(64, 128), 5, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), i*2 + lhrandom(-12.5, 12.5), j*2 + lhrandom(-12.5, 12.5), k*2 + lhrandom(27.5, 52.5));
+                               particle(pt_fade, 0xFFFFFF, particletexture, TPOLYTYPE_ALPHA, false, 1, lhrandom(64, 128), 9999, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), i*2 + lhrandom(-12.5, 12.5), j*2 + lhrandom(-12.5, 12.5), k*2 + lhrandom(27.5, 52.5), 0, 0, 0, 0, 0.1f, -512.0f);
 }
 
 void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
@@ -775,12 +885,10 @@ void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
        VectorSubtract(end, start, dir);
        VectorNormalize(dir);
 
-       /*
-       if (type == 0) // rocket glow
-               particle(pt_glow, 254, particletexture, TPOLYTYPE_ADD, false, 10, 160, 999, 0, start[0] - 12 * dir[0], start[1] - 12 * dir[1], start[2] - 12 * dir[2], 0, 0, 0);
-       */
+       if (type == 0 && host_frametime != 0) // rocket glow
+               particle(pt_oneframe, 0xFFFFFF, rocketglowparticletexture, TPOLYTYPE_ALPHA, false, 24, 255, 9999, 0, end[0] - 12 * dir[0], end[1] - 12 * dir[1], end[2] - 12 * dir[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
 
-       t = ent->trail_time;
+       t = ent->persistent.trail_time;
        if (t >= cl.time)
                return; // no particles to spawn this frame (sparse trail)
 
@@ -792,7 +900,7 @@ void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
        if (len <= 0.01f)
        {
                // advance the trail time
-               ent->trail_time = cl.time;
+               ent->persistent.trail_time = cl.time;
                return;
        }
        speed = len / (cl.time - cl.oldtime);
@@ -807,14 +915,14 @@ void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
        if (contents == CONTENTS_SKY || contents == CONTENTS_LAVA)
        {
                // advance the trail time
-               ent->trail_time = cl.time;
+               ent->persistent.trail_time = cl.time;
                return;
        }
 
        bubbles = (contents == CONTENTS_WATER || contents == CONTENTS_SLIME);
 
        polytype = TPOLYTYPE_ALPHA;
-       if (ent->effects & EF_ADDITIVE)
+       if (ent->render.effects & EF_ADDITIVE)
                polytype = TPOLYTYPE_ADD;
 
        while (t < cl.time)
@@ -822,77 +930,97 @@ void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
                switch (type)
                {
                        case 0: // rocket trail
-                               if (bubbles)
+                               if (!r_particles_smoke.value)
+                                       dec = cl.time - t;
+                               else if (bubbles && r_particles_bubbles.value)
                                {
-                                       dec = 0.01f;
-                                       particle(pt_bubble, 254, bubbleparticletexture, polytype, false, lhrandom(1, 2), 255, 2, 1.5, start[0], start[1], start[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16));
+                                       dec = 0.005f;
+                                       particle(pt_bubble, 0xFFFFFF, bubbleparticletexture, polytype, false, lhrandom(1, 2), 255, 9999, 1.5, start[0], start[1], start[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
+                                       particle(pt_bubble, 0xFFFFFF, bubbleparticletexture, polytype, false, lhrandom(1, 2), 255, 9999, 1.5, start[0], start[1], start[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
+                                       particle(pt_smoke, 0xFFFFFF, smokeparticletexture[rand()&7], polytype, false, 2, 160, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
                                }
                                else
                                {
-                                       dec = 0.01f;
-                                       particle(pt_smoke, 254, smokeparticletexture[rand()&7], polytype, true, 2, 160, 9999, 0, start[0], start[1], start[2], 0, 0, 16);
-                                       if (type == 0)
-                                       {
-                                               particle(pt_fallfadespark, 0x68 + (rand() & 7), particletexture, TPOLYTYPE_ADD, false, 1, lhrandom(128, 255), 5, 0, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.25, lhrandom(-64, 64) - vel[1] * 0.25, lhrandom(-64, 64) - vel[2] * 0.25);
-                                               particle(pt_fallfadespark, 0x68 + (rand() & 7), particletexture, TPOLYTYPE_ADD, false, 1, lhrandom(128, 255), 5, 0, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.25, lhrandom(-64, 64) - vel[1] * 0.25, lhrandom(-64, 64) - vel[2] * 0.25);
-//                                             particle(pt_fallfadespark, 0x68 + (rand() & 7), particletexture, TPOLYTYPE_ADD, false, 1, lhrandom(128, 255), 5, 0, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.25, lhrandom(-64, 64) - vel[1] * 0.25, lhrandom(-64, 64) - vel[2] * 0.25);
-//                                             particle(pt_fallfadespark, 0x68 + (rand() & 7), particletexture, TPOLYTYPE_ADD, false, 1, lhrandom(128, 255), 5, 0, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.25, lhrandom(-64, 64) - vel[1] * 0.25, lhrandom(-64, 64) - vel[2] * 0.25);
-                                       }
+                                       dec = 0.005f;
+                                       particle(pt_smoke, 0xC0C0C0, smokeparticletexture[rand()&7], polytype, true, 2, 160, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+                                       //particle(pt_spark, particlepalette[0x68 + (rand() & 7)], particletexture, TPOLYTYPE_ALPHA, false, 1, lhrandom(128, 255), 9999, 1.5, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.0625, lhrandom(-64, 64) - vel[1] * 0.0625, lhrandom(-64, 64) - vel[2] * 0.0625, 512.0f, 0, 0, 0, 0.1f, 0);
+                                       //particle(pt_spark, particlepalette[0x68 + (rand() & 7)], particletexture, TPOLYTYPE_ALPHA, false, 1, lhrandom(128, 255), 9999, 1.5, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.0625, lhrandom(-64, 64) - vel[1] * 0.0625, lhrandom(-64, 64) - vel[2] * 0.0625, 512.0f, 0, 0, 0, 0.1f, 0);
+                                       //particle(pt_spark, particlepalette[0x68 + (rand() & 7)], particletexture, TPOLYTYPE_ALPHA, false, 1, lhrandom(128, 255), 9999, 1.5, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.0625, lhrandom(-64, 64) - vel[1] * 0.0625, lhrandom(-64, 64) - vel[2] * 0.0625, 512.0f, 0, 0, 0, 0.1f, 0);
+                                       //particle(pt_spark, particlepalette[0x68 + (rand() & 7)], particletexture, TPOLYTYPE_ALPHA, false, 1, lhrandom(128, 255), 9999, 1.5, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.0625, lhrandom(-64, 64) - vel[1] * 0.0625, lhrandom(-64, 64) - vel[2] * 0.0625, 512.0f, 0, 0, 0, 0.1f, 0);
                                }
                                break;
 
                        case 1: // grenade trail
                                // FIXME: make it gradually stop smoking
-                               if (bubbles)
+                               if (!r_particles_smoke.value)
+                                       dec = cl.time - t;
+                               else if (bubbles && r_particles_bubbles.value)
                                {
                                        dec = 0.02f;
-                                       particle(pt_bubble, 254, bubbleparticletexture, polytype, false, lhrandom(1, 2), 255, 2, 1.5, start[0], start[1], start[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16));
+                                       particle(pt_bubble, 0xFFFFFF, bubbleparticletexture, polytype, false, lhrandom(1, 2), 255, 9999, 1.5, start[0], start[1], start[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
+                                       particle(pt_bubble, 0xFFFFFF, bubbleparticletexture, polytype, false, lhrandom(1, 2), 255, 9999, 1.5, start[0], start[1], start[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
+                                       particle(pt_smoke, 0xFFFFFF, smokeparticletexture[rand()&7], polytype, false, 2, 160, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
                                }
                                else
                                {
                                        dec = 0.02f;
-                                       particle(pt_smoke, 6, smokeparticletexture[rand()&7], polytype, true, 2, 160, 9999, 0, start[0], start[1], start[2], 0, 0, 16);
+                                       particle(pt_smoke, 0x808080, smokeparticletexture[rand()&7], polytype, true, 2, 160, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
                                }
                                break;
 
 
                        case 2: // blood
-                               dec = 0.025f;
-                               particle(pt_bloodsplatter, 67+(rand()&3), smokeparticletexture[rand()&7], polytype, true, lhrandom(5, 20), 255, 9999, -1, start[0], start[1], start[2], vel[0] + lhrandom(-64, 64), vel[1] + lhrandom(-64, 64), vel[2] + lhrandom(-64, 64));
+                               if (!r_particles_blood.value)
+                                       dec = cl.time - t;
+                               else
+                               {
+                                       dec = 0.1f;
+                                       particle(pt_blood, 0x300000, smokeparticletexture[rand()&7], polytype, true, 24, 255, 9999, -1, start[0], start[1], start[2], vel[0] + lhrandom(-64, 64), vel[1] + lhrandom(-64, 64), vel[2] + lhrandom(-64, 64), 0, 0, 0, 0, 1.0f, 0);
+                               }
                                break;
 
                        case 4: // slight blood
-                               dec = 0.025f;
-                               particle(pt_bloodsplatter, 67+(rand()&3), smokeparticletexture[rand()&7], polytype, true, lhrandom(5, 20), 192, 9999, -1, start[0], start[1], start[2], vel[0] + lhrandom(-64, 64), vel[1] + lhrandom(-64, 64), vel[2] + lhrandom(-64, 64));
+                               if (!r_particles_blood.value)
+                                       dec = cl.time - t;
+                               else
+                               {
+                                       dec = 0.15f;
+                                       particle(pt_blood, 0x300000, smokeparticletexture[rand()&7], polytype, true, 24, 255, 9999, -1, start[0], start[1], start[2], vel[0] + lhrandom(-64, 64), vel[1] + lhrandom(-64, 64), vel[2] + lhrandom(-64, 64), 0, 0, 0, 0, 1.0f, 0);
+                               }
                                break;
 
                        case 3: // green tracer
                                dec = 0.02f;
-                               particle(pt_fade,  56, smokeparticletexture[rand()&7], polytype, false, 4, 255, 9999, 0, start[0], start[1], start[2], 0, 0, 0);
+                               particle(pt_fade, 0x373707, smokeparticletexture[rand()&7], polytype, false, 4, 255, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
                                break;
 
                        case 5: // flame tracer
                                dec = 0.02f;
-                               particle(pt_fade, 234, smokeparticletexture[rand()&7], polytype, false, 4, 255, 9999, 0, start[0], start[1], start[2], 0, 0, 0);
+                               particle(pt_fade, 0xCF632B, smokeparticletexture[rand()&7], polytype, false, 4, 255, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
                                break;
 
                        case 6: // voor trail
                                dec = 0.05f; // sparse trail
-                               particle(pt_fade, 152 + (rand()&3), smokeparticletexture[rand()&7], polytype, false, 4, 255, 9999, 0, start[0], start[1], start[2], 0, 0, 0);
+                               particle(pt_fade, 0x47232B, smokeparticletexture[rand()&7], polytype, false, 4, 255, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
                                break;
 
                        case 7: // Nehahra smoke tracer
-                               dec = 0.14f;
-                               particle(pt_smoke, 12, smokeparticletexture[rand()&7], polytype, true, 10, 64, 9999, 0, start[0], start[1], start[2], 0, 0, 0);
+                               if (!r_particles_smoke.value)
+                                       dec = cl.time - t;
+                               else
+                               {
+                                       dec = 0.14f;
+                                       particle(pt_smoke, 0xC0C0C0, smokeparticletexture[rand()&7], polytype, true, 10, 64, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+                               }
                                break;
                }
-               
+
                // advance to next time and position
                t += dec;
                dec *= speed;
                VectorMA (start, dec, vec, start);
        }
-       ent->trail_time = t;
+       ent->persistent.trail_time = t;
 }
 
 void R_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent)
@@ -900,13 +1028,15 @@ void R_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent)
        vec3_t          vec;
        int                     len;
        if (!r_particles.value) return; // LordHavoc: particles are optional
+       if (!r_particles_smoke.value) return;
 
        VectorSubtract (end, start, vec);
        len = (int) (VectorNormalizeLength (vec) * (1.0f / 3.0f));
        VectorScale(vec, 3, vec);
+       color = particlepalette[color];
        while (len--)
        {
-               particle(pt_smoke, color, particletexture, TPOLYTYPE_ALPHA, false, 8, 192, 99, 0, start[0], start[1], start[2], 0, 0, 0);
+               particle(pt_smoke, color, particletexture, TPOLYTYPE_ALPHA, false, 8, 192, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
                VectorAdd (start, vec, start);
        }
 }
@@ -917,20 +1047,20 @@ void R_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent)
 R_DrawParticles
 ===============
 */
-extern cvar_t  sv_gravity;
-
 void R_MoveParticles (void)
 {
        particle_t              *p;
-       int                             i, activeparticles, maxparticle, j, a;
-       vec3_t                  v;
-       float                   gravity, dvel, frametime;
+       int                             i, activeparticles, maxparticle, j, a, b, pressureused = false;
+       vec3_t                  v, org, o, normal;
+       float                   gravity, dvel, frametime, f;
 
        // LordHavoc: early out condition
        if (!numparticles)
                return;
 
        frametime = cl.time - cl.oldtime;
+       if (!frametime)
+               return; // if absolutely still, don't update particles
        gravity = frametime * sv_gravity.value;
        dvel = 1+4*frametime;
 
@@ -946,39 +1076,37 @@ void R_MoveParticles (void)
                }
 
                VectorCopy(p->org, p->oldorg);
-               p->org[0] += p->vel[0]*frametime;
-               p->org[1] += p->vel[1]*frametime;
-               p->org[2] += p->vel[2]*frametime;
+               VectorMA(p->org, frametime, p->vel, p->org);
+               if (p->friction)
+               {
+                       f = 1.0f - (p->friction * frametime);
+                       VectorScale(p->vel, f, p->vel);
+               }
+               VectorCopy(p->org, org);
                if (p->bounce)
                {
                        vec3_t normal;
                        float dist;
-                       if (TraceLine(p->oldorg, p->org, v, normal) < 1)
+                       if (TraceLine(p->oldorg, p->org, v, normal, 0) < 1)
                        {
                                VectorCopy(v, p->org);
                                if (p->bounce < 0)
                                {
-                                       VectorClear(p->vel);
-                                       p->type = pt_decal;
-                                       // have to negate the direction (why?)
-                                       VectorNegate(normal, p->direction);
-                                       p->bounce = 0;
-                                       p->time2 = cl.time + 30;
+                                       R_Decal(v, particlefonttexture, p->tex->s1, p->tex->t1, p->tex->s2, p->tex->t2, p->scale, p->color[0], p->color[1], p->color[2], p->alpha);
+                                       p->die = -1;
+                                       freeparticles[j++] = p;
+                                       continue;
                                }
                                else
                                {
                                        dist = DotProduct(p->vel, normal) * -p->bounce;
-                                       VectorMAQuick(p->vel, dist, normal, p->vel);
+                                       VectorMA(p->vel, dist, normal, p->vel);
                                        if (DotProduct(p->vel, p->vel) < 0.03)
-                                       {
                                                VectorClear(p->vel);
-                                               // hack - world is static, therefore there won't be any moving or disappearing surfaces to worry about
-                                               //p->bounce = 0;
-                                       }
                                }
                        }
                }
-               
+
                switch (p->type)
                {
                case pt_static:
@@ -990,13 +1118,19 @@ void R_MoveParticles (void)
                case pt_blob2:
                        p->vel[0] *= dvel;
                        p->vel[1] *= dvel;
+                       p->alpha -= frametime * 256;
+                       if (p->alpha < 1)
+                               p->die = -1;
                        break;
 
                case pt_grav:
                        p->vel[2] -= gravity;
                        break;
-               case pt_slowgrav:
+               case pt_lavasplash:
                        p->vel[2] -= gravity * 0.05;
+                       p->alpha -= frametime * 192;
+                       if (p->alpha < 1)
+                               p->die = -1;
                        break;
                case pt_snow:
                        if (cl.time > p->time2)
@@ -1018,67 +1152,81 @@ void R_MoveParticles (void)
                                {
                                case CONTENTS_LAVA:
                                case CONTENTS_SLIME:
-                                       p->tex = smokeparticletexture[rand()&7];
-                                       p->type = pt_smokecloud;
+                                       p->tex = &smokeparticletexture[rand()&7];
+                                       p->type = pt_steam;
                                        p->alpha = 96;
                                        p->scale = 5;
                                        p->vel[2] = 96;
                                        break;
                                case CONTENTS_WATER:
-                                       p->tex = smokeparticletexture[rand()&7];
+                                       p->tex = &smokeparticletexture[rand()&7];
                                        p->type = pt_splash;
                                        p->alpha = 96;
                                        p->scale = 5;
                                        p->vel[2] = 96;
                                        break;
                                default: // CONTENTS_SOLID and any others
-                                       TraceLine(p->oldorg, p->org, v, normal);
+                                       TraceLine(p->oldorg, p->org, v, normal, 0);
                                        VectorCopy(v, p->org);
-                                       p->tex = smokeparticletexture[rand()&7];
+                                       p->tex = &smokeparticletexture[rand()&7];
                                        p->type = pt_fade;
                                        VectorClear(p->vel);
                                        break;
                                }
                        }
                        break;
-               case pt_bloodcloud:
-//                     if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents != CONTENTS_EMPTY)
-//                     {
-//                             p->die = -1;
-//                             break;
-//                     }
-                       p->scale += frametime * 16;
-                       p->alpha -= frametime * 256;
-                       p->vel[2] -= gravity * 0.25;
-                       if (p->alpha < 1)
-                               p->die = -1;
-                       break;
                case pt_blood:
-//                     if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents != CONTENTS_EMPTY)
-//                     {
-//                             p->die = -1;
-//                             break;
-//                     }
-                       p->scale += frametime * 16;
-                       p->alpha -= frametime * 512;
-                       p->vel[2] -= gravity * 0.25;
+                       p->friction = 1;
+                       a = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
+                       if (a != CONTENTS_EMPTY)
+                       {
+                               if (a == CONTENTS_WATER || a == CONTENTS_SLIME)
+                               {
+                                       p->friction = 5;
+                                       p->scale += frametime * 32.0f;
+                                       p->alpha -= frametime * 128.0f;
+                                       p->vel[2] += gravity * 0.125f;
+                                       if (p->alpha < 1)
+                                               p->die = -1;
+                                       break;
+                               }
+                               else
+                               {
+                                       p->die = -1;
+                                       break;
+                               }
+                       }
+                       p->vel[2] -= gravity * 0.5;
+                       break;
+               case pt_spark:
+                       p->alpha -= frametime * p->time2;
+                       p->vel[2] -= gravity;
                        if (p->alpha < 1)
                                p->die = -1;
+                       else if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents != CONTENTS_EMPTY)
+                               p->type = pt_underwaterspark;
                        break;
-               case pt_bloodsplatter:
-//                     if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents != CONTENTS_EMPTY)
-//                     {
-//                             p->die = -1;
-//                             break;
-//                     }
-                       p->alpha -= frametime * 128;
+               case pt_underwaterspark:
+                       if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents == CONTENTS_EMPTY)
+                       {
+                               p->tex = &smokeparticletexture[rand()&7];
+                               p->color[0] = p->color[1] = p->color[2] = 255;
+                               p->scale = 16;
+                               p->type = pt_explosionsplash;
+                       }
+                       else
+                               p->vel[2] += gravity * 0.5f;
+                       p->alpha -= frametime * p->time2;
                        if (p->alpha < 1)
                                p->die = -1;
-                       p->vel[2] -= gravity * 0.5;
                        break;
-               case pt_fallfadespark:
-                       p->alpha -= frametime * 256;
-                       p->vel[2] -= gravity;
+               case pt_explosionsplash:
+                       if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents == CONTENTS_EMPTY)
+                               p->vel[2] -= gravity;
+                       else
+                               p->alpha = 0;
+                       p->scale += frametime * 64.0f;
+                       p->alpha -= frametime * 1024.0f;
                        if (p->alpha < 1)
                                p->die = -1;
                        break;
@@ -1091,13 +1239,11 @@ void R_MoveParticles (void)
                        a = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
                        if (a != CONTENTS_WATER && a != CONTENTS_SLIME)
                        {
-                               p->tex = smokeparticletexture[rand()&7];
-                               p->type = pt_splash;
-                               p->alpha = 96;
-                               p->scale = 5;
+                               p->tex = &smokeparticletexture[rand()&7];
+                               p->type = pt_splashpuff;
+                               p->scale = 4;
                                p->vel[0] = p->vel[1] = p->vel[2] = 0;
-                               p->die = cl.time + 1000;
-//                             p->die = -1;
+                               break;
                        }
                        p->vel[2] += gravity * 0.25;
                        p->vel[0] *= (1 - (frametime * 0.0625));
@@ -1110,135 +1256,91 @@ void R_MoveParticles (void)
                                p->vel[1] += lhrandom(-32,32);
                                p->vel[2] += lhrandom(-32,32);
                        }
-                       p->alpha -= frametime * 64;
-                       if (p->alpha < 1)
-                               p->die = -1;
+                       p->alpha -= frametime * 256;
                        if (p->alpha < 1)
                                p->die = -1;
                        break;
-// LordHavoc: for smoke trails
                case pt_bulletsmoke:
-                       p->scale += frametime * 60;
-                       p->alpha -= frametime * 512;
-                       p->vel[2] += gravity * 0.05;
+                       p->scale += frametime * 16;
+                       p->alpha -= frametime * 1024;
+                       p->vel[2] += gravity * 0.1;
                        if (p->alpha < 1)
                                p->die = -1;
                        break;
                case pt_smoke:
-                       p->scale += frametime * 20;
+                       p->scale += frametime * 24;
                        p->alpha -= frametime * 256;
-                       p->vel[2] += gravity * 0.05;
+                       p->vel[2] += gravity * 0.1;
                        if (p->alpha < 1)
                                p->die = -1;
                        break;
-               case pt_smokecloud:
-                       p->scale += frametime * 64;
-                       p->alpha -= frametime * 256;
+               case pt_steam:
+                       p->scale += frametime * 48;
+                       p->alpha -= frametime * 512;
                        p->vel[2] += gravity * 0.05;
                        if (p->alpha < 1)
                                p->die = -1;
                        break;
-               case pt_splash:
-                       p->scale += frametime * 24;
-                       p->alpha -= frametime * 512;
+               case pt_splashpuff:
+                       p->alpha -= frametime * 1024;
                        if (p->alpha < 1)
                                p->die = -1;
                        break;
                case pt_rain:
-                       a = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
-                       if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
+                       f = 0;
+                       b = Mod_PointInLeaf(p->oldorg, cl.worldmodel)->contents;
+                       VectorCopy(p->oldorg, o);
+                       while (f < 1)
                        {
-                               vec3_t normal;
-                               if (a == CONTENTS_SOLID && Mod_PointInLeaf(p->oldorg, cl.worldmodel)->contents == CONTENTS_SOLID)
-                                       break; // still in solid
-                               p->die = cl.time + 1000;
-                               p->vel[0] = p->vel[1] = p->vel[2] = 0;
-                               switch (a)
+                               a = b;
+                               f = TraceLine(o, p->org, v, normal, a);
+                               b = traceline_endcontents;
+                               if (f < 1 && b != CONTENTS_EMPTY && b != CONTENTS_SKY)
                                {
-                               case CONTENTS_LAVA:
-                               case CONTENTS_SLIME:
-                                       p->tex = smokeparticletexture[rand()&7];
-                                       p->type = pt_smokecloud;
-                                       p->alpha = 96;
-                                       p->scale = 5;
-                                       p->vel[2] = 96;
-                                       break;
-                               case CONTENTS_WATER:
-                                       p->tex = smokeparticletexture[rand()&7];
-                                       p->type = pt_splash;
-                                       p->alpha = 96;
-                                       p->scale = 5;
-                                       break;
-                               default: // CONTENTS_SOLID and any others
-                                       TraceLine(p->oldorg, p->org, v, normal);
+                                       p->die = cl.time + 1000;
+                                       p->vel[0] = p->vel[1] = p->vel[2] = 0;
                                        VectorCopy(v, p->org);
-                                       p->tex = smokeparticletexture[rand()&7];
-                                       p->type = pt_splash;
-                                       p->alpha = 96;
-                                       p->scale = 5;
-                                       particle(pt_fallfadespark, 245, particletexture, TPOLYTYPE_ADD, false, 1,  64, 1, 1.3, p->org[0], p->org[1], p->org[2] + 1, lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(-32, 32) + 48);
-                                       particle(pt_fallfadespark, 245, particletexture, TPOLYTYPE_ADD, false, 1, 128, 1, 1.3, p->org[0], p->org[1], p->org[2] + 1, lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(-32, 32) + 48);
-                                       particle(pt_fallfadespark, 245, particletexture, TPOLYTYPE_ADD, false, 1, 192, 1, 1.3, p->org[0], p->org[1], p->org[2] + 1, lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(-32, 32) + 48);
-                                       particle(pt_fallfadespark, 245, particletexture, TPOLYTYPE_ADD, false, 1, 255, 1, 1.3, p->org[0], p->org[1], p->org[2] + 1, lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(-32, 32) + 48);
-                                       break;
+                                       switch (b)
+                                       {
+                                       case CONTENTS_LAVA:
+                                       case CONTENTS_SLIME:
+                                               p->tex = &smokeparticletexture[rand()&7];
+                                               p->type = pt_steam;
+                                               p->scale = 3;
+                                               p->vel[2] = 96;
+                                               break;
+                                       default: // water, solid, and anything else
+                                               p->tex = &raindropsplashparticletexture[0];
+                                               p->time2 = 0;
+                                               VectorCopy(normal, p->vel2);
+                                       //      VectorAdd(p->org, normal, p->org);
+                                               p->type = pt_raindropsplash;
+                                               p->scale = 8;
+                                               break;
+                                       }
                                }
                        }
                        break;
-               case pt_flame:
-                       p->alpha -= frametime * 512;
-                       p->vel[2] += gravity * 0.2;
-                       if (p->alpha < 1)
-                               p->die = -1;
-                       break;
-                       /*
-               case pt_flamingdebris:
-                       if (cl.time >= p->time2)
+               case pt_raindropsplash:
+                       p->time2 += frametime * 64.0f;
+                       if (p->time2 >= 16.0f)
                        {
-                               p->time2 = cl.time + 0.01;
-                               particle2(pt_flame, p->color, particletexture, TPOLYTYPE_ADD, false, 4, p->alpha, 999, 0, p->org, 0, 50);
-                       }
-                       p->alpha -= frametime * 512;
-                       p->vel[2] -= gravity * 0.5f;
-                       if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents != CONTENTS_EMPTY)
-                               p->die = -1;
-                       if (p->alpha < 1)
                                p->die = -1;
-                       break;
-               case pt_smokingdebris:
-                       if (cl.time >= p->time2)
-                       {
-                               p->time2 = cl.time + 0.01;
-                               particle2(pt_flame, 15, smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, false, 4, p->alpha, 999, 0, p->org, 0, 50);
+                               break;
                        }
-                       p->alpha -= frametime * 512;
-                       p->vel[2] -= gravity * 0.5f;
-                       if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents != CONTENTS_EMPTY)
-                               p->die = -1;
-                       if (p->alpha < 1)
-                               p->die = -1;
+                       p->tex = &raindropsplashparticletexture[(int) p->time2];
                        break;
-               case pt_flamefall:
+               case pt_flame:
                        p->alpha -= frametime * 512;
-                       p->vel[2] -= gravity * 0.5f;
-                       if (p->alpha < 1)
+                       p->vel[2] += gravity;
+                       if (p->alpha < 16)
                                p->die = -1;
                        break;
-                       */
-               case pt_glow:
+               case pt_oneframe:
                        if (p->time2)
                                p->die = -1;
                        p->time2 = 1;
                        break;
-               case pt_decal:
-                       if (cl.time > p->time2)
-                       {
-                               p->alpha -= frametime * 256;
-                               if (p->alpha < 1)
-                                       p->die = -1;
-                       }
-                       if (p->alpha < 64)
-                               p->die = -1;
-                       break;
                default:
                        printf("unknown particle type %i\n", p->type);
                        p->die = -1;
@@ -1252,6 +1354,8 @@ void R_MoveParticles (void)
                {
                        maxparticle = i;
                        activeparticles++;
+                       if (p->pressure)
+                               pressureused = true;
                }
        }
        // fill in gaps to compact the array
@@ -1263,97 +1367,112 @@ void R_MoveParticles (void)
                        maxparticle--;
        }
        numparticles = activeparticles;
+
+       if (pressureused)
+       {
+               activeparticles = 0;
+               for (i = 0, p = particles;i < numparticles;i++, p++)
+                       if (p->pressure)
+                               freeparticles[activeparticles++] = p;
+
+               if (activeparticles)
+               {
+                       for (i = 0, p = particles;i < numparticles;i++, p++)
+                       {
+                               for (j = 0;j < activeparticles;j++)
+                               {
+                                       if (freeparticles[j] != p)
+                                       {
+                                               float dist, diff[3];
+                                               VectorSubtract(p->org, freeparticles[j]->org, diff);
+                                               dist = DotProduct(diff, diff);
+                                               if (dist < 4096 && dist >= 1)
+                                               {
+                                                       dist = freeparticles[j]->scale * 4.0f * frametime / sqrt(dist);
+                                                       VectorMA(p->vel, dist, diff, p->vel);
+                                                       //dist = freeparticles[j]->scale * 4.0f * frametime / dist;
+                                                       //VectorMA(p->vel, dist, freeparticles[j]->vel, p->vel);
+                                               }
+                                       }
+                               }
+                       }
+               }
+       }
 }
 
 void R_DrawParticles (void)
 {
        particle_t              *p;
-       int                             i, r,g,b,a, dynlight;
-       float                   scale, scale2, minparticledist;
-       byte                    *color24;
-       vec3_t                  up, right, uprightangles, up2, right2, tempcolor, corner, decalright, decalup, v;
+       int                             i, dynamiclight, staticlight, r, g, b, texnum;
+       float                   minparticledist;
+       vec3_t                  uprightangles, up2, right2, v, right, up;
+       mleaf_t                 *leaf;
 
        // LordHavoc: early out condition
        if ((!numparticles) || (!r_drawparticles.value))
                return;
 
-       dynlight = r_dynamicparticles.value;
+       staticlight = dynamiclight = r_particles_lighting.value;
        if (!r_dynamic.value)
-               dynlight = 0;
+               dynamiclight = 0;
        c_particles += numparticles;
 
-       VectorScale (vup, 1.5, up);
-       VectorScale (vright, 1.5, right);
-
        uprightangles[0] = 0;
        uprightangles[1] = r_refdef.viewangles[1];
        uprightangles[2] = 0;
        AngleVectors (uprightangles, NULL, right2, up2);
 
-       minparticledist = DotProduct(r_refdef.vieworg, vpn) + 16.0f;
+       minparticledist = DotProduct(r_origin, vpn) + 16.0f;
 
+       texnum = R_GetTexture(particlefonttexture);
        for (i = 0, p = particles;i < numparticles;i++, p++)
        {
-               // LordHavoc: unnecessary (array was already compacted)
-//             if (p->die < cl.time)
-//                     continue;
-
-               if (p->type == pt_decal)
-               {
-                       VectorSubtract(p->org, r_refdef.vieworg, v);
-                       if (DotProduct(p->direction, v) < 0)
-                               continue;
-               }
+               if (p->tex == NULL || p->alpha < 1 || p->scale < 0.1f)
+                       continue;
 
                // LordHavoc: only render if not too close
                if (DotProduct(p->org, vpn) < minparticledist)
                        continue;
 
-               color24 = (byte *) &d_8to24table[(int)p->color];
-               r = color24[0];
-               g = color24[1];
-               b = color24[2];
-               a = p->alpha;
-               if (dynlight && (p->dynlight || dynlight >= 2)) // LordHavoc: only light blood and smoke
-               {
-                       R_CompleteLightPoint(tempcolor, p->org);
-                       r = (r * (int) tempcolor[0]) >> 7;
-                       g = (g * (int) tempcolor[1]) >> 7;
-                       b = (b * (int) tempcolor[2]) >> 7;
-               }
-               transpolybegin(R_GetTexture(p->tex), 0, R_GetTexture(p->tex), p->rendermode);
-               scale = p->scale * -0.5;scale2 = p->scale;
-               if (p->type == pt_decal)
+               // LordHavoc: check if it's in a visible leaf
+               leaf = Mod_PointInLeaf(p->org, cl.worldmodel);
+               if (leaf->visframe != r_framecount)
+                       continue;
+
+               r = p->color[0];
+               g = p->color[1];
+               b = p->color[2];
+               if (staticlight && (p->dynlight || staticlight >= 2)) // LordHavoc: only light blood and smoke
                {
-                       VectorVectors(p->direction, decalright, decalup);
-                       corner[0] = p->org[0] + decalup[0]*scale + decalright[0]*scale;
-                       corner[1] = p->org[1] + decalup[1]*scale + decalright[1]*scale;
-                       corner[2] = p->org[2] + decalup[2]*scale + decalright[2]*scale;
-                       transpolyvert(corner[0]                                           , corner[1]                                           , corner[2]                                           , 0,1,r,g,b,a);
-                       transpolyvert(corner[0] + decalup[0]*scale2                       , corner[1] + decalup[1]*scale2                       , corner[2] + decalup[2]*scale2                       , 0,0,r,g,b,a);
-                       transpolyvert(corner[0] + decalup[0]*scale2 + decalright[0]*scale2, corner[1] + decalup[1]*scale2 + decalright[1]*scale2, corner[2] + decalup[2]*scale2 + decalright[2]*scale2, 1,0,r,g,b,a);
-                       transpolyvert(corner[0]                     + decalright[0]*scale2, corner[1]                     + decalright[1]*scale2, corner[2]                     + decalright[2]*scale2, 1,1,r,g,b,a);
+                       R_CompleteLightPoint(v, p->org, dynamiclight, leaf);
+#if SLOWMATH
+                       r = (r * (int) v[0]) >> 7;
+                       g = (g * (int) v[1]) >> 7;
+                       b = (b * (int) v[2]) >> 7;
+#else
+                       v[0] += 8388608.0f;
+                       v[1] += 8388608.0f;
+                       v[2] += 8388608.0f;
+                       r = (r * (*((long *) &v[0]) & 0x7FFFFF)) >> 7;
+                       g = (g * (*((long *) &v[1]) & 0x7FFFFF)) >> 7;
+                       b = (b * (*((long *) &v[2]) & 0x7FFFFF)) >> 7;
+#endif
                }
-               else if (p->tex == rainparticletexture) // rain streak
+               if (p->type == pt_raindropsplash)
                {
-                       corner[0] = p->org[0] + up2[0]*scale + right2[0]*scale;
-                       corner[1] = p->org[1] + up2[1]*scale + right2[1]*scale;
-                       corner[2] = p->org[2] + up2[2]*scale + right2[2]*scale;
-                       transpolyvert(corner[0]                                   , corner[1]                                   , corner[2]                                   , 0,1,r,g,b,a);
-                       transpolyvert(corner[0] + up2[0]*scale2                   , corner[1] + up2[1]*scale2                   , corner[2] + up2[2]*scale2                   , 0,0,r,g,b,a);
-                       transpolyvert(corner[0] + up2[0]*scale2 + right2[0]*scale2, corner[1] + up2[1]*scale2 + right2[1]*scale2, corner[2] + up2[2]*scale2 + right2[2]*scale2, 1,0,r,g,b,a);
-                       transpolyvert(corner[0]                 + right2[0]*scale2, corner[1]                 + right2[1]*scale2, corner[2]                 + right2[2]*scale2, 1,1,r,g,b,a);
+                       // treat as double-sided
+                       if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, p->org))
+                       {
+                               VectorNegate(p->vel2, v);
+                               VectorVectors(v, right, up);
+                       }
+                       else
+                               VectorVectors(p->vel2, right, up);
+                       transpolyparticle(p->org, right, up, p->scale, texnum, p->rendermode, r, g, b, p->alpha, p->tex->s1, p->tex->t1, p->tex->s2, p->tex->t2);
                }
+               else if (p->tex == &rainparticletexture) // rain streak
+                       transpolyparticle(p->org, right2, up2, p->scale, texnum, p->rendermode, r, g, b, p->alpha, p->tex->s1, p->tex->t1, p->tex->s2, p->tex->t2);
                else
-               {
-                       corner[0] = p->org[0] + up[0]*scale + right[0]*scale;
-                       corner[1] = p->org[1] + up[1]*scale + right[1]*scale;
-                       corner[2] = p->org[2] + up[2]*scale + right[2]*scale;
-                       transpolyvert(corner[0]                                 , corner[1]                                 , corner[2]                                 , 0,1,r,g,b,a);
-                       transpolyvert(corner[0] + up[0]*scale2                  , corner[1] + up[1]*scale2                  , corner[2] + up[2]*scale2                  , 0,0,r,g,b,a);
-                       transpolyvert(corner[0] + up[0]*scale2 + right[0]*scale2, corner[1] + up[1]*scale2 + right[1]*scale2, corner[2] + up[2]*scale2 + right[2]*scale2, 1,0,r,g,b,a);
-                       transpolyvert(corner[0]                + right[0]*scale2, corner[1]                + right[1]*scale2, corner[2]                + right[2]*scale2, 1,1,r,g,b,a);
-               }
-               transpolyend();
+                       transpolyparticle(p->org, vright, vup, p->scale, texnum, p->rendermode, r, g, b, p->alpha, p->tex->s1, p->tex->t1, p->tex->s2, p->tex->t2);
        }
 }