]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_shadow.c
Rename qboolean to qbool
[xonotic/darkplaces.git] / r_shadow.c
index a34af2c8a5614b74363bbba7a7879f5ff6e0fca2..005ba3842d7bd1bb0d979b6cf37a7f426a596bab 100644 (file)
@@ -34,8 +34,8 @@ r_shadow_rendermode_t r_shadow_lightingrendermode = R_SHADOW_RENDERMODE_NONE;
 int r_shadow_scenemaxlights;
 int r_shadow_scenenumlights;
 rtlight_t **r_shadow_scenelightlist; // includes both static lights and dlights, as filtered by appropriate flags
-qboolean r_shadow_usingshadowmap2d;
-qboolean r_shadow_usingshadowmaportho;
+qbool r_shadow_usingshadowmap2d;
+qbool r_shadow_usingshadowmaportho;
 int r_shadow_shadowmapside;
 float r_shadow_lightshadowmap_texturescale[4]; // xy = scale, zw = offset
 float r_shadow_lightshadowmap_parameters[4]; // x = frustum width in pixels (excludes border), y = z scale, z = size of viewport, w = z center
@@ -54,15 +54,15 @@ int r_shadow_shadowmapfilterquality;
 int r_shadow_shadowmapdepthbits;
 int r_shadow_shadowmapmaxsize;
 int r_shadow_shadowmaptexturesize;
-qboolean r_shadow_shadowmapvsdct;
-qboolean r_shadow_shadowmapsampler;
-qboolean r_shadow_shadowmapshadowsampler;
+qbool r_shadow_shadowmapvsdct;
+qbool r_shadow_shadowmapsampler;
+qbool r_shadow_shadowmapshadowsampler;
 int r_shadow_shadowmappcf;
 int r_shadow_shadowmapborder;
 matrix4x4_t r_shadow_shadowmapmatrix;
 int r_shadow_lightscissor[4];
-qboolean r_shadow_usingdeferredprepass;
-qboolean r_shadow_shadowmapdepthtexture;
+qbool r_shadow_usingdeferredprepass;
+qbool r_shadow_shadowmapdepthtexture;
 mod_alloclightmap_state_t r_shadow_shadowmapatlas_state;
 int r_shadow_shadowmapatlas_modelshadows_x;
 int r_shadow_shadowmapatlas_modelshadows_y;
@@ -274,7 +274,7 @@ static memexpandablearray_t r_shadow_worldlightsarray;
 dlight_t *r_shadow_selectedlight;
 dlight_t r_shadow_bufferlight;
 vec3_t r_editlights_cursorlocation;
-qboolean r_editlights_lockcursor;
+qbool r_editlights_lockcursor;
 
 extern int con_vislines;
 
@@ -375,7 +375,7 @@ static void R_Shadow_SetShadowMode(void)
                R_GLSL_Restart_f(&cmd_client);
 }
 
-qboolean R_Shadow_ShadowMappingEnabled(void)
+qbool R_Shadow_ShadowMappingEnabled(void)
 {
        switch (r_shadow_shadowmode)
        {
@@ -1526,7 +1526,7 @@ void R_Shadow_ClearShadowMapTexture(void)
                GL_Clear(GL_DEPTH_BUFFER_BIT, clearcolor, 1.0f, 0);
 }
 
-static void R_Shadow_SetShadowmapParametersForLight(qboolean noselfshadowpass)
+static void R_Shadow_SetShadowmapParametersForLight(qbool noselfshadowpass)
 {
        int size = rsurface.rtlight->shadowmapatlassidesize;
        float nearclip = r_shadow_shadowmapping_nearclip.value / rsurface.rtlight->radius;
@@ -1596,7 +1596,7 @@ static void R_Shadow_RenderMode_ShadowMap(int side, int size, int x, int y)
        r_shadow_shadowmapside = side;
 }
 
-void R_Shadow_RenderMode_Lighting(qboolean transparent, qboolean shadowmapping, qboolean noselfshadowpass)
+void R_Shadow_RenderMode_Lighting(qbool transparent, qbool shadowmapping, qbool noselfshadowpass)
 {
        R_Mesh_ResetTextureState();
        if (transparent)
@@ -1641,7 +1641,7 @@ static const float bboxpoints[8][3] =
        { 1, 1, 1},
 };
 
-void R_Shadow_RenderMode_DrawDeferredLight(qboolean shadowmapping)
+void R_Shadow_RenderMode_DrawDeferredLight(qbool shadowmapping)
 {
        int i;
        float vertex3f[8*3];
@@ -1673,9 +1673,9 @@ void R_Shadow_RenderMode_DrawDeferredLight(qboolean shadowmapping)
        R_Mesh_Draw(0, 8, 0, 12, NULL, NULL, 0, bboxelements, NULL, 0);
 }
 
-static qboolean R_Shadow_BounceGrid_CheckEnable(int flag)
+static qbool R_Shadow_BounceGrid_CheckEnable(int flag)
 {
-       qboolean enable = r_shadow_bouncegrid_state.capable && r_shadow_bouncegrid.integer != 0 && r_refdef.scene.worldmodel;
+       qbool enable = r_shadow_bouncegrid_state.capable && r_shadow_bouncegrid.integer != 0 && r_refdef.scene.worldmodel;
        int lightindex;
        int range;
        dlight_t *light;
@@ -1709,7 +1709,7 @@ static qboolean R_Shadow_BounceGrid_CheckEnable(int flag)
 
 static void R_Shadow_BounceGrid_GenerateSettings(r_shadow_bouncegrid_settings_t *settings)
 {
-       qboolean s = r_shadow_bouncegrid_static.integer != 0;
+       qbool s = r_shadow_bouncegrid_static.integer != 0;
        float spacing = bound(1.0f, s ? r_shadow_bouncegrid_static_spacing.value : r_shadow_bouncegrid_dynamic_spacing.value, 1024.0f);
        float quality = bound(0.0001f, (s ? r_shadow_bouncegrid_static_quality.value : r_shadow_bouncegrid_dynamic_quality.value), 1024.0f);
        float bounceminimumintensity = s ? r_shadow_bouncegrid_static_bounceminimumintensity.value : r_shadow_bouncegrid_dynamic_bounceminimumintensity.value;
@@ -1776,7 +1776,7 @@ static void R_Shadow_BounceGrid_UpdateSpacing(void)
        {
                int lightindex;
                int range;
-               qboolean bounds_set = false;
+               qbool bounds_set = false;
                dlight_t *light;
                rtlight_t *rtlight;
 
@@ -2635,7 +2635,7 @@ static void R_Shadow_BounceGrid_TracePhotons_Shot(r_shadow_bouncegrid_photon_t *
        VectorCopy(cliptrace.endpos, shothit);
        if ((remainingbounces == r_shadow_bouncegrid_state.settings.maxbounce || r_shadow_bouncegrid_state.settings.includedirectlighting) && p->numpaths < PHOTON_MAX_PATHS)
        {
-               qboolean notculled = true;
+               qbool notculled = true;
                // cull paths that fail R_CullBox in dynamic mode
                if (!r_shadow_bouncegrid_state.settings.staticmode
                        && r_shadow_bouncegrid_dynamic_culllightpaths.integer)
@@ -2766,8 +2766,8 @@ void R_Shadow_UpdateBounceGridTexture(void)
 {
        int flag = r_refdef.scene.rtworld ? LIGHTFLAG_REALTIMEMODE : LIGHTFLAG_NORMALMODE;
        r_shadow_bouncegrid_settings_t settings;
-       qboolean enable = false;
-       qboolean settingschanged;
+       qbool enable = false;
+       qbool settingschanged;
 
        enable = R_Shadow_BounceGrid_CheckEnable(flag);
        
@@ -2883,7 +2883,7 @@ void R_Shadow_UpdateBounceGridTexture(void)
        }
 }
 
-void R_Shadow_RenderMode_VisibleLighting(qboolean transparent)
+void R_Shadow_RenderMode_VisibleLighting(qbool transparent)
 {
        R_Shadow_RenderMode_Reset();
        GL_BlendFunc(GL_ONE, GL_ONE);
@@ -2923,7 +2923,7 @@ int bboxedges[12][2] =
        {3, 7}, // XY, +Z
 };
 
-qboolean R_Shadow_ScissorForBBox(const float *mins, const float *maxs)
+qbool R_Shadow_ScissorForBBox(const float *mins, const float *maxs)
 {
        if (!r_shadow_scissor.integer || r_shadow_usingdeferredprepass || r_trippy.integer)
        {
@@ -2961,7 +2961,7 @@ static void R_Shadow_RenderLighting_Light_GLSL(int texturenumsurfaces, const msu
 extern cvar_t gl_lightmaps;
 void R_Shadow_RenderLighting(int texturenumsurfaces, const msurface_t **texturesurfacelist)
 {
-       qboolean negated;
+       qbool negated;
        float ambientcolor[3], diffusecolor[3], specularcolor[3];
        VectorM(rsurface.rtlight->ambientscale + rsurface.texture->rtlightambient, rsurface.texture->render_rtlight_diffuse, ambientcolor);
        VectorM(rsurface.rtlight->diffusescale * max(0, 1.0 - rsurface.texture->rtlightambient), rsurface.texture->render_rtlight_diffuse, diffusecolor);
@@ -3439,8 +3439,8 @@ static void R_Shadow_PrepareLight(rtlight_t *rtlight)
        static entity_render_t *lightentities_noselfshadow[MAX_EDICTS];
        static entity_render_t *shadowentities[MAX_EDICTS];
        static entity_render_t *shadowentities_noselfshadow[MAX_EDICTS];
-       qboolean nolight;
-       qboolean castshadows;
+       qbool nolight;
+       qbool castshadows;
 
        rtlight->draw = false;
        rtlight->cached_numlightentities = 0;
@@ -3875,7 +3875,7 @@ static void R_Shadow_DrawLight(rtlight_t *rtlight)
        entity_render_t **lightentities;
        entity_render_t **lightentities_noselfshadow;
        int *surfacelist;
-       qboolean castshadows;
+       qbool castshadows;
 
        // check if we cached this light this frame (meaning it is worth drawing)
        if (!rtlight->draw)
@@ -4047,7 +4047,7 @@ void R_Shadow_DrawPrepass(void)
 }
 
 #define MAX_SCENELIGHTS 65536
-static qboolean R_Shadow_PrepareLights_AddSceneLight(rtlight_t *rtlight)
+static qbool R_Shadow_PrepareLights_AddSceneLight(rtlight_t *rtlight)
 {
        if (r_shadow_scenemaxlights <= r_shadow_scenenumlights)
        {
@@ -4456,7 +4456,7 @@ static void R_Shadow_DrawModelShadowMaps(void)
        Matrix4x4_Concat(&r_shadow_shadowmapmatrix, &texmatrix, &invmvpmatrix);
 }
 
-static void R_BeginCoronaQuery(rtlight_t *rtlight, float scale, qboolean usequery)
+static void R_BeginCoronaQuery(rtlight_t *rtlight, float scale, qbool usequery)
 {
        float zdist;
        vec3_t centerorigin;
@@ -4550,7 +4550,7 @@ static void R_DrawCorona(rtlight_t *rtlight, float cscale, float scale)
        if (VectorLength(color) > (1.0f / 256.0f))
        {
                float vertex3f[12];
-               qboolean negated = (color[0] + color[1] + color[2] < 0);
+               qbool negated = (color[0] + color[1] + color[2] < 0);
                if(negated)
                {
                        VectorNegate(color, color);
@@ -4567,7 +4567,7 @@ static void R_DrawCorona(rtlight_t *rtlight, float cscale, float scale)
 void R_Shadow_DrawCoronas(void)
 {
        int i, flag;
-       qboolean usequery = false;
+       qbool usequery = false;
        size_t lightindex;
        dlight_t *light;
        rtlight_t *rtlight;