}
Cmd_AddCommand("r_shadow_help", R_Shadow_Help_f);
R_Shadow_EditLights_Init();
- r_shadow_mempool = Mem_AllocPool("R_Shadow");
+ r_shadow_mempool = Mem_AllocPool("R_Shadow", 0, NULL);
r_shadow_worldlightchain = NULL;
maxshadowelements = 0;
shadowelements = NULL;