shadowmesh_t *mesh, *castmesh;
mleaf_t *leaf;
msurface_t *surf;
- surfmesh_t *surfmesh;
if (radius < 15 || DotProduct(color, color) < 0.03)
{
// make a mesh to cast a shadow volume from
castmesh = Mod_ShadowMesh_Begin(r_shadow_mempool, 32768);
for (j = 0;j < e->numsurfaces;j++)
- if (e->surfaces[j]->castshadow == castshadowcount)
- for (surfmesh = e->surfaces[j]->mesh;surfmesh;surfmesh = surfmesh->chain)
- Mod_ShadowMesh_AddMesh(r_shadow_mempool, castmesh, surfmesh->vertex3f, surfmesh->numtriangles, surfmesh->element3i);
+ if ((surf = e->surfaces[j])->castshadow == castshadowcount)
+ Mod_ShadowMesh_AddMesh(r_shadow_mempool, castmesh, surf->mesh.data_vertex3f, surf->mesh.num_triangles, surf->mesh.data_element3i);
castmesh = Mod_ShadowMesh_Finish(r_shadow_mempool, castmesh);
// cast shadow volume from castmesh