rtexture_t *basetexture;
rtexture_t *glosstexture;
float specularscale;
- if (texture->textureflags & Q3TEXTUREFLAG_TWOSIDED)
+ if ((texture->textureflags & Q3TEXTUREFLAG_TWOSIDED) || (ent->flags & RENDER_NOCULLFACE))
qglDisable(GL_CULL_FACE);
else
qglEnable(GL_CULL_FACE);