]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_shadow.h
added new method of culling irrelevant entity collisions - a grid of areas
[xonotic/darkplaces.git] / r_shadow.h
index 96480aa99df19529986c69081c903c31a3aa0653..1c6ded752332069af5475eafb91acd1294d1c648 100644 (file)
@@ -20,17 +20,23 @@ void R_Shadow_RenderVolume(int numverts, int numtris, int *elements);
 void R_Shadow_RenderShadowMeshVolume(shadowmesh_t *mesh);
 void R_Shadow_Stage_Begin(void);
 void R_Shadow_Stage_ShadowVolumes(void);
-void R_Shadow_Stage_Light(void);
+void R_Shadow_Stage_LightWithShadows(void);
+void R_Shadow_Stage_LightWithoutShadows(void);
 void R_Shadow_Stage_End(void);
 int R_Shadow_ScissorForBBoxAndSphere(const float *mins, const float *maxs, const float *origin, float radius);
 
 typedef struct worldlight_s
 {
+       // saved properties
        vec3_t origin;
+       vec_t lightradius;
        vec3_t light;
+       int castshadows;
+       char *cubemapname;
+
+       // generated properties
        vec3_t mins;
        vec3_t maxs;
-       vec_t lightradius;
        vec_t cullradius;
        struct worldlight_s *next;
        msurface_t **surfaces;
@@ -38,7 +44,6 @@ typedef struct worldlight_s
        mleaf_t **leafs;
        int numleafs;
        rtexture_t *cubemap;
-       char *cubemapname;
        int style;
        shadowmesh_t *shadowvolume;
        int selected;