rtexture_t *R_Shadow_Cubemap(const char *basename);
-extern dlight_t *r_shadow_worldlightchain;
-
void R_Shadow_UpdateWorldLightSelection(void);
extern rtlight_t *r_shadow_compilingrtlight;
void R_RTLight_Uncompile(rtlight_t *rtlight);
void R_ShadowVolumeLighting(qboolean visible);
+void R_DrawCoronas(void);
int *R_Shadow_ResizeShadowElements(int numtris);
extern int shadowmarkcount;
void R_Shadow_PrepareShadowMark(int numtris);
+void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const vec3_t p, int dynamic);
+
#endif