]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sky.c
DP_QC_URI_ESCAPE
[xonotic/darkplaces.git] / r_sky.c
diff --git a/r_sky.c b/r_sky.c
index a77a4a0345ac7c3c36db15241020f923ad6c3d71..092fd8b13f7480763bdabfd6eedda6fcd5701b50 100644 (file)
--- a/r_sky.c
+++ b/r_sky.c
@@ -76,12 +76,18 @@ R_SetSkyBox
 void R_UnloadSkyBox(void)
 {
        int i;
+       int c = 0;
        for (i = 0;i < 6;i++)
        {
                if (skyboxside[i])
+               {
                        R_FreeTexture(skyboxside[i]);
+                       c++;
+               }
                skyboxside[i] = NULL;
        }
+       if (c && developer_loading.integer)
+               Con_Printf("unloading skybox\n");
 }
 
 int R_LoadSkyBox(void)
@@ -128,6 +134,9 @@ int R_LoadSkyBox(void)
        if (j == 3)
                return false;
 
+       if (developer_loading.integer)
+               Con_Printf("loading skybox \"%s\"\n", name);
+
        return true;
 }
 
@@ -280,6 +289,7 @@ static void R_SkyBox(void)
        R_Mesh_ColorPointer(NULL, 0, 0);
        R_Mesh_ResetTextureState();
        R_Mesh_TexCoordPointer(0, 2, skyboxtexcoord2f, 0, 0);
+       R_SetupGenericShader(true);
        GL_LockArrays(0, 6*4);
        for (i = 0;i < 6;i++)
        {
@@ -289,6 +299,7 @@ static void R_SkyBox(void)
 
        if(r_refdef.fogenabled)
        {
+               R_SetupGenericShader(false);
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                GL_Color(r_refdef.fogcolor[0], r_refdef.fogcolor[1], r_refdef.fogcolor[2], 1 - r_refdef.fogmasktable[FOGMASKTABLEWIDTH-1]);
                for (i = 0;i < 6;i++)
@@ -398,8 +409,8 @@ static void R_SkySphere(void)
        if (r_textureunits.integer >= 2 && r_refdef.view.colorscale == 1)
        {
                // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer
+               R_SetupGenericTwoTextureShader(GL_DECAL);
                R_Mesh_TexBind(1, R_GetTexture(r_refdef.scene.worldmodel->brush.alphaskytexture));
-               R_Mesh_TexCombine(1, gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL, GL_MODULATE, 1, 1);
                R_Mesh_TexCoordPointer(1, 2, skysphere_texcoord2f, 0, 0);
                R_Mesh_TexMatrix(1, &scroll2matrix);
                GL_LockArrays(0, skysphere_numverts);
@@ -410,6 +421,7 @@ static void R_SkySphere(void)
        else
        {
                // two pass
+               R_SetupGenericShader(true);
                GL_LockArrays(0, skysphere_numverts);
                R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0);
 
@@ -423,6 +435,7 @@ static void R_SkySphere(void)
 
        if(r_refdef.fogenabled)
        {
+               R_SetupGenericShader(false);
                R_Mesh_TexBind(0, 0);
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                GL_Color(r_refdef.fogcolor[0], r_refdef.fogcolor[1], r_refdef.fogcolor[2], 1 - r_refdef.fogmasktable[FOGMASKTABLEWIDTH-1]);