void R_UnloadSkyBox(void)
{
int i;
+ int c = 0;
for (i = 0;i < 6;i++)
{
if (skyboxside[i])
+ {
R_FreeTexture(skyboxside[i]);
+ c++;
+ }
skyboxside[i] = NULL;
}
+ if (c && developer_loading.integer)
+ Con_Printf("unloading skybox\n");
}
int R_LoadSkyBox(void)
if (j == 3)
return false;
+ if (developer_loading.integer)
+ Con_Printf("loading skybox \"%s\"\n", name);
+
return true;
}
if(r_refdef.fogenabled)
{
+ R_SetupGenericShader(false);
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_Color(r_refdef.fogcolor[0], r_refdef.fogcolor[1], r_refdef.fogcolor[2], 1 - r_refdef.fogmasktable[FOGMASKTABLEWIDTH-1]);
for (i = 0;i < 6;i++)